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Make a VTApiRoutines servicer that does minimal translations instead of environmental simulation for some output methods. Remaining methods are backed on the existing console host infrastructure (primarily input related methods). ## PR Checklist * [x] I work here * [x] It's Fix-Hack-Learn quality so it's behind a feature gate so we can keep refining it. But it's a start! To turn this on, you will have to be in the Dev or Preview rings (feature staged). Then add `experimental.connection.passthroughMode: true` to a profile and on the next launch, the flags will propagate down through the `ConptyConnection` into the underlying `Openconsole.exe` startup and tell it to use the passthrough mode instead of the full simulation mode. ## Validation Steps Performed - Played with it manually in CMD.exe, it seems to work mostly. - Played with it manually in Ubuntu WSL, it seems to work. - Played with it manually in Powershell and it's mostly sad. It'll get there. Starts #1173
583 lines
20 KiB
C++
583 lines
20 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include "pch.h"
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#include "Terminal.hpp"
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#include "../src/inc/unicode.hpp"
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using namespace Microsoft::Terminal::Core;
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using namespace Microsoft::Console::Render;
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using namespace Microsoft::Console::Types;
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using namespace Microsoft::Console::VirtualTerminal;
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// Print puts the text in the buffer and moves the cursor
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void Terminal::PrintString(std::wstring_view stringView)
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{
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_WriteBuffer(stringView);
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}
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TextAttribute Terminal::GetTextAttributes() const
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{
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return _buffer->GetCurrentAttributes();
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}
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bool Terminal::ReturnResponse(std::wstring_view responseString)
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{
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if (!_pfnWriteInput)
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{
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return false;
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}
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_pfnWriteInput(responseString);
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return true;
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}
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void Terminal::SetTextAttributes(const TextAttribute& attrs)
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{
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_buffer->SetCurrentAttributes(attrs);
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}
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Viewport Terminal::GetBufferSize()
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{
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return _buffer->GetSize();
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}
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void Terminal::SetCursorPosition(short x, short y)
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{
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const auto viewport = _GetMutableViewport();
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const auto viewOrigin = viewport.Origin();
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const short absoluteX = viewOrigin.X + x;
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const short absoluteY = viewOrigin.Y + y;
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COORD newPos{ absoluteX, absoluteY };
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viewport.Clamp(newPos);
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_buffer->GetCursor().SetPosition(newPos);
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}
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COORD Terminal::GetCursorPosition()
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{
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const auto absoluteCursorPos = _buffer->GetCursor().GetPosition();
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const auto viewport = _GetMutableViewport();
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const auto viewOrigin = viewport.Origin();
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const short relativeX = absoluteCursorPos.X - viewOrigin.X;
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const short relativeY = absoluteCursorPos.Y - viewOrigin.Y;
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COORD newPos{ relativeX, relativeY };
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// TODO assert that the coord is > (0, 0) && <(view.W, view.H)
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return newPos;
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}
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// Method Description:
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// - Moves the cursor down one line, and possibly also to the leftmost column.
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// Arguments:
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// - withReturn, set to true if a carriage return should be performed as well.
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// Return value:
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// - <none>
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void Terminal::CursorLineFeed(const bool withReturn)
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{
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auto cursorPos = _buffer->GetCursor().GetPosition();
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// since we explicitly just moved down a row, clear the wrap status on the
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// row we just came from
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_buffer->GetRowByOffset(cursorPos.Y).SetWrapForced(false);
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cursorPos.Y++;
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if (withReturn)
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{
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cursorPos.X = 0;
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}
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_AdjustCursorPosition(cursorPos);
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}
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// Method Description:
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// - deletes count characters starting from the cursor's current position
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// - it moves over the remaining text to 'replace' the deleted text
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// - for example, if the buffer looks like this ('|' is the cursor): [abc|def]
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// - calling DeleteCharacter(1) will change it to: [abc|ef],
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// - i.e. the 'd' gets deleted and the 'ef' gets shifted over 1 space and **retain their previous text attributes**
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// Arguments:
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// - count, the number of characters to delete
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// Return value:
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// - <none>
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void Terminal::DeleteCharacter(const size_t count)
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{
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SHORT dist;
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THROW_IF_FAILED(SizeTToShort(count, &dist));
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const auto cursorPos = _buffer->GetCursor().GetPosition();
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const auto copyToPos = cursorPos;
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const COORD copyFromPos{ cursorPos.X + dist, cursorPos.Y };
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const auto sourceWidth = _mutableViewport.RightExclusive() - copyFromPos.X;
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SHORT width;
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THROW_IF_FAILED(UIntToShort(sourceWidth, &width));
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// Get a rectangle of the source
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auto source = Viewport::FromDimensions(copyFromPos, width, 1);
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// Get a rectangle of the target
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const auto target = Viewport::FromDimensions(copyToPos, source.Dimensions());
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const auto walkDirection = Viewport::DetermineWalkDirection(source, target);
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auto sourcePos = source.GetWalkOrigin(walkDirection);
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auto targetPos = target.GetWalkOrigin(walkDirection);
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// Iterate over the source cell data and copy it over to the target
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do
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{
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const auto data = OutputCell(*(_buffer->GetCellDataAt(sourcePos)));
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_buffer->Write(OutputCellIterator({ &data, 1 }), targetPos);
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} while (source.WalkInBounds(sourcePos, walkDirection) && target.WalkInBounds(targetPos, walkDirection));
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}
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// Method Description:
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// - Inserts count spaces starting from the cursor's current position, moving over the existing text
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// - for example, if the buffer looks like this ('|' is the cursor): [abc|def]
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// - calling InsertCharacter(1) will change it to: [abc| def],
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// - i.e. the 'def' gets shifted over 1 space and **retain their previous text attributes**
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// Arguments:
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// - count, the number of spaces to insert
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// Return value:
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// - <none>
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void Terminal::InsertCharacter(const size_t count)
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{
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// NOTE: the code below is _extremely_ similar to DeleteCharacter
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// We will want to use this same logic and implement a helper function instead
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// that does the 'move a region from here to there' operation
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// TODO: Github issue #2163
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SHORT dist;
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THROW_IF_FAILED(SizeTToShort(count, &dist));
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const auto cursorPos = _buffer->GetCursor().GetPosition();
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const auto copyFromPos = cursorPos;
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const COORD copyToPos{ cursorPos.X + dist, cursorPos.Y };
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const auto sourceWidth = _mutableViewport.RightExclusive() - copyFromPos.X;
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SHORT width;
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THROW_IF_FAILED(UIntToShort(sourceWidth, &width));
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// Get a rectangle of the source
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auto source = Viewport::FromDimensions(copyFromPos, width, 1);
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const auto sourceOrigin = source.Origin();
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// Get a rectangle of the target
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const auto target = Viewport::FromDimensions(copyToPos, source.Dimensions());
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const auto walkDirection = Viewport::DetermineWalkDirection(source, target);
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auto sourcePos = source.GetWalkOrigin(walkDirection);
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auto targetPos = target.GetWalkOrigin(walkDirection);
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// Iterate over the source cell data and copy it over to the target
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do
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{
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const auto data = OutputCell(*(_buffer->GetCellDataAt(sourcePos)));
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_buffer->Write(OutputCellIterator({ &data, 1 }), targetPos);
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} while (source.WalkInBounds(sourcePos, walkDirection) && target.WalkInBounds(targetPos, walkDirection));
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const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), dist);
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_buffer->Write(eraseIter, cursorPos);
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}
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void Terminal::EraseCharacters(const size_t numChars)
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{
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const auto absoluteCursorPos = _buffer->GetCursor().GetPosition();
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const auto viewport = _GetMutableViewport();
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const short distanceToRight = viewport.RightExclusive() - absoluteCursorPos.X;
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const short fillLimit = std::min(static_cast<short>(numChars), distanceToRight);
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const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), fillLimit);
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_buffer->Write(eraseIter, absoluteCursorPos);
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}
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// Method description:
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// - erases a line of text, either from
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// 1. beginning to the cursor's position
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// 2. cursor's position to end
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// 3. beginning to end
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// - depending on the erase type
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// Arguments:
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// - the erase type
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// Return value:
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// - true if succeeded, false otherwise
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bool Terminal::EraseInLine(const ::Microsoft::Console::VirtualTerminal::DispatchTypes::EraseType eraseType)
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{
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const auto cursorPos = _buffer->GetCursor().GetPosition();
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const auto viewport = _GetMutableViewport();
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COORD startPos = { 0 };
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startPos.Y = cursorPos.Y;
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// nlength determines the number of spaces we need to write
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DWORD nlength = 0;
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// Determine startPos.X and nlength by the eraseType
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switch (eraseType)
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{
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case DispatchTypes::EraseType::FromBeginning:
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nlength = cursorPos.X - viewport.Left() + 1;
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break;
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case DispatchTypes::EraseType::ToEnd:
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startPos.X = cursorPos.X;
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nlength = viewport.RightExclusive() - startPos.X;
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break;
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case DispatchTypes::EraseType::All:
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startPos.X = viewport.Left();
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nlength = viewport.RightExclusive() - startPos.X;
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break;
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default:
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return false;
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}
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const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), nlength);
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// Explicitly turn off end-of-line wrap-flag-setting when erasing cells.
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_buffer->Write(eraseIter, startPos, false);
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return true;
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}
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// Method description:
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// - erases text in the buffer in two ways depending on erase type
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// 1. 'erases' all text visible to the user (i.e. the text in the viewport)
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// 2. erases all the text in the scrollback
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// Arguments:
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// - the erase type
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// Return Value:
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// - true if succeeded, false otherwise
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bool Terminal::EraseInDisplay(const DispatchTypes::EraseType eraseType)
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{
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// Store the relative cursor position so we can restore it later after we move the viewport
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const auto cursorPos = _buffer->GetCursor().GetPosition();
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#pragma warning(suppress : 26496) // This is written by ConvertToOrigin, cpp core checks is wrong saying it should be const.
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auto relativeCursor = cursorPos;
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_mutableViewport.ConvertToOrigin(&relativeCursor);
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// Initialize the new location of the viewport
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// the top and bottom parameters are determined by the eraseType
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SMALL_RECT newWin;
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newWin.Left = _mutableViewport.Left();
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newWin.Right = _mutableViewport.RightExclusive();
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if (eraseType == DispatchTypes::EraseType::All)
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{
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// In this case, we simply move the viewport down, effectively pushing whatever text was on the screen into the scrollback
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// and thus 'erasing' the text visible to the user
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const auto coordLastChar = _buffer->GetLastNonSpaceCharacter(_mutableViewport);
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if (coordLastChar.X == 0 && coordLastChar.Y == 0)
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{
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// Nothing to clear, just return
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return true;
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}
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short sNewTop = coordLastChar.Y + 1;
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// Increment the circular buffer only if the new location of the viewport would be 'below' the buffer
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const short delta = (sNewTop + _mutableViewport.Height()) - (_buffer->GetSize().Height());
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for (auto i = 0; i < delta; i++)
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{
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_buffer->IncrementCircularBuffer();
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sNewTop--;
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}
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newWin.Top = sNewTop;
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newWin.Bottom = sNewTop + _mutableViewport.Height();
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}
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else if (eraseType == DispatchTypes::EraseType::Scrollback)
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{
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// We only want to erase the scrollback, and leave everything else on the screen as it is
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// so we grab the text in the viewport and rotate it up to the top of the buffer
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COORD scrollFromPos{ 0, 0 };
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_mutableViewport.ConvertFromOrigin(&scrollFromPos);
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_buffer->ScrollRows(scrollFromPos.Y, _mutableViewport.Height(), -scrollFromPos.Y);
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// Since we only did a rotation, the text that was in the scrollback is now _below_ where we are going to move the viewport
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// and we have to make sure we erase that text
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const auto eraseStart = _mutableViewport.Height();
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const auto eraseEnd = _buffer->GetLastNonSpaceCharacter(_mutableViewport).Y;
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for (SHORT i = eraseStart; i <= eraseEnd; i++)
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{
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_buffer->GetRowByOffset(i).Reset(_buffer->GetCurrentAttributes());
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}
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// Reset the scroll offset now because there's nothing for the user to 'scroll' to
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_scrollOffset = 0;
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newWin.Top = 0;
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newWin.Bottom = _mutableViewport.Height();
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}
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else
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{
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return false;
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}
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// Move the viewport, adjust the scroll bar if needed, and restore the old cursor position
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_mutableViewport = Viewport::FromExclusive(newWin);
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Terminal::_NotifyScrollEvent();
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SetCursorPosition(relativeCursor.X, relativeCursor.Y);
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return true;
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}
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void Terminal::WarningBell()
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{
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_pfnWarningBell();
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}
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void Terminal::SetWindowTitle(std::wstring_view title)
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{
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if (!_suppressApplicationTitle)
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{
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_title.emplace(title);
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_pfnTitleChanged(_title.value());
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}
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}
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// Method Description:
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// - Retrieves the value in the colortable at the specified index.
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// Arguments:
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// - tableIndex: the index of the color table to retrieve.
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// Return Value:
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// - the COLORREF value for the color at that index in the table.
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COLORREF Terminal::GetColorTableEntry(const size_t tableIndex) const
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{
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return _renderSettings.GetColorTableEntry(tableIndex);
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}
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// Method Description:
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// - Updates the value in the colortable at index tableIndex to the new color
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// color. color is a COLORREF, format 0x00BBGGRR.
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// Arguments:
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// - tableIndex: the index of the color table to update.
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// - color: the new COLORREF to use as that color table value.
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// Return Value:
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// - <none>
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void Terminal::SetColorTableEntry(const size_t tableIndex, const COLORREF color)
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{
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_renderSettings.SetColorTableEntry(tableIndex, color);
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if (tableIndex == _renderSettings.GetColorAliasIndex(ColorAlias::DefaultBackground))
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{
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_pfnBackgroundColorChanged(color);
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}
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// Repaint everything - the colors might have changed
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_buffer->TriggerRedrawAll();
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}
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// Method Description:
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// - Sets the position in the color table for the given color alias.
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// Arguments:
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// - alias: the color alias to update.
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// - tableIndex: the new position of the alias in the color table.
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// Return Value:
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// - <none>
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void Terminal::SetColorAliasIndex(const ColorAlias alias, const size_t tableIndex)
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{
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_renderSettings.SetColorAliasIndex(alias, tableIndex);
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}
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// Method Description:
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// - Sets the cursor style to the given style.
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// Arguments:
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// - cursorStyle: the style to be set for the cursor
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// Return Value:
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// - <none>
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void Terminal::SetCursorStyle(const DispatchTypes::CursorStyle cursorStyle)
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{
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CursorType finalCursorType = CursorType::Legacy;
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bool shouldBlink = false;
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switch (cursorStyle)
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{
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case DispatchTypes::CursorStyle::UserDefault:
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finalCursorType = _defaultCursorShape;
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shouldBlink = true;
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break;
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case DispatchTypes::CursorStyle::BlinkingBlock:
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finalCursorType = CursorType::FullBox;
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shouldBlink = true;
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break;
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case DispatchTypes::CursorStyle::SteadyBlock:
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finalCursorType = CursorType::FullBox;
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shouldBlink = false;
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break;
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case DispatchTypes::CursorStyle::BlinkingUnderline:
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finalCursorType = CursorType::Underscore;
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shouldBlink = true;
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break;
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case DispatchTypes::CursorStyle::SteadyUnderline:
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finalCursorType = CursorType::Underscore;
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shouldBlink = false;
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break;
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case DispatchTypes::CursorStyle::BlinkingBar:
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finalCursorType = CursorType::VerticalBar;
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shouldBlink = true;
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break;
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case DispatchTypes::CursorStyle::SteadyBar:
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finalCursorType = CursorType::VerticalBar;
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shouldBlink = false;
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break;
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default:
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// Invalid argument should be ignored.
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return;
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}
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_buffer->GetCursor().SetType(finalCursorType);
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_buffer->GetCursor().SetBlinkingAllowed(shouldBlink);
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}
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void Terminal::SetInputMode(const TerminalInput::Mode mode, const bool enabled)
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{
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_terminalInput->SetInputMode(mode, enabled);
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}
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void Terminal::SetRenderMode(const RenderSettings::Mode mode, const bool enabled)
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{
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_renderSettings.SetRenderMode(mode, enabled);
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// Repaint everything - the colors will have changed
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_buffer->TriggerRedrawAll();
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}
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void Terminal::EnableXtermBracketedPasteMode(const bool enabled)
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{
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_bracketedPasteMode = enabled;
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}
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bool Terminal::IsXtermBracketedPasteModeEnabled() const
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{
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return _bracketedPasteMode;
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}
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bool Terminal::IsVtInputEnabled() const
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{
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// We should never be getting this call in Terminal.
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FAIL_FAST();
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}
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void Terminal::SetCursorVisibility(const bool visible)
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{
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_buffer->GetCursor().SetIsVisible(visible);
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}
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void Terminal::EnableCursorBlinking(const bool enable)
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{
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_buffer->GetCursor().SetBlinkingAllowed(enable);
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// GH#2642 - From what we've gathered from other terminals, when blinking is
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// disabled, the cursor should remain On always, and have the visibility
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// controlled by the IsVisible property. So when you do a printf "\e[?12l"
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// to disable blinking, the cursor stays stuck On. At this point, only the
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// cursor visibility property controls whether the user can see it or not.
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// (Yes, the cursor can be On and NOT Visible)
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_buffer->GetCursor().SetIsOn(true);
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}
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void Terminal::CopyToClipboard(std::wstring_view content)
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{
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_pfnCopyToClipboard(content);
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}
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// Method Description:
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// - Updates the buffer's current text attributes to start a hyperlink
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// Arguments:
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// - The hyperlink URI
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// - The customID provided (if there was one)
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// Return Value:
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// - <none>
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void Terminal::AddHyperlink(std::wstring_view uri, std::wstring_view params)
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{
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auto attr = _buffer->GetCurrentAttributes();
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const auto id = _buffer->GetHyperlinkId(uri, params);
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attr.SetHyperlinkId(id);
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_buffer->SetCurrentAttributes(attr);
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_buffer->AddHyperlinkToMap(uri, id);
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}
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// Method Description:
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// - Updates the buffer's current text attributes to end a hyperlink
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// Return Value:
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// - <none>
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void Terminal::EndHyperlink()
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{
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auto attr = _buffer->GetCurrentAttributes();
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attr.SetHyperlinkId(0);
|
|
_buffer->SetCurrentAttributes(attr);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Updates the taskbar progress indicator
|
|
// Arguments:
|
|
// - state: indicates the progress state
|
|
// - progress: indicates the progress value
|
|
// Return Value:
|
|
// - <none>
|
|
void Terminal::SetTaskbarProgress(const ::Microsoft::Console::VirtualTerminal::DispatchTypes::TaskbarState state, const size_t progress)
|
|
{
|
|
_taskbarState = static_cast<size_t>(state);
|
|
|
|
switch (state)
|
|
{
|
|
case DispatchTypes::TaskbarState::Clear:
|
|
// Always set progress to 0 in this case
|
|
_taskbarProgress = 0;
|
|
break;
|
|
case DispatchTypes::TaskbarState::Set:
|
|
// Always set progress to the value given in this case
|
|
_taskbarProgress = progress;
|
|
break;
|
|
case DispatchTypes::TaskbarState::Indeterminate:
|
|
// Leave the progress value unchanged in this case
|
|
break;
|
|
case DispatchTypes::TaskbarState::Error:
|
|
case DispatchTypes::TaskbarState::Paused:
|
|
// In these 2 cases, if the given progress value is 0, then
|
|
// leave the progress value unchanged, unless the current progress
|
|
// value is 0, in which case set it to a 'minimum' value (10 in our case);
|
|
// if the given progress value is greater than 0, then set the progress value
|
|
if (progress == 0)
|
|
{
|
|
if (_taskbarProgress == 0)
|
|
{
|
|
_taskbarProgress = TaskbarMinProgress;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_taskbarProgress = progress;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (_pfnTaskbarProgressChanged)
|
|
{
|
|
_pfnTaskbarProgressChanged();
|
|
}
|
|
}
|
|
|
|
void Terminal::SetWorkingDirectory(std::wstring_view uri)
|
|
{
|
|
_workingDirectory = uri;
|
|
}
|
|
|
|
std::wstring_view Terminal::GetWorkingDirectory()
|
|
{
|
|
return _workingDirectory;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Saves the current text attributes to an internal stack.
|
|
// Arguments:
|
|
// - options, cOptions: if present, specify which portions of the current text attributes
|
|
// should be saved. Only a small subset of GraphicsOptions are actually supported;
|
|
// others are ignored. If no options are specified, all attributes are stored.
|
|
// Return Value:
|
|
// - <none>
|
|
void Terminal::PushGraphicsRendition(const VTParameters options)
|
|
{
|
|
_sgrStack.Push(_buffer->GetCurrentAttributes(), options);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Restores text attributes from the internal stack. If only portions of text attributes
|
|
// were saved, combines those with the current attributes.
|
|
// Arguments:
|
|
// - <none>
|
|
// Return Value:
|
|
// - <none>
|
|
void Terminal::PopGraphicsRendition()
|
|
{
|
|
const TextAttribute current = _buffer->GetCurrentAttributes();
|
|
_buffer->SetCurrentAttributes(_sgrStack.Pop(current));
|
|
}
|