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This adds a "defaultInputScope" setting, hooks it up to our TSF, and exposes it as a setting in the UI under the startup page. In order to stay close with the other language setting, I moved that one from the appearance to the startup page as well. 20 out of the 26 files in this PR are boilerplate unfortunately. Closes #17816 ## Validation Steps Performed * Install and use the Chinese IME * Launch WT * Chinese input ✅ * Change setting to `alphanumericHalfWidth` * Restart WT * English input ✅
360 lines
14 KiB
C++
360 lines
14 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include "pch.h"
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#include "LaunchViewModel.h"
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#include "LaunchViewModel.g.cpp"
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#include "EnumEntry.h"
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#include <LibraryResources.h>
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#include <WtExeUtils.h>
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using namespace winrt::Windows::UI::Xaml::Navigation;
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using namespace winrt::Windows::Foundation;
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using namespace winrt::Microsoft::Terminal::Settings::Model;
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using namespace winrt::Windows::UI::Xaml::Data;
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namespace winrt::Microsoft::Terminal::Settings::Editor::implementation
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{
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// For ComboBox an empty SelectedItem string denotes no selection.
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// What we want instead is for "Use system language" to be selected by default.
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// --> "und" is synonymous for "Use system language".
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constexpr std::wstring_view systemLanguageTag{ L"und" };
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static constexpr std::array appLanguageTags{
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L"en-US",
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L"de-DE",
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L"es-ES",
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L"fr-FR",
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L"it-IT",
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L"ja",
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L"ko",
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L"pt-BR",
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L"qps-PLOC",
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L"qps-PLOCA",
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L"qps-PLOCM",
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L"ru",
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L"zh-Hans",
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L"zh-Hant",
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};
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LaunchViewModel::LaunchViewModel(Model::CascadiaSettings settings) :
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_Settings{ settings }
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{
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_useDefaultLaunchPosition = isnan(InitialPosX()) && isnan(InitialPosY());
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INITIALIZE_BINDABLE_ENUM_SETTING(DefaultInputScope, DefaultInputScope, winrt::Microsoft::Terminal::Control::DefaultInputScope, L"Globals_DefaultInputScope", L"Content");
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INITIALIZE_BINDABLE_ENUM_SETTING(FirstWindowPreference, FirstWindowPreference, FirstWindowPreference, L"Globals_FirstWindowPreference", L"Content");
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INITIALIZE_BINDABLE_ENUM_SETTING(LaunchMode, LaunchMode, LaunchMode, L"Globals_LaunchMode", L"Content");
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// More options were added to the JSON mapper when the enum was made into [Flags]
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// but we want to preserve the previous set of options in the UI.
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_LaunchModeList.RemoveAt(7); // maximizedFullscreenFocus
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_LaunchModeList.RemoveAt(6); // fullscreenFocus
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_LaunchModeList.RemoveAt(3); // maximizedFullscreen
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INITIALIZE_BINDABLE_ENUM_SETTING(WindowingBehavior, WindowingMode, WindowingMode, L"Globals_WindowingBehavior", L"Content");
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// Add a property changed handler to our own property changed event.
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// This propagates changes from the settings model to anybody listening to our
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// unique view model members.
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PropertyChanged([this](auto&&, const PropertyChangedEventArgs& args) {
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const auto viewModelProperty{ args.PropertyName() };
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if (viewModelProperty == L"CenterOnLaunch")
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{
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_NotifyChanges(L"LaunchParametersCurrentValue");
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}
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});
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}
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winrt::hstring LaunchViewModel::LanguageDisplayConverter(const winrt::hstring& tag)
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{
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if (tag == systemLanguageTag)
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{
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return RS_(L"Globals_LanguageDefault");
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}
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winrt::Windows::Globalization::Language language{ tag };
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return language.NativeName();
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}
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// Returns whether the language selector is available/shown.
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//
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// winrt::Windows::Globalization::ApplicationLanguages::PrimaryLanguageOverride()
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// doesn't work for unpackaged applications. The corresponding code in TerminalApp is disabled.
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// It would be confusing for our users if we presented a dysfunctional language selector.
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bool LaunchViewModel::LanguageSelectorAvailable()
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{
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return IsPackaged();
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}
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// Returns the list of languages the user may override the application language with.
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// The returned list are BCP 47 language tags like {"und", "en-US", "de-DE", "es-ES", ...}.
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// "und" is short for "undefined" and is synonymous for "Use system language" in this code.
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winrt::Windows::Foundation::Collections::IObservableVector<winrt::hstring> LaunchViewModel::LanguageList()
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{
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if (_languageList)
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{
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return _languageList;
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}
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if (!LanguageSelectorAvailable())
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{
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_languageList = {};
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return _languageList;
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}
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// In order to return the language list this code does the following:
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// [1] Get all possible languages we want to allow the user to choose.
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// We have to acquire languages from multiple sources, creating duplicates. See below at [1].
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// [2] Sort languages by their ASCII tags, forcing the UI in a consistent/stable order.
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// I wanted to sort the localized language names initially, but it turned out to be complex.
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// [3] Remove potential duplicates in our language list from [1].
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// We don't want to have en-US twice in the list, do we?
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// [4] Optionally remove unwanted language tags (like pseudo-localizations).
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std::vector<winrt::hstring> tags;
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// [1]:
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{
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// ManifestLanguages contains languages the app ships with.
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// Unfortunately, we cannot use this source. Our manifest must contain the
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// ~100 languages that are localized for the shell extension and start menu
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// presentation so we align with Windows display languages for those surfaces.
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// However, the actual content of our application is limited to a much smaller
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// subset of approximately 14 languages. As such, we will code the limited
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// subset of languages that we support for selection within the Settings
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// dropdown to steer users towards the ones that we can display in the app.
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// As per the function definition, the first item
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// is always "Use system language" ("und").
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tags.emplace_back(systemLanguageTag);
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// Add our hard-coded languages after the system definition.
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for (const auto& v : appLanguageTags)
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{
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tags.push_back(v);
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}
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}
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// NOTE: The size of tags is always >0, due to tags[0] being hard-coded to "und".
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const auto tagsBegin = ++tags.begin();
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const auto tagsEnd = tags.end();
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// [2]:
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std::sort(tagsBegin, tagsEnd);
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// I'd love for both, std::unique and std::remove_if, to occur in a single loop,
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// but the code turned out to be complex and even less maintainable, so I gave up.
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{
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// [3] part 1:
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auto it = std::unique(tagsBegin, tagsEnd);
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// The qps- languages are useful for testing ("pseudo-localization").
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// --> Leave them in if debug features are enabled.
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if (!_Settings.GlobalSettings().DebugFeaturesEnabled())
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{
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// [4] part 1:
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it = std::remove_if(tagsBegin, it, [](const winrt::hstring& tag) -> bool {
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return til::starts_with(tag, L"qps-");
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});
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}
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// [3], [4] part 2 (completing the so called "erase-remove idiom"):
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tags.erase(it, tagsEnd);
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}
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_languageList = winrt::single_threaded_observable_vector(std::move(tags));
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return _languageList;
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}
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winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentLanguage()
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{
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if (_currentLanguage)
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{
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return _currentLanguage;
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}
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if (!LanguageSelectorAvailable())
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{
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_currentLanguage = {};
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return _currentLanguage;
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}
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// NOTE: PrimaryLanguageOverride throws if this instance is unpackaged.
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auto currentLanguage = winrt::Windows::Globalization::ApplicationLanguages::PrimaryLanguageOverride();
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if (currentLanguage.empty())
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{
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currentLanguage = systemLanguageTag;
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}
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_currentLanguage = winrt::box_value(currentLanguage);
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return _currentLanguage;
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}
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void LaunchViewModel::CurrentLanguage(const winrt::Windows::Foundation::IInspectable& tag)
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{
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_currentLanguage = tag;
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const auto currentLanguage = winrt::unbox_value<winrt::hstring>(_currentLanguage);
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if (currentLanguage == systemLanguageTag)
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{
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_Settings.GlobalSettings().ClearLanguage();
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}
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else
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{
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_Settings.GlobalSettings().Language(currentLanguage);
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}
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}
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winrt::hstring LaunchViewModel::LaunchParametersCurrentValue()
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{
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const auto launchModeString = CurrentLaunchMode().as<EnumEntry>()->EnumName();
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winrt::hstring result;
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// Append the launch position part
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if (UseDefaultLaunchPosition())
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{
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result = fmt::format(FMT_COMPILE(L"{}, {}"), launchModeString, RS_(L"Globals_DefaultLaunchPositionCheckbox/Content"));
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}
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else
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{
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const auto xPosString = isnan(InitialPosX()) ? RS_(L"Globals_LaunchModeDefault/Content") : winrt::to_hstring(gsl::narrow_cast<int>(InitialPosX()));
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const auto yPosString = isnan(InitialPosY()) ? RS_(L"Globals_LaunchModeDefault/Content") : winrt::to_hstring(gsl::narrow_cast<int>(InitialPosY()));
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result = fmt::format(FMT_COMPILE(L"{}, ({},{})"), launchModeString, xPosString, yPosString);
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}
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// Append the CenterOnLaunch part
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result = CenterOnLaunch() ? winrt::hstring{ fmt::format(FMT_COMPILE(L"{}, {}"), result, RS_(L"Globals_CenterOnLaunchCentered")) } : result;
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return result;
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}
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double LaunchViewModel::InitialPosX()
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{
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const auto x = _Settings.GlobalSettings().InitialPosition().X;
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// If there's no value here, return NAN - XAML will ignore it and
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// put the placeholder text in the box instead
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const auto xCoord = x.try_as<int32_t>();
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return xCoord.has_value() ? gsl::narrow_cast<double>(xCoord.value()) : NAN;
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}
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double LaunchViewModel::InitialPosY()
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{
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const auto y = _Settings.GlobalSettings().InitialPosition().Y;
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// If there's no value here, return NAN - XAML will ignore it and
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// put the placeholder text in the box instead
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const auto yCoord = y.try_as<int32_t>();
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return yCoord.has_value() ? gsl::narrow_cast<double>(yCoord.value()) : NAN;
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}
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void LaunchViewModel::InitialPosX(double xCoord)
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{
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winrt::Windows::Foundation::IReference<int32_t> xCoordRef;
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// If the value was cleared, xCoord will be NAN, so check for that
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if (!isnan(xCoord))
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{
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xCoordRef = gsl::narrow_cast<int32_t>(xCoord);
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}
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const LaunchPosition newPos{ xCoordRef, _Settings.GlobalSettings().InitialPosition().Y };
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_Settings.GlobalSettings().InitialPosition(newPos);
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_NotifyChanges(L"LaunchParametersCurrentValue");
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}
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void LaunchViewModel::InitialPosY(double yCoord)
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{
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winrt::Windows::Foundation::IReference<int32_t> yCoordRef;
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// If the value was cleared, yCoord will be NAN, so check for that
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if (!isnan(yCoord))
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{
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yCoordRef = gsl::narrow_cast<int32_t>(yCoord);
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}
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const LaunchPosition newPos{ _Settings.GlobalSettings().InitialPosition().X, yCoordRef };
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_Settings.GlobalSettings().InitialPosition(newPos);
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_NotifyChanges(L"LaunchParametersCurrentValue");
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}
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void LaunchViewModel::UseDefaultLaunchPosition(bool useDefaultPosition)
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{
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_useDefaultLaunchPosition = useDefaultPosition;
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if (useDefaultPosition)
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{
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InitialPosX(NAN);
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InitialPosY(NAN);
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}
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_NotifyChanges(L"UseDefaultLaunchPosition", L"LaunchParametersCurrentValue", L"InitialPosX", L"InitialPosY");
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}
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bool LaunchViewModel::UseDefaultLaunchPosition()
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{
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return _useDefaultLaunchPosition;
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}
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winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentLaunchMode()
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{
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return winrt::box_value<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry>(_LaunchModeMap.Lookup(_Settings.GlobalSettings().LaunchMode()));
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}
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void LaunchViewModel::CurrentLaunchMode(const winrt::Windows::Foundation::IInspectable& enumEntry)
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{
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if (const auto ee = enumEntry.try_as<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry>())
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{
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const auto setting = winrt::unbox_value<LaunchMode>(ee.EnumValue());
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_Settings.GlobalSettings().LaunchMode(setting);
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_NotifyChanges(L"LaunchParametersCurrentValue");
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}
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}
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winrt::Windows::Foundation::Collections::IObservableVector<winrt::Microsoft::Terminal::Settings::Editor::EnumEntry> LaunchViewModel::LaunchModeList()
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{
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return _LaunchModeList;
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}
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winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentDefaultProfile()
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{
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const auto defaultProfileGuid{ _Settings.GlobalSettings().DefaultProfile() };
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return winrt::box_value(_Settings.FindProfile(defaultProfileGuid));
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}
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void LaunchViewModel::CurrentDefaultProfile(const IInspectable& value)
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{
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const auto profile{ winrt::unbox_value<Model::Profile>(value) };
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_Settings.GlobalSettings().DefaultProfile(profile.Guid());
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}
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winrt::Windows::Foundation::Collections::IObservableVector<Model::Profile> LaunchViewModel::DefaultProfiles() const
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{
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const auto allProfiles = _Settings.AllProfiles();
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std::vector<Model::Profile> profiles;
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profiles.reserve(allProfiles.Size());
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// Remove profiles from the selection which have been explicitly deleted.
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// We do want to show hidden profiles though, as they are just hidden
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// from menus, but still work as the startup profile for instance.
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for (const auto& profile : allProfiles)
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{
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if (!profile.Deleted())
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{
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profiles.emplace_back(profile);
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}
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}
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return winrt::single_threaded_observable_vector(std::move(profiles));
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}
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winrt::Windows::Foundation::IInspectable LaunchViewModel::CurrentDefaultTerminal()
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{
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return winrt::box_value(_Settings.CurrentDefaultTerminal());
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}
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void LaunchViewModel::CurrentDefaultTerminal(const IInspectable& value)
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{
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const auto defaultTerminal{ winrt::unbox_value<Model::DefaultTerminal>(value) };
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_Settings.CurrentDefaultTerminal(defaultTerminal);
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}
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winrt::Windows::Foundation::Collections::IObservableVector<Model::DefaultTerminal> LaunchViewModel::DefaultTerminals() const
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{
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return _Settings.DefaultTerminals();
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}
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}
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