Leonard Hecker fc606d2bae
Add input scope startup setting (#17953)
This adds a "defaultInputScope" setting, hooks it up to our TSF,
and exposes it as a setting in the UI under the startup page.
In order to stay close with the other language setting, I moved that
one from the appearance to the startup page as well.
20 out of the 26 files in this PR are boilerplate unfortunately.

Closes #17816

## Validation Steps Performed
* Install and use the Chinese IME
* Launch WT
* Chinese input 
* Change setting to `alphanumericHalfWidth`
* Restart WT
* English input 
2024-09-24 16:14:31 -05:00

360 lines
14 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "LaunchViewModel.h"
#include "LaunchViewModel.g.cpp"
#include "EnumEntry.h"
#include <LibraryResources.h>
#include <WtExeUtils.h>
using namespace winrt::Windows::UI::Xaml::Navigation;
using namespace winrt::Windows::Foundation;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Windows::UI::Xaml::Data;
namespace winrt::Microsoft::Terminal::Settings::Editor::implementation
{
// For ComboBox an empty SelectedItem string denotes no selection.
// What we want instead is for "Use system language" to be selected by default.
// --> "und" is synonymous for "Use system language".
constexpr std::wstring_view systemLanguageTag{ L"und" };
static constexpr std::array appLanguageTags{
L"en-US",
L"de-DE",
L"es-ES",
L"fr-FR",
L"it-IT",
L"ja",
L"ko",
L"pt-BR",
L"qps-PLOC",
L"qps-PLOCA",
L"qps-PLOCM",
L"ru",
L"zh-Hans",
L"zh-Hant",
};
LaunchViewModel::LaunchViewModel(Model::CascadiaSettings settings) :
_Settings{ settings }
{
_useDefaultLaunchPosition = isnan(InitialPosX()) && isnan(InitialPosY());
INITIALIZE_BINDABLE_ENUM_SETTING(DefaultInputScope, DefaultInputScope, winrt::Microsoft::Terminal::Control::DefaultInputScope, L"Globals_DefaultInputScope", L"Content");
INITIALIZE_BINDABLE_ENUM_SETTING(FirstWindowPreference, FirstWindowPreference, FirstWindowPreference, L"Globals_FirstWindowPreference", L"Content");
INITIALIZE_BINDABLE_ENUM_SETTING(LaunchMode, LaunchMode, LaunchMode, L"Globals_LaunchMode", L"Content");
// More options were added to the JSON mapper when the enum was made into [Flags]
// but we want to preserve the previous set of options in the UI.
_LaunchModeList.RemoveAt(7); // maximizedFullscreenFocus
_LaunchModeList.RemoveAt(6); // fullscreenFocus
_LaunchModeList.RemoveAt(3); // maximizedFullscreen
INITIALIZE_BINDABLE_ENUM_SETTING(WindowingBehavior, WindowingMode, WindowingMode, L"Globals_WindowingBehavior", L"Content");
// Add a property changed handler to our own property changed event.
// This propagates changes from the settings model to anybody listening to our
// unique view model members.
PropertyChanged([this](auto&&, const PropertyChangedEventArgs& args) {
const auto viewModelProperty{ args.PropertyName() };
if (viewModelProperty == L"CenterOnLaunch")
{
_NotifyChanges(L"LaunchParametersCurrentValue");
}
});
}
winrt::hstring LaunchViewModel::LanguageDisplayConverter(const winrt::hstring& tag)
{
if (tag == systemLanguageTag)
{
return RS_(L"Globals_LanguageDefault");
}
winrt::Windows::Globalization::Language language{ tag };
return language.NativeName();
}
// Returns whether the language selector is available/shown.
//
// winrt::Windows::Globalization::ApplicationLanguages::PrimaryLanguageOverride()
// doesn't work for unpackaged applications. The corresponding code in TerminalApp is disabled.
// It would be confusing for our users if we presented a dysfunctional language selector.
bool LaunchViewModel::LanguageSelectorAvailable()
{
return IsPackaged();
}
// Returns the list of languages the user may override the application language with.
// The returned list are BCP 47 language tags like {"und", "en-US", "de-DE", "es-ES", ...}.
// "und" is short for "undefined" and is synonymous for "Use system language" in this code.
winrt::Windows::Foundation::Collections::IObservableVector<winrt::hstring> LaunchViewModel::LanguageList()
{
if (_languageList)
{
return _languageList;
}
if (!LanguageSelectorAvailable())
{
_languageList = {};
return _languageList;
}
// In order to return the language list this code does the following:
// [1] Get all possible languages we want to allow the user to choose.
// We have to acquire languages from multiple sources, creating duplicates. See below at [1].
// [2] Sort languages by their ASCII tags, forcing the UI in a consistent/stable order.
// I wanted to sort the localized language names initially, but it turned out to be complex.
// [3] Remove potential duplicates in our language list from [1].
// We don't want to have en-US twice in the list, do we?
// [4] Optionally remove unwanted language tags (like pseudo-localizations).
std::vector<winrt::hstring> tags;
// [1]:
{
// ManifestLanguages contains languages the app ships with.
// Unfortunately, we cannot use this source. Our manifest must contain the
// ~100 languages that are localized for the shell extension and start menu
// presentation so we align with Windows display languages for those surfaces.
// However, the actual content of our application is limited to a much smaller
// subset of approximately 14 languages. As such, we will code the limited
// subset of languages that we support for selection within the Settings
// dropdown to steer users towards the ones that we can display in the app.
// As per the function definition, the first item
// is always "Use system language" ("und").
tags.emplace_back(systemLanguageTag);
// Add our hard-coded languages after the system definition.
for (const auto& v : appLanguageTags)
{
tags.push_back(v);
}
}
// NOTE: The size of tags is always >0, due to tags[0] being hard-coded to "und".
const auto tagsBegin = ++tags.begin();
const auto tagsEnd = tags.end();
// [2]:
std::sort(tagsBegin, tagsEnd);
// I'd love for both, std::unique and std::remove_if, to occur in a single loop,
// but the code turned out to be complex and even less maintainable, so I gave up.
{
// [3] part 1:
auto it = std::unique(tagsBegin, tagsEnd);
// The qps- languages are useful for testing ("pseudo-localization").
// --> Leave them in if debug features are enabled.
if (!_Settings.GlobalSettings().DebugFeaturesEnabled())
{
// [4] part 1:
it = std::remove_if(tagsBegin, it, [](const winrt::hstring& tag) -> bool {
return til::starts_with(tag, L"qps-");
});
}
// [3], [4] part 2 (completing the so called "erase-remove idiom"):
tags.erase(it, tagsEnd);
}
_languageList = winrt::single_threaded_observable_vector(std::move(tags));
return _languageList;
}
winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentLanguage()
{
if (_currentLanguage)
{
return _currentLanguage;
}
if (!LanguageSelectorAvailable())
{
_currentLanguage = {};
return _currentLanguage;
}
// NOTE: PrimaryLanguageOverride throws if this instance is unpackaged.
auto currentLanguage = winrt::Windows::Globalization::ApplicationLanguages::PrimaryLanguageOverride();
if (currentLanguage.empty())
{
currentLanguage = systemLanguageTag;
}
_currentLanguage = winrt::box_value(currentLanguage);
return _currentLanguage;
}
void LaunchViewModel::CurrentLanguage(const winrt::Windows::Foundation::IInspectable& tag)
{
_currentLanguage = tag;
const auto currentLanguage = winrt::unbox_value<winrt::hstring>(_currentLanguage);
if (currentLanguage == systemLanguageTag)
{
_Settings.GlobalSettings().ClearLanguage();
}
else
{
_Settings.GlobalSettings().Language(currentLanguage);
}
}
winrt::hstring LaunchViewModel::LaunchParametersCurrentValue()
{
const auto launchModeString = CurrentLaunchMode().as<EnumEntry>()->EnumName();
winrt::hstring result;
// Append the launch position part
if (UseDefaultLaunchPosition())
{
result = fmt::format(FMT_COMPILE(L"{}, {}"), launchModeString, RS_(L"Globals_DefaultLaunchPositionCheckbox/Content"));
}
else
{
const auto xPosString = isnan(InitialPosX()) ? RS_(L"Globals_LaunchModeDefault/Content") : winrt::to_hstring(gsl::narrow_cast<int>(InitialPosX()));
const auto yPosString = isnan(InitialPosY()) ? RS_(L"Globals_LaunchModeDefault/Content") : winrt::to_hstring(gsl::narrow_cast<int>(InitialPosY()));
result = fmt::format(FMT_COMPILE(L"{}, ({},{})"), launchModeString, xPosString, yPosString);
}
// Append the CenterOnLaunch part
result = CenterOnLaunch() ? winrt::hstring{ fmt::format(FMT_COMPILE(L"{}, {}"), result, RS_(L"Globals_CenterOnLaunchCentered")) } : result;
return result;
}
double LaunchViewModel::InitialPosX()
{
const auto x = _Settings.GlobalSettings().InitialPosition().X;
// If there's no value here, return NAN - XAML will ignore it and
// put the placeholder text in the box instead
const auto xCoord = x.try_as<int32_t>();
return xCoord.has_value() ? gsl::narrow_cast<double>(xCoord.value()) : NAN;
}
double LaunchViewModel::InitialPosY()
{
const auto y = _Settings.GlobalSettings().InitialPosition().Y;
// If there's no value here, return NAN - XAML will ignore it and
// put the placeholder text in the box instead
const auto yCoord = y.try_as<int32_t>();
return yCoord.has_value() ? gsl::narrow_cast<double>(yCoord.value()) : NAN;
}
void LaunchViewModel::InitialPosX(double xCoord)
{
winrt::Windows::Foundation::IReference<int32_t> xCoordRef;
// If the value was cleared, xCoord will be NAN, so check for that
if (!isnan(xCoord))
{
xCoordRef = gsl::narrow_cast<int32_t>(xCoord);
}
const LaunchPosition newPos{ xCoordRef, _Settings.GlobalSettings().InitialPosition().Y };
_Settings.GlobalSettings().InitialPosition(newPos);
_NotifyChanges(L"LaunchParametersCurrentValue");
}
void LaunchViewModel::InitialPosY(double yCoord)
{
winrt::Windows::Foundation::IReference<int32_t> yCoordRef;
// If the value was cleared, yCoord will be NAN, so check for that
if (!isnan(yCoord))
{
yCoordRef = gsl::narrow_cast<int32_t>(yCoord);
}
const LaunchPosition newPos{ _Settings.GlobalSettings().InitialPosition().X, yCoordRef };
_Settings.GlobalSettings().InitialPosition(newPos);
_NotifyChanges(L"LaunchParametersCurrentValue");
}
void LaunchViewModel::UseDefaultLaunchPosition(bool useDefaultPosition)
{
_useDefaultLaunchPosition = useDefaultPosition;
if (useDefaultPosition)
{
InitialPosX(NAN);
InitialPosY(NAN);
}
_NotifyChanges(L"UseDefaultLaunchPosition", L"LaunchParametersCurrentValue", L"InitialPosX", L"InitialPosY");
}
bool LaunchViewModel::UseDefaultLaunchPosition()
{
return _useDefaultLaunchPosition;
}
winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentLaunchMode()
{
return winrt::box_value<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry>(_LaunchModeMap.Lookup(_Settings.GlobalSettings().LaunchMode()));
}
void LaunchViewModel::CurrentLaunchMode(const winrt::Windows::Foundation::IInspectable& enumEntry)
{
if (const auto ee = enumEntry.try_as<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry>())
{
const auto setting = winrt::unbox_value<LaunchMode>(ee.EnumValue());
_Settings.GlobalSettings().LaunchMode(setting);
_NotifyChanges(L"LaunchParametersCurrentValue");
}
}
winrt::Windows::Foundation::Collections::IObservableVector<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry> LaunchViewModel::LaunchModeList()
{
return _LaunchModeList;
}
winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentDefaultProfile()
{
const auto defaultProfileGuid{ _Settings.GlobalSettings().DefaultProfile() };
return winrt::box_value(_Settings.FindProfile(defaultProfileGuid));
}
void LaunchViewModel::CurrentDefaultProfile(const IInspectable& value)
{
const auto profile{ winrt::unbox_value<Model::Profile>(value) };
_Settings.GlobalSettings().DefaultProfile(profile.Guid());
}
winrt::Windows::Foundation::Collections::IObservableVector<Model::Profile> LaunchViewModel::DefaultProfiles() const
{
const auto allProfiles = _Settings.AllProfiles();
std::vector<Model::Profile> profiles;
profiles.reserve(allProfiles.Size());
// Remove profiles from the selection which have been explicitly deleted.
// We do want to show hidden profiles though, as they are just hidden
// from menus, but still work as the startup profile for instance.
for (const auto& profile : allProfiles)
{
if (!profile.Deleted())
{
profiles.emplace_back(profile);
}
}
return winrt::single_threaded_observable_vector(std::move(profiles));
}
winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentDefaultTerminal()
{
return winrt::box_value(_Settings.CurrentDefaultTerminal());
}
void LaunchViewModel::CurrentDefaultTerminal(const IInspectable& value)
{
const auto defaultTerminal{ winrt::unbox_value<Model::DefaultTerminal>(value) };
_Settings.CurrentDefaultTerminal(defaultTerminal);
}
winrt::Windows::Foundation::Collections::IObservableVector<Model::DefaultTerminal> LaunchViewModel::DefaultTerminals() const
{
return _Settings.DefaultTerminals();
}
}