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The `SGR 1` VT attribute can either be interpreted as a brighter color, or as a bolder font, depending on the _Intense text style_ setting. However, the concept of brightness only applies to the eight standard ANSI colors, so when `SGR 1` is configured as _bright_, it has no effect on the ITU T.416 colors (RGB and the 256 index colors). To address that, we now interpret `SGR 1` as a bolder font when applied to ITU colors, regardless of whether the _Intense text style_ option is set to bold or not. Note that this only applies to the Atlas render engine, since the GDI engine doesn't support bold fonts. ## Validation Steps Performed I've manually tested `SGR 1` applied to different color formats with the _Intense text style_ option set to _None_, and confirmed that the text is now rendered with a bold font for ITU colors, but not for ANSI/AIX colors. Closes #18284 (cherry picked from commit 07c9a99273f998e3c758324b4d038cf5532bc302) Service-Card-Id: PVTI_lADOAF3p4s4AxadtzgaWKqk Service-Version: 1.23
403 lines
12 KiB
C++
403 lines
12 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include "precomp.h"
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#include "TextAttribute.hpp"
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#include "../../inc/conattrs.hpp"
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// Keeping TextColor compact helps us keeping TextAttribute compact,
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// which in turn ensures that our buffer memory usage is low.
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static_assert(sizeof(TextAttribute) == 18);
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static_assert(alignof(TextAttribute) == 2);
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// Ensure that we can memcpy() and memmove() the struct for performance.
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static_assert(std::is_trivially_copyable_v<TextAttribute>);
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// Assert that the use of memcmp() for comparisons is safe.
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static_assert(std::has_unique_object_representations_v<TextAttribute>);
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namespace
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{
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constexpr std::array<TextColor, 16> s_initLegacyColorMap(const BYTE defaultIndex)
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{
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std::array<TextColor, 16> legacyColorMap;
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for (auto i = 0u; i < legacyColorMap.size(); i++)
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{
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const auto legacyIndex = TextColor::TransposeLegacyIndex(i);
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gsl::at(legacyColorMap, i) = i == defaultIndex ? TextColor{} : TextColor{ legacyIndex, true };
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}
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return legacyColorMap;
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}
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BYTE s_legacyDefaultForeground = 7;
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BYTE s_legacyDefaultBackground = 0;
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BYTE s_ansiDefaultForeground = 7;
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BYTE s_ansiDefaultBackground = 0;
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}
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// These maps allow for an efficient conversion from a legacy attribute index
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// to a TextColor with the corresponding ANSI index, also taking into account
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// the legacy index values that need to be converted to a default TextColor.
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std::array<TextColor, 16> TextAttribute::s_legacyForegroundColorMap = s_initLegacyColorMap(7);
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std::array<TextColor, 16> TextAttribute::s_legacyBackgroundColorMap = s_initLegacyColorMap(0);
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// Routine Description:
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// - Sets the legacy attributes which map to and from the default colors.
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// Parameters:
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// - defaultAttributes: the attribute values to be used for default colors.
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// Return value:
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// - None
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void TextAttribute::SetLegacyDefaultAttributes(const WORD defaultAttributes) noexcept
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{
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// First we reset the current default color map entries to what they should
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// be for a regular translation from a legacy index to an ANSI TextColor.
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gsl::at(s_legacyForegroundColorMap, s_legacyDefaultForeground) = TextColor{ s_ansiDefaultForeground, true };
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gsl::at(s_legacyBackgroundColorMap, s_legacyDefaultBackground) = TextColor{ s_ansiDefaultBackground, true };
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// Then we save the new default attribute values and their corresponding
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// ANSI translations. We use the latter values to more efficiently handle
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// the "VT Quirk" conversion below.
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s_legacyDefaultForeground = defaultAttributes & FG_ATTRS;
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s_legacyDefaultBackground = (defaultAttributes & BG_ATTRS) >> 4;
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s_ansiDefaultForeground = TextColor::TransposeLegacyIndex(s_legacyDefaultForeground);
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s_ansiDefaultBackground = TextColor::TransposeLegacyIndex(s_legacyDefaultBackground);
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// Finally we set the new default color map entries.
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gsl::at(s_legacyForegroundColorMap, s_legacyDefaultForeground) = TextColor{};
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gsl::at(s_legacyBackgroundColorMap, s_legacyDefaultBackground) = TextColor{};
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}
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// Routine Description:
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// - Returns a WORD with legacy-style attributes for this textattribute.
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// Parameters:
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// - None
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// Return value:
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// - a WORD with legacy-style attributes for this textattribute.
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WORD TextAttribute::GetLegacyAttributes() const noexcept
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{
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const auto fgIndex = _foreground.GetLegacyIndex(s_legacyDefaultForeground);
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const auto bgIndex = _background.GetLegacyIndex(s_legacyDefaultBackground);
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const WORD metaAttrs = static_cast<WORD>(_attrs) & USED_META_ATTRS;
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const auto brighten = IsIntense() && _foreground.CanBeBrightened();
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return fgIndex | (bgIndex << 4) | metaAttrs | (brighten ? FOREGROUND_INTENSITY : 0);
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}
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bool TextAttribute::IsLegacy() const noexcept
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{
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return _foreground.IsLegacy() && _background.IsLegacy();
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}
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// Method description:
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// - Tells us whether the text is a hyperlink or not
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// Return value:
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// - True if it is a hyperlink, false otherwise
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bool TextAttribute::IsHyperlink() const noexcept
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{
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// All non-hyperlink text have a default hyperlinkId of 0 while
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// all hyperlink text have a non-zero hyperlinkId
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return _hyperlinkId != 0;
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}
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TextColor TextAttribute::GetForeground() const noexcept
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{
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return _foreground;
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}
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TextColor TextAttribute::GetBackground() const noexcept
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{
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return _background;
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}
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// Method description:
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// - Retrieves the hyperlink ID of the text
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// Return value:
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// - The hyperlink ID
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uint16_t TextAttribute::GetHyperlinkId() const noexcept
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{
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return _hyperlinkId;
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}
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TextColor TextAttribute::GetUnderlineColor() const noexcept
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{
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return _underlineColor;
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}
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// Method description:
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// - Retrieves the underline style of the text.
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// - If the attribute is not the **current** attribute of the text buffer,
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// (eg. reading an attribute from another part of the text buffer, which
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// was modified using DECRARA), this might return an invalid style. In this
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// case, treat the style as singly underlined.
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// Return value:
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// - The underline style.
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UnderlineStyle TextAttribute::GetUnderlineStyle() const noexcept
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{
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const auto styleAttr = WI_EnumValue(_attrs & CharacterAttributes::UnderlineStyle);
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return static_cast<UnderlineStyle>(styleAttr >> UNDERLINE_STYLE_SHIFT);
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}
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void TextAttribute::SetForeground(const TextColor foreground) noexcept
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{
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_foreground = foreground;
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}
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void TextAttribute::SetBackground(const TextColor background) noexcept
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{
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_background = background;
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}
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void TextAttribute::SetUnderlineColor(const TextColor color) noexcept
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{
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// Index16 colors are not supported for underline colors.
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assert(!color.IsIndex16());
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_underlineColor = color;
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}
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void TextAttribute::SetForeground(const COLORREF rgbForeground) noexcept
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{
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_foreground = TextColor(rgbForeground);
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}
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void TextAttribute::SetBackground(const COLORREF rgbBackground) noexcept
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{
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_background = TextColor(rgbBackground);
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}
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void TextAttribute::SetIndexedForeground(const BYTE fgIndex) noexcept
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{
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_foreground = TextColor(fgIndex, false);
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}
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void TextAttribute::SetIndexedBackground(const BYTE bgIndex) noexcept
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{
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_background = TextColor(bgIndex, false);
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}
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void TextAttribute::SetIndexedForeground256(const BYTE fgIndex) noexcept
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{
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_foreground = TextColor(fgIndex, true);
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}
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void TextAttribute::SetIndexedBackground256(const BYTE bgIndex) noexcept
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{
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_background = TextColor(bgIndex, true);
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}
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void TextAttribute::SetColor(const COLORREF rgbColor, const bool fIsForeground) noexcept
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{
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if (fIsForeground)
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{
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SetForeground(rgbColor);
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}
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else
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{
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SetBackground(rgbColor);
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}
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}
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// Method description:
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// - Sets the hyperlink ID of the text
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// Arguments:
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// - id - the id we wish to set
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void TextAttribute::SetHyperlinkId(uint16_t id) noexcept
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{
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_hyperlinkId = id;
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}
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bool TextAttribute::IsTopHorizontalDisplayed() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::TopGridline);
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}
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bool TextAttribute::IsBottomHorizontalDisplayed() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::BottomGridline);
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}
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bool TextAttribute::IsLeftVerticalDisplayed() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::LeftGridline);
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}
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bool TextAttribute::IsRightVerticalDisplayed() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::RightGridline);
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}
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void TextAttribute::SetLeftVerticalDisplayed(const bool isDisplayed) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::LeftGridline, isDisplayed);
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}
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void TextAttribute::SetRightVerticalDisplayed(const bool isDisplayed) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::RightGridline, isDisplayed);
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}
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bool TextAttribute::IsBold(const bool intenseIsBold) const noexcept
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{
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return IsIntense() && (intenseIsBold || !_foreground.CanBeBrightened());
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}
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bool TextAttribute::IsIntense() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Intense);
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}
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bool TextAttribute::IsFaint() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Faint);
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}
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bool TextAttribute::IsItalic() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Italics);
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}
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bool TextAttribute::IsBlinking() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Blinking);
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}
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bool TextAttribute::IsInvisible() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Invisible);
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}
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bool TextAttribute::IsCrossedOut() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::CrossedOut);
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}
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// Method description:
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// - Returns true if the text is underlined with any underline style.
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bool TextAttribute::IsUnderlined() const noexcept
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{
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const auto style = GetUnderlineStyle();
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return (style != UnderlineStyle::NoUnderline);
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}
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bool TextAttribute::IsOverlined() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::TopGridline);
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}
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bool TextAttribute::IsReverseVideo() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::ReverseVideo);
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}
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bool TextAttribute::IsProtected() const noexcept
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{
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return WI_IsFlagSet(_attrs, CharacterAttributes::Protected);
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}
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void TextAttribute::SetIntense(bool isIntense) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Intense, isIntense);
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}
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void TextAttribute::SetFaint(bool isFaint) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Faint, isFaint);
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}
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void TextAttribute::SetItalic(bool isItalic) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Italics, isItalic);
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}
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void TextAttribute::SetBlinking(bool isBlinking) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Blinking, isBlinking);
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}
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void TextAttribute::SetInvisible(bool isInvisible) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Invisible, isInvisible);
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}
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void TextAttribute::SetCrossedOut(bool isCrossedOut) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::CrossedOut, isCrossedOut);
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}
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// Method description:
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// - Sets underline style to singly, doubly, or one of the extended styles.
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// Arguments:
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// - style - underline style to set.
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void TextAttribute::SetUnderlineStyle(const UnderlineStyle style) noexcept
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{
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const auto shiftedStyle = WI_EnumValue(style) << UNDERLINE_STYLE_SHIFT;
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_attrs = (_attrs & ~CharacterAttributes::UnderlineStyle) | static_cast<CharacterAttributes>(shiftedStyle);
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}
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void TextAttribute::SetOverlined(bool isOverlined) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::TopGridline, isOverlined);
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}
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void TextAttribute::SetReverseVideo(bool isReversed) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::ReverseVideo, isReversed);
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}
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void TextAttribute::SetProtected(bool isProtected) noexcept
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{
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WI_UpdateFlag(_attrs, CharacterAttributes::Protected, isProtected);
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}
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// Routine Description:
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// - swaps foreground and background color
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void TextAttribute::Invert() noexcept
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{
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WI_ToggleFlag(_attrs, CharacterAttributes::ReverseVideo);
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}
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void TextAttribute::SetDefaultForeground() noexcept
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{
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_foreground = TextColor();
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}
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void TextAttribute::SetDefaultBackground() noexcept
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{
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_background = TextColor();
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}
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void TextAttribute::SetDefaultUnderlineColor() noexcept
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{
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_underlineColor = TextColor{};
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}
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// Method description:
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// - Resets only the rendition character attributes, which includes everything
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// except the Protected attribute.
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void TextAttribute::SetDefaultRenditionAttributes() noexcept
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{
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_attrs &= ~CharacterAttributes::Rendition;
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}
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// Method Description:
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// - Returns true if this attribute indicates its background is the "default"
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// background. Its _rgbBackground will contain the actual value of the
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// default background. If the default colors are ever changed, this method
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// should be used to identify attributes with the default bg value, and
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// update them accordingly.
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// Arguments:
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// - <none>
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// Return Value:
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// - true iff this attribute indicates it's the "default" background color.
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bool TextAttribute::BackgroundIsDefault() const noexcept
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{
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return _background.IsDefault();
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}
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// Routine Description:
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// - Resets the character attributes, which is what the VT standard
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// requires for most erasing and filling operations. In modern
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// applications it is also expected that hyperlinks are erased.
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void TextAttribute::SetStandardErase() noexcept
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{
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_attrs = CharacterAttributes::Normal;
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_hyperlinkId = 0;
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_markKind = MarkKind::None;
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}
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