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This removes the need to construct two objects per tab (TabBase, Actual Tab) and the other overhead inherent in WinRT composition-based inheritance. Important renames: - `GetTerminalTabImpl` -> `GetTabImpl` This pull request does not rename `TerminalTabStatus`; that is left as work for a future PR. Closes #17529
525 lines
23 KiB
XML
525 lines
23 KiB
XML
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<!-- Manually add references to each of our dependent winmds. Mark them as
|
|
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
|
|
propagate them upwards (which can make referencing this project result in
|
|
duplicate type definitions)-->
|
|
<Reference Include="Microsoft.Terminal.TerminalConnection">
|
|
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Terminal.Control">
|
|
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Terminal.Settings.Editor">
|
|
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Settings.Editor\Microsoft.Terminal.Settings.Editor.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Terminal.Settings.Model">
|
|
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Settings.Model\Microsoft.Terminal.Settings.Model.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Terminal.Core">
|
|
<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Terminal.UI.Markdown">
|
|
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.UI.Markdown\Microsoft.Terminal.UI.Markdown.winmd</HintPath>
|
|
<IsWinMDFile>true</IsWinMDFile>
|
|
<Private>false</Private>
|
|
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
</Reference>
|
|
<Reference Include="$(WindowsSDK_MetadataPathVersioned)\Windows.UI.Xaml.Hosting.HostingContract\*\*.winmd">
|
|
<WinMDFile>true</WinMDFile>
|
|
<CopyLocal>false</CopyLocal>
|
|
<ReferenceGrouping>$(TargetPlatformMoniker)</ReferenceGrouping>
|
|
<ReferenceGroupingDisplayName>$(TargetPlatformDisplayName)</ReferenceGroupingDisplayName>
|
|
<ResolvedFrom>CppWinRTImplicitlyExpandTargetPlatform</ResolvedFrom>
|
|
<IsSystemReference>True</IsSystemReference>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<!-- ====================== Compiler & Linker Flags ===================== -->
|
|
<ItemDefinitionGroup>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
|
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
|
|
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<!-- ========================= Globals ======================== -->
|
|
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
|
|
<!-- This -must- go after cppwinrt.build.post.props because that includes many VS-provided props including appcontainer.common.props, which stomps on what cppwinrt.targets did. -->
|
|
<Import Project="$(OpenConsoleDir)src\common.nugetversions.targets" />
|
|
<!--
|
|
By default, the PRI file will contain resource paths beginning with the
|
|
project name. Since we enabled XBF embedding, this *also* includes App.xbf.
|
|
Well, App.xbf is hard-coded by the framework to be found at the resource ROOT.
|
|
To make that happen, we have to disable the prepending of the project name
|
|
to the App xaml files.
|
|
-->
|
|
<PropertyGroup>
|
|
<_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
|
|
</PropertyGroup>
|
|
<Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
|
|
<ItemGroup>
|
|
<_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
|
|
<PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
|
|
<PackagingOutputs Include="@(_RelocatedAppXamlData)">
|
|
<TargetPath>%(Filename)%(Extension)</TargetPath>
|
|
</PackagingOutputs>
|
|
</ItemGroup>
|
|
</Target>
|
|
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
|
|
</Project>
|