## Summary _In the days of old, the windows were sundered, each with its own process, like the scattered stars in the sky. But a new age hath dawned, for all windows now reside within a single process, like the bright gems of a single crown._ _And lo, there came the `WindowEmperor`, a new lord to rule over the global state, wielding the power of hotkeys and the beacon of the notification icon. The `WindowManager` was cast aside, no longer needed to seek out other processes or determine the `Monarch`._ _Should the `WindowEmperor` determine that a new window shall be raised, it shall set forth a new thread, born from the ether, to govern this new realm. On the main thread shall reside a message loop, charged with the weighty task of preserving the global state, guarded by hotkeys and the beacon of the notification icon._ _Each window doth live on its own thread, each guarded by the new `WindowThread`, a knightly champion to hold the `TerminalWindow`, `AppHost`, and `IslandWindow` in its grasp. And so the windows shall run free, no longer burdened by their former ways._ All windows are now in a single process, rather than in one process per window. We'll add a new `WindowEmperor` class to manage global state such as hotkeys and the notification icon. The `WindowManager` has been streamlined and no longer needs to connect to other processes or determine a new `Monarch`. Each window will run on its own thread, using the new `WindowThread` class to encapsulate the thread and manage the `TerminalWindow`, `AppHost`, and `IslandWindow`. * Related to #5000 * Related to #1256 ## Windows Terminal Process Model 3.0 Everything is now one process. All the windows for a single Terminal instance live in a singular Terminal process. When a new terminal process launches, it will still attempt to communicate with an existing one. If it finds one, it'll pass the commandline to that process and exit. Otherwise, it'll become the "monarch" and create a new window. We'll introduce a new abstraction here, called the `WindowEmperor`. `Monarch` & `Peasant` will still remain, for facilitating cross-window communication. The Emperor will allow us to have a single dedicated class for all global state, and will now always represent the "monarch" (rather than our previously established non-deterministic monarchy to elevate a random peasant to the role of monarch). We still need to do a very minimal amount of x-proc calls. Namely, one right on startup, to see if another `Terminal.exe` was already running. If we find one, then we toss our commandline at it and bail. If we don't, then we need to `CoRegister` the Monarch still, to prepare for subsequent launches to send commands to us. `WindowManager` takes the most changes here. It had a ton of logic to redundantly attempt to connect to other monarchs of other processes, or elect a new one. It doesn't need to do any of that anymore, which is a pretty dramatic change to that class. This creates the opportunity to move some lifetime management around. We've played silly games in the past trying to have individual windows determine if they're the singular monarch for global state. `IslandWindow`s no longer need to track things like global hotkeys or the notification icon. The emperor can do that - there's only ever one emperor. It can also own a singular copy of the settings model, and hand out references to each other thread. Each window lives on separate threads. We'll need to separately initialize XAML islands for each thread. This is totally fine, and actually supported these days. We'll use a new class called `WindowThread` to encapsulate one of these threads. It'll be responsible for owning the `TerminalWindow`, `AppHost` and `IslandWindow` for a single thread. This introduces new classes of bugs we'll need to worry about. It's now easier than ever to have "wrong thread" bugs when interacting with any XAML object from another thread. A good case in point - we used to stash a `static` `Brush` in `Pane`, for the color of the borders. We can't do that anymore! The first window will end up stashing a brush from its thread. So now when a second window starts, the app explodes, because the panes of that window try to draw their borders using a brush from the wrong thread. _Another fun change_: The keybinding labels of the command palette. `TerminalPage` is the thing that ends up expanding iterable `Command`s. It does this largely with copies - it makes a new `map`, a new `vector`, copies the `Command`s over, and does the work there before setting up the cmdpal. Except, it's not making a copy of the `Command`s, it's making a copy of the `vector`, with winrt objects all pointing at the `Command` objects that are ultimately owned by `CascadiaSettings`. This doesn't matter if there's only one `TerminalPage` - we'll only ever do that once. However, now there are many Pages, on different threads. That causes one `TerminalPage` to end up expanding the subcommands of a `Command` while another `TerminalPage` is ALSO iterating on those subcommands. _Emperor message window_: The Emperor will have its own HWND, that's entirely unrelated to any terminal window. This window is a `HWND_MESSAGE` window, which specifically cannot be visible, but is useful for getting messages. We'll use that to handle the notification icon and global hotkeys. This alleviates the need for the IslandWindow to raise events for the tray icon up to the AppHost to handle them. Less plumbing=more good. ### Class ownership diagram _pretend that I know UML for a second_: ```mermaid classDiagram direction LR class Monarch class Peasant class Emperor class WindowThread class AppHost Monarch "1" --o "*" Peasant: Tracks Emperor --* "1" AppLogic: Monarch <..> "1" Emperor Peasant "1" .. "1" WindowThread Emperor "1" --o "*" WindowThread: Tracks WindowThread --* AppHost AppHost --* IslandWindow AppHost --* TerminalWindow TerminalWindow --* TerminalPage ``` * There's still only one `Monarch`. One for the Terminal process. * There's still many `Peasant`s, one per window. * The `Monarch` is no longer associated with a window. It's associated with the `Emperor`, who maintains _all_ the Terminal windows (but is not associated with any particular window) * It may be relevant to note: As far as the `Remoting` dll is concerned, it doesn't care if monarchs and peasants are associated with windows or not. Prior to this PR, _yes_, the Monarch was in fact associated with a specific window (which was also associated with a window). Now, the monarch is associated with the Emperor, who isn't technically any of the windows. * The `Emperor` owns the `App` (and by extension, the single `AppLogic` instance). * Each Terminal window lives on its own thread, owed by a `WindowThread` object. * There's still one `AppHost`, one `IslandWindow`, one `TerminalWindow` & `TerminalPage` per window. * `AppLogic` hands out references to its settings to each `TerminalWindow` as they're created. ### Isolated Mode This was a bit of a tiny brainstorm Dustin and I discussed. This is a new setting introduced as an escape watch from the "one process to rule them all" model. Technically, the Terminal already did something like this if it couldn't find a `Monarch`, though, we were never really sure if that hit. This just adds a setting to manually enable this mode. In isolated mode, we always instantiate a Monarch instance locally, without attempting to use the `CoRegister`-ed one, and we _never_ register one. This prevents the Terminal from talking with other windows. * Global hotkeys won't work right * Trying to run commandlines in other windows (`wt -w foo`) won't work * Every window will be its own process again * Tray icon behavior is left undefined for now. * Tab tearout straight-up won't work. ### A diagram about settings This helps explain how settings changes get propagated ```mermaid sequenceDiagram participant Emperor participant AppLogic participant AppHost participant TerminalWindow participant TerminalPage Note Right of AppLogic: AL::ReloadSettings AppLogic ->> Emperor: raise SettingsChanged Note left of Emperor: E::...GlobalHotkeys Note left of Emperor: E::...NotificationIcon AppLogic ->> TerminalWindow: raise SettingsChanged<br>(to each window) AppLogic ->> TerminalWindow: AppLogic ->> TerminalWindow: Note right of TerminalWindow: TW::UpdateSettingsHandler Note right of TerminalWindow: TW::UpdateSettings TerminalWindow ->> TerminalPage: SetSettings TerminalWindow ->> AppHost: raise SettingsChanged Note right of AppHost: AH::_HandleSettingsChanged ```
Welcome to the Windows Terminal, Console and Command-Line repo
This repository contains the source code for:
- Windows Terminal
- Windows Terminal Preview
- The Windows console host (
conhost.exe) - Components shared between the two projects
- ColorTool
- Sample projects that show how to consume the Windows Console APIs
Related repositories include:
- Windows Terminal Documentation (Repo: Contribute to the docs)
- Console API Documentation
- Cascadia Code Font
Installing and running Windows Terminal
Note
: Windows Terminal requires Windows 10 2004 (build 19041) or later
Microsoft Store [Recommended]
Install the Windows Terminal from the Microsoft Store. This allows you to always be on the latest version when we release new builds with automatic upgrades.
This is our preferred method.
Other install methods
Via GitHub
For users who are unable to install Windows Terminal from the Microsoft Store, released builds can be manually downloaded from this repository's Releases page.
Download the Microsoft.WindowsTerminal_<versionNumber>.msixbundle file from
the Assets section. To install the app, you can simply double-click on the
.msixbundle file, and the app installer should automatically run. If that
fails for any reason, you can try the following command at a PowerShell prompt:
# NOTE: If you are using PowerShell 7+, please run
# Import-Module Appx -UseWindowsPowerShell
# before using Add-AppxPackage.
Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle
Note
: If you install Terminal manually:
- You may need to install the VC++ v14 Desktop Framework Package.
This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.- Terminal will not auto-update when new builds are released so you will need to regularly install the latest Terminal release to receive all the latest fixes and improvements!
Via Windows Package Manager CLI (aka winget)
winget users can download and install
the latest Terminal release by installing the Microsoft.WindowsTerminal
package:
winget install --id Microsoft.WindowsTerminal -e
Via Chocolatey (unofficial)
Chocolatey users can download and install the latest
Terminal release by installing the microsoft-windows-terminal package:
choco install microsoft-windows-terminal
To upgrade Windows Terminal using Chocolatey, run the following:
choco upgrade microsoft-windows-terminal
If you have any issues when installing/upgrading the package please go to the Windows Terminal package page and follow the Chocolatey triage process
Via Scoop (unofficial)
Scoop users can download and install the latest Terminal
release by installing the windows-terminal package:
scoop bucket add extras
scoop install windows-terminal
To update Windows Terminal using Scoop, run the following:
scoop update windows-terminal
If you have any issues when installing/updating the package, please search for or report the same on the issues page of Scoop Extras bucket repository.
Windows Terminal Roadmap
The plan for the Windows Terminal is described here and will be updated as the project proceeds.
Project Build Status
| Project | Build Status |
|---|---|
| Terminal | |
| ColorTool |
Terminal & Console Overview
Please take a few minutes to review the overview below before diving into the code:
Windows Terminal
Windows Terminal is a new, modern, feature-rich, productive terminal application for command-line users. It includes many of the features most frequently requested by the Windows command-line community including support for tabs, rich text, globalization, configurability, theming & styling, and more.
The Terminal will also need to meet our goals and measures to ensure it remains fast and efficient, and doesn't consume vast amounts of memory or power.
The Windows Console Host
The Windows Console host, conhost.exe, is Windows' original command-line user
experience. It also hosts Windows' command-line infrastructure and the Windows
Console API server, input engine, rendering engine, user preferences, etc. The
console host code in this repository is the actual source from which the
conhost.exe in Windows itself is built.
Since taking ownership of the Windows command-line in 2014, the team added several new features to the Console, including background transparency, line-based selection, support for ANSI / Virtual Terminal sequences, 24-bit color, a Pseudoconsole ("ConPTY"), and more.
However, because Windows Console's primary goal is to maintain backward compatibility, we have been unable to add many of the features the community (and the team) have been wanting for the last several years including tabs, unicode text, and emoji.
These limitations led us to create the new Windows Terminal.
You can read more about the evolution of the command-line in general, and the Windows command-line specifically in this accompanying series of blog posts on the Command-Line team's blog.
Shared Components
While overhauling Windows Console, we modernized its codebase considerably, cleanly separating logical entities into modules and classes, introduced some key extensibility points, replaced several old, home-grown collections and containers with safer, more efficient STL containers, and made the code simpler and safer by using Microsoft's Windows Implementation Libraries - WIL.
This overhaul resulted in several of Console's key components being available for re-use in any terminal implementation on Windows. These components include a new DirectWrite-based text layout and rendering engine, a text buffer capable of storing both UTF-16 and UTF-8, a VT parser/emitter, and more.
Creating the new Windows Terminal
When we started planning the new Windows Terminal application, we explored and evaluated several approaches and technology stacks. We ultimately decided that our goals would be best met by continuing our investment in our C++ codebase, which would allow us to reuse several of the aforementioned modernized components in both the existing Console and the new Terminal. Further, we realized that this would allow us to build much of the Terminal's core itself as a reusable UI control that others can incorporate into their own applications.
The result of this work is contained within this repo and delivered as the Windows Terminal application you can download from the Microsoft Store, or directly from this repo's releases.
Resources
For more information about Windows Terminal, you may find some of these resources useful and interesting:
- Command-Line Blog
- Command-Line Backgrounder Blog Series
- Windows Terminal Launch: Terminal "Sizzle Video"
- Windows Terminal Launch: Build 2019 Session
- Run As Radio: Show 645 - Windows Terminal with Richard Turner
- Azure Devops Podcast: Episode 54 - Kayla Cinnamon and Rich Turner on DevOps on the Windows Terminal
- Microsoft Ignite 2019 Session: The Modern Windows Command Line: Windows Terminal - BRK3321
FAQ
I built and ran the new Terminal, but it looks just like the old console
Cause: You're launching the incorrect solution in Visual Studio.
Solution: Make sure you're building & deploying the CascadiaPackage project in
Visual Studio.
Note
:
OpenConsole.exeis just a locally-builtconhost.exe, the classic Windows Console that hosts Windows' command-line infrastructure. OpenConsole is used by Windows Terminal to connect to and communicate with command-line applications (via ConPty).
Documentation
All project documentation is located at aka.ms/terminal-docs. If you would like to contribute to the documentation, please submit a pull request on the Windows Terminal Documentation repo.
Contributing
We are excited to work alongside you, our amazing community, to build and enhance Windows Terminal!
BEFORE you start work on a feature/fix, please read & follow our Contributor's Guide to help avoid any wasted or duplicate effort.
Communicating with the Team
The easiest way to communicate with the team is via GitHub issues.
Please file new issues, feature requests and suggestions, but DO search for similar open/closed preexisting issues before creating a new issue.
If you would like to ask a question that you feel doesn't warrant an issue (yet), please reach out to us via Twitter:
- Kayla Cinnamon, Program Manager: @cinnamon_msft
- Dustin Howett, Engineering Lead: @dhowett
- Mike Griese, Senior Developer: @zadjii
- Carlos Zamora, Developer: @cazamor_msft
- Pankaj Bhojwani, Developer
- Leonard Hecker, Developer: @LeonardHecker
Developer Guidance
Prerequisites
- You must be running Windows 10 2004 (build >= 10.0.19041.0) or later to run Windows Terminal
- You must enable Developer Mode in the Windows Settings app to locally install and run Windows Terminal
- You must have PowerShell 7 or later installed
- You must have the Windows 11 (10.0.22621.0) SDK installed
- You must have at least VS 2022 installed
- You must install the following Workloads via the VS Installer. Note: Opening
the solution in VS 2022 will prompt you to install missing components
automatically:
- Desktop Development with C++
- Universal Windows Platform Development
- The following Individual Components
- C++ (v143) Universal Windows Platform Tools
- You must install the .NET Framework Targeting Pack to build test projects
Building the Code
This repository uses git submodules for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:
git submodule update --init --recursive
OpenConsole.sln may be built from within Visual Studio or from the command-line using a set of convenience scripts & tools in the /tools directory:
Building in PowerShell
Import-Module .\tools\OpenConsole.psm1
Set-MsBuildDevEnvironment
Invoke-OpenConsoleBuild
Building in Cmd
.\tools\razzle.cmd
bcz
Running & Debugging
To debug the Windows Terminal in VS, right click on CascadiaPackage (in the
Solution Explorer) and go to properties. In the Debug menu, change "Application
process" and "Background task process" to "Native Only".
You should then be able to build & debug the Terminal project by hitting F5. Make sure to select either the "x64" or the "x86" platform - the Terminal doesn't build for "Any Cpu" (because the Terminal is a C++ application, not a C# one).
👉 You will not be able to launch the Terminal directly by running the WindowsTerminal.exe. For more details on why, see #926, #4043
Coding Guidance
Please review these brief docs below about our coding practices.
👉 If you find something missing from these docs, feel free to contribute to any of our documentation files anywhere in the repository (or write some new ones!)
This is a work in progress as we learn what we'll need to provide people in order to be effective contributors to our project.
- Coding Style
- Code Organization
- Exceptions in our legacy codebase
- Helpful smart pointers and macros for interfacing with Windows in WIL
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
