terminal/src/cascadia/TerminalCore/TerminalSelection.cpp
Carlos Zamora 29e401f202 Add support for tabbing to embedded hyperlinks (#18347)
## Summary of the Pull Request
There's already logic to tab to a hyperlink when we're in mark mode. We
do this by looking at the automatically detected hyperlinks and finding
the next one of interest. This adds an extra step afterwards to find any
embedded hyperlinks and tab to them too.

Since embedded hyperlinks are stored as text attributes, we need to
iterate through the buffer to find the hyperlink and it's buffer
boundaries. This PR tries to reduce the workload of that by first
finding the automatically detected hyperlinks (since that's a fairly
quick process), then using the reduced search area to find the embedded
hyperlink (if one exists).

## Validation Steps Performed
In PowerShell, add an embedded hyperlink as such:
```powershell
${ESC}=[char]27
Write-Host "${ESC}]8;;https://github.com/microsoft/terminal${ESC}\This is a link!${ESC}]8;;${ESC}\"
```
Enter mark mode (ctrl+shift+m) then shift+tab to it.
 The "This is a link!" is selected
 Verified that this works when searching forwards and backwards

Closes #18310
Closes #15194
Follow-up from #13405
OSC 8 support added in #7251

(cherry picked from commit 35bd60782fec6486e6f7fd10ffa4d9c5de70790d)
Service-Card-Id: PVTI_lADOAF3p4s4AxadtzgXBDb8
Service-Version: 1.23
2025-02-26 12:51:54 -06:00

1022 lines
39 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Terminal.hpp"
#include "unicode.hpp"
using namespace Microsoft::Terminal::Core;
using namespace Microsoft::Console::Types;
DEFINE_ENUM_FLAG_OPERATORS(Terminal::SelectionEndpoint);
/* Selection Pivot Description:
* The pivot helps properly update the selection when a user moves a selection over itself
* See SelectionTest::DoubleClickDrag_Left for an example of the functionality mentioned here
* As an example, consider the following scenario...
* 1. Perform a word selection (double-click) on a word
*
* |-position where we double-clicked
* _|_
* |word|
* |--|
* start & pivot-| |-end
*
* 2. Drag your mouse down a line
*
*
* start & pivot-|__________
* __|word_______|
* |______|
* |
* |-end & mouse position
*
* 3. Drag your mouse up two lines
*
* |-start & mouse position
* |________
* ____| ______|
* |___w|ord
* |-end & pivot
*
* The pivot never moves until a new selection is created. It ensures that that cell will always be selected.
*/
// Method Description:
// - Identical to GetTextRects if it's a block selection, else returns a single span for the whole selection.
// Return Value:
// - A vector of one or more spans representing the selection. They are absolute coordinates relative to the buffer origin.
std::vector<til::point_span> Terminal::_GetSelectionSpans() const noexcept
{
std::vector<til::point_span> result;
if (!IsSelectionActive())
{
return result;
}
try
{
return _activeBuffer().GetTextSpans(_selection->start, _selection->end, _selection->blockSelection, false);
}
CATCH_LOG();
return result;
}
// Method Description:
// - Get the current anchor position relative to the whole text buffer
// Arguments:
// - None
// Return Value:
// - None
const til::point Terminal::GetSelectionAnchor() const noexcept
{
_assertLocked();
return _selection->start;
}
// Method Description:
// - Get the current end anchor position relative to the whole text buffer
// Arguments:
// - None
// Return Value:
// - None
const til::point Terminal::GetSelectionEnd() const noexcept
{
_assertLocked();
return _selection->end;
}
// Method Description:
// - Gets the viewport-relative position of where to draw the marker
// for the selection's start endpoint
til::point Terminal::SelectionStartForRendering() const
{
auto pos{ _selection->start };
const auto& buffer = GetTextBuffer();
const auto bufferSize{ buffer.GetSize() };
if (bufferSize.IsInBounds(pos) && buffer.GetCellDataAt(pos)->DbcsAttr() == DbcsAttribute::Trailing)
{
// if we're on a trailing byte, move off of it to include it
bufferSize.DecrementInExclusiveBounds(pos);
}
if (pos.x != bufferSize.Left())
{
// In general, we need to draw the marker one before the
// beginning of the selection.
// When we're at the left boundary, we want to
// flip the marker, so we skip this step.
bufferSize.DecrementInExclusiveBounds(pos);
}
pos.y = base::ClampSub(pos.y, _VisibleStartIndex());
return til::point{ pos };
}
// Method Description:
// - Gets the viewport-relative position of where to draw the marker
// for the selection's end endpoint
til::point Terminal::SelectionEndForRendering() const
{
auto pos{ _selection->end };
const auto& buffer = GetTextBuffer();
const auto bufferSize{ buffer.GetSize() };
if (bufferSize.IsInBounds(pos) && buffer.GetCellDataAt(pos)->DbcsAttr() == DbcsAttribute::Trailing)
{
// if we're on a trailing byte, move off of it to include it
bufferSize.IncrementInExclusiveBounds(pos);
}
if (pos.x == bufferSize.RightExclusive())
{
// sln->end is exclusive
// In general, we need to draw the marker on the same cell.
// When we're at the right boundary, we want to
// flip the marker, so we move one cell to the left.
bufferSize.DecrementInExclusiveBounds(pos);
}
pos.y = base::ClampSub(pos.y, _VisibleStartIndex());
return til::point{ pos };
}
const Terminal::SelectionEndpoint Terminal::SelectionEndpointTarget() const noexcept
{
return _selectionEndpoint;
}
// Method Description:
// - Checks if selection is active
// Return Value:
// - bool representing if selection is active. Used to decide copy/paste on right click
const bool Terminal::IsSelectionActive() const noexcept
{
_assertLocked();
return _selection->active;
}
const bool Terminal::IsBlockSelection() const noexcept
{
_assertLocked();
return _selection->blockSelection;
}
// Method Description:
// - Perform a multi-click selection at viewportPos expanding according to the expansionMode
// Arguments:
// - viewportPos: the (x,y) coordinate on the visible viewport
// - expansionMode: the SelectionExpansion to dictate the boundaries of the selection anchors
void Terminal::MultiClickSelection(const til::point viewportPos, SelectionExpansion expansionMode)
{
// set the selection pivot to expand the selection using SetSelectionEnd()
auto selection{ _selection.write() };
wil::hide_name _selection;
selection->pivot = _ConvertToBufferCell(viewportPos, true);
selection->active = true;
_multiClickSelectionMode = expansionMode;
SetSelectionEnd(viewportPos);
// we need to set the _selectionPivot again
// for future shift+clicks
selection->pivot = selection->start;
}
// Method Description:
// - Record the position of the beginning of a selection
// Arguments:
// - position: the (x,y) coordinate on the visible viewport
void Terminal::SetSelectionAnchor(const til::point viewportPos)
{
_assertLocked();
auto selection{ _selection.write() };
wil::hide_name _selection;
selection->pivot = _ConvertToBufferCell(viewportPos, true);
selection->active = true;
_multiClickSelectionMode = SelectionExpansion::Char;
SetSelectionEnd(viewportPos);
selection->start = selection->pivot;
}
void Terminal::SetSelectionEnd(const til::point viewportPos, std::optional<SelectionExpansion> newExpansionMode)
{
_SetSelectionEnd(_selection.write(), viewportPos, newExpansionMode);
}
// Method Description:
// - Update selection anchors when dragging to a position
// - based on the selection expansion mode
// Arguments:
// - viewportPos: the (x,y) coordinate on the visible viewport
// - newExpansionMode: overwrites the _multiClickSelectionMode for this function call. Used for Shift+Click
void Terminal::_SetSelectionEnd(SelectionInfo* selection, const til::point viewportPos, std::optional<SelectionExpansion> newExpansionMode)
{
wil::hide_name _selection;
if (!selection->active)
{
// capture a log for spurious endpoint sets without an active selection
LOG_HR(E_ILLEGAL_STATE_CHANGE);
return;
}
auto textBufferPos = _ConvertToBufferCell(viewportPos, true);
if (newExpansionMode && *newExpansionMode == SelectionExpansion::Char && textBufferPos >= selection->pivot)
{
// Shift+Click forwards should highlight the clicked space
_activeBuffer().GetSize().IncrementInExclusiveBounds(textBufferPos);
}
// if this is a shiftClick action, we need to overwrite the _multiClickSelectionMode value (even if it's the same)
// Otherwise, we may accidentally expand during other selection-based actions
_multiClickSelectionMode = newExpansionMode.has_value() ? *newExpansionMode : _multiClickSelectionMode;
auto targetStart = false;
const auto anchors = _PivotSelection(textBufferPos, targetStart);
const auto expandedAnchors = _ExpandSelectionAnchors(anchors);
if (newExpansionMode.has_value())
{
// shift-click operations only expand the target side
auto& anchorToExpand = targetStart ? selection->start : selection->end;
anchorToExpand = targetStart ? expandedAnchors.first : expandedAnchors.second;
// the other anchor should then become the pivot (we don't expand it)
auto& anchorToPivot = targetStart ? selection->end : selection->start;
anchorToPivot = selection->pivot;
}
else
{
// expand both anchors
std::tie(selection->start, selection->end) = expandedAnchors;
}
_selectionMode = SelectionInteractionMode::Mouse;
_selectionIsTargetingUrl = false;
}
// Method Description:
// - returns a new pair of selection anchors for selecting around the pivot
// - This ensures start < end when compared
// Arguments:
// - targetPos: the (x,y) coordinate we are moving to on the text buffer
// - targetStart: if true, target will be the new start. Otherwise, target will be the new end.
// Return Value:
// - the new start/end for a selection
std::pair<til::point, til::point> Terminal::_PivotSelection(const til::point targetPos, bool& targetStart) const noexcept
{
if (targetStart = targetPos <= _selection->pivot)
{
// target is before pivot
// treat target as start
return std::make_pair(targetPos, _selection->pivot);
}
else
{
// target is after pivot
// treat pivot as start
return std::make_pair(_selection->pivot, targetPos);
}
}
// Method Description:
// - Update the selection anchors to expand according to the expansion mode
// Arguments:
// - anchors: a pair of selection anchors representing a desired selection
// Return Value:
// - the new start/end for a selection
std::pair<til::point, til::point> Terminal::_ExpandSelectionAnchors(std::pair<til::point, til::point> anchors) const
{
auto start = anchors.first;
auto end = anchors.second;
const auto& buffer = _activeBuffer();
const auto bufferSize = buffer.GetSize();
switch (_multiClickSelectionMode)
{
case SelectionExpansion::Line:
start = { bufferSize.Left(), start.y };
end = { bufferSize.RightExclusive(), end.y };
break;
case SelectionExpansion::Word:
{
start = buffer.GetWordStart2(start, _wordDelimiters, false);
// GH#5099: We round to the nearest cell boundary,
// so we would normally prematurely expand to the next word
// as we approach it during a 2x-click+drag.
// To remedy this, decrement the end's position by 1.
// However, only do this when expanding right (it's correct
// as is when expanding left).
if (end > _selection->pivot)
{
bufferSize.DecrementInExclusiveBounds(end);
}
end = buffer.GetWordEnd2(end, _wordDelimiters, false);
break;
}
case SelectionExpansion::Char:
default:
// no expansion is necessary
break;
}
return std::make_pair(start, end);
}
// Method Description:
// - enable/disable block selection (ALT + selection)
// Arguments:
// - isEnabled: new value for _blockSelection
void Terminal::SetBlockSelection(const bool isEnabled) noexcept
{
_selection.write()->blockSelection = isEnabled;
}
Terminal::SelectionInteractionMode Terminal::SelectionMode() const noexcept
{
return _selectionMode;
}
void Terminal::ToggleMarkMode()
{
if (_selectionMode == SelectionInteractionMode::Mark)
{
// Exit Mark Mode
ClearSelection();
}
else
{
// Enter Mark Mode
// NOTE: directly set cursor state. We already should have locked before calling this function.
_activeBuffer().GetCursor().SetIsOn(false);
if (!IsSelectionActive())
{
// No selection --> start one at the cursor
const auto cursorPos{ _activeBuffer().GetCursor().GetPosition() };
*_selection.write() = SelectionInfo{
.start = cursorPos,
.end = cursorPos,
.pivot = cursorPos,
.blockSelection = false,
.active = true,
};
WI_SetAllFlags(_selectionEndpoint, SelectionEndpoint::Start | SelectionEndpoint::End);
}
else if (WI_AreAllFlagsClear(_selectionEndpoint, SelectionEndpoint::Start | SelectionEndpoint::End))
{
// Selection already existed
WI_SetFlag(_selectionEndpoint, SelectionEndpoint::End);
}
_ScrollToPoint(_selection->start);
_selectionMode = SelectionInteractionMode::Mark;
_selectionIsTargetingUrl = false;
}
}
// Method Description:
// - switch the targeted selection endpoint with the other one (i.e. start <--> end)
void Terminal::SwitchSelectionEndpoint() noexcept
{
if (IsSelectionActive())
{
if (WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::Start) && WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::End))
{
// moving cursor --> anchor start, move end
_selectionEndpoint = SelectionEndpoint::End;
_anchorInactiveSelectionEndpoint = true;
}
else if (WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::End))
{
// moving end --> now we're moving start
_selectionEndpoint = SelectionEndpoint::Start;
_selection.write()->pivot = _selection->end;
}
else if (WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::Start))
{
// moving start --> now we're moving end
_selectionEndpoint = SelectionEndpoint::End;
_selection.write()->pivot = _selection->start;
}
}
}
void Terminal::ExpandSelectionToWord()
{
if (IsSelectionActive())
{
const auto& buffer = _activeBuffer();
auto selection{ _selection.write() };
wil::hide_name _selection;
selection->start = buffer.GetWordStart2(selection->start, _wordDelimiters, false);
selection->pivot = selection->start;
selection->end = buffer.GetWordEnd2(selection->end, _wordDelimiters, false);
// if we're targeting both endpoints, instead just target "end"
if (WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::Start) && WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::End))
{
_selectionEndpoint = SelectionEndpoint::End;
}
}
}
// Method Description:
// - selects the next/previous hyperlink, if one is available
// Arguments:
// - dir: the direction we're scanning the buffer in to find the hyperlink of interest
// Return Value:
// - true if we found a hyperlink to select (and selected it). False otherwise.
void Terminal::SelectHyperlink(const SearchDirection dir)
{
if (_selectionMode != SelectionInteractionMode::Mark)
{
// This feature only works in mark mode
_selectionIsTargetingUrl = false;
return;
}
// 0. Useful tools/vars
const auto& buffer = _activeBuffer();
const auto bufferSize = buffer.GetSize();
const auto viewportHeight = _GetMutableViewport().Height();
// The patterns are stored relative to the "search area". Initially, this search area will be the viewport,
// but as we progressively search through more of the buffer, this will change.
// Keep track of the search area here, and use the lambda below to convert points to the search area coordinate space.
auto searchArea = _GetVisibleViewport();
auto convertToSearchArea = [&searchArea](const til::point pt) noexcept {
auto copy = pt;
searchArea.ConvertToOrigin(&copy);
return copy;
};
// extracts the next/previous hyperlink from the list of hyperlink ranges provided
auto extractResultFromList = [&](std::vector<interval_tree::Interval<til::point, size_t>>& list) noexcept {
const auto selectionStartInSearchArea = convertToSearchArea(_selection->start);
std::optional<std::pair<til::point, til::point>> resultFromList;
if (!list.empty())
{
if (dir == SearchDirection::Forward)
{
// pattern tree includes the currently selected range when going forward,
// so we need to check if we're pointing to that one before returning it.
auto range = list.front();
if (_selectionIsTargetingUrl && range.start == selectionStartInSearchArea)
{
if (list.size() > 1)
{
// if we're pointing to the currently selected URL,
// pick the next one.
range = til::at(list, 1);
resultFromList = { range.start, range.stop };
}
else
{
// LOAD-BEARING: the only range here is the one that's currently selected.
// Make sure this is set to nullopt so that we keep searching through the buffer.
resultFromList = std::nullopt;
}
}
else
{
// not on currently selected range, return the first one
resultFromList = { range.start, range.stop };
}
}
else if (dir == SearchDirection::Backward)
{
// moving backwards excludes the currently selected range,
// simply return the last one in the list as it's ordered
const auto& range = list.back();
resultFromList = { range.start, range.stop };
}
}
// pattern tree stores everything as viewport coords,
// so we need to convert them on the way out
if (resultFromList)
{
searchArea.ConvertFromOrigin(&resultFromList->first);
searchArea.ConvertFromOrigin(&resultFromList->second);
}
return resultFromList;
};
// 1. Look for the hyperlink
til::point searchStart;
til::point searchEnd;
if (dir == SearchDirection::Forward)
{
searchStart = _selection->start;
searchEnd = til::point{ bufferSize.RightInclusive(), _VisibleEndIndex() };
}
else
{
searchStart = til::point{ bufferSize.Left(), _VisibleStartIndex() };
searchEnd = _selection->start;
}
// 1.A) Try searching the current viewport (no scrolling required)
auto resultList = _patternIntervalTree.findContained(convertToSearchArea(searchStart), convertToSearchArea(searchEnd));
std::optional<std::pair<til::point, til::point>> result = extractResultFromList(resultList);
if (!result)
{
// 1.B) Incrementally search through more of the space
if (dir == SearchDirection::Forward)
{
searchStart = { bufferSize.Left(), searchEnd.y + 1 };
searchEnd = { bufferSize.RightInclusive(), std::min(searchStart.y + viewportHeight, ViewEndIndex()) };
}
else
{
searchEnd = { bufferSize.RightInclusive(), searchStart.y - 1 };
searchStart = { bufferSize.Left(), std::max(searchStart.y - viewportHeight, bufferSize.Top()) };
}
searchArea = Viewport::FromDimensions(searchStart, { searchEnd.x + 1, searchEnd.y + 1 });
const til::point bufferStart{ bufferSize.Origin() };
const til::point bufferEnd{ bufferSize.RightInclusive(), ViewEndIndex() };
while (!result && bufferSize.IsInBounds(searchStart) && bufferSize.IsInBounds(searchEnd) && searchStart <= searchEnd && bufferStart <= searchStart && searchEnd <= bufferEnd)
{
auto patterns = _getPatterns(searchStart.y, searchEnd.y);
resultList = patterns.findContained(convertToSearchArea(searchStart), convertToSearchArea(searchEnd));
result = extractResultFromList(resultList);
if (!result)
{
if (dir == SearchDirection::Forward)
{
searchStart.y += 1;
searchEnd.y = std::min(searchStart.y + viewportHeight, ViewEndIndex());
}
else
{
searchEnd.y -= 1;
searchStart.y = std::max(searchEnd.y - viewportHeight, bufferSize.Top());
}
searchArea = Viewport::FromDimensions(searchStart, { searchEnd.x + 1, searchEnd.y + 1 });
}
}
}
// 2. We found a hyperlink from the pattern tree. Look for embedded hyperlinks too!
// Use the result (if one was found) to narrow down the search.
if (dir == SearchDirection::Forward)
{
searchStart = _selection->start;
searchEnd = (result ? result->first : buffer.GetLastNonSpaceCharacter());
}
else
{
searchStart = (result ? result->second : bufferSize.Origin());
searchEnd = _selection->start;
}
// Careful! Selection can point to RightExclusive(), which doesn't contain data!
// Clamp to be safe.
auto initialPos = dir == SearchDirection::Forward ? searchStart : searchEnd;
bufferSize.Clamp(initialPos);
auto iter = buffer.GetCellDataAt(initialPos);
while (dir == SearchDirection::Forward ? iter.Pos() < searchEnd : iter.Pos() > searchStart)
{
// Don't let us select the same hyperlink again
if (iter.Pos() < _selection->start || iter.Pos() > _selection->end)
{
if (auto attr = iter->TextAttr(); attr.IsHyperlink())
{
// Found an embedded hyperlink!
const auto hyperlinkId = attr.GetHyperlinkId();
// Expand the start to include the entire hyperlink
TextBufferCellIterator hyperlinkStartIter{ buffer, iter.Pos() };
while (hyperlinkStartIter.Pos() > searchStart && attr.IsHyperlink() && attr.GetHyperlinkId() == hyperlinkId)
{
--hyperlinkStartIter;
attr = hyperlinkStartIter->TextAttr();
}
if (hyperlinkStartIter.Pos() != bufferSize.Origin())
{
// undo a move to be inclusive
++hyperlinkStartIter;
}
// Expand the end to include the entire hyperlink
// No need to undo a move! We'll decrement in the next step anyways.
TextBufferCellIterator hyperlinkEndIter{ buffer, iter.Pos() };
attr = hyperlinkEndIter->TextAttr();
while (hyperlinkEndIter.Pos() < searchEnd && attr.IsHyperlink() && attr.GetHyperlinkId() == hyperlinkId)
{
++hyperlinkEndIter;
attr = hyperlinkEndIter->TextAttr();
}
result = { hyperlinkStartIter.Pos(), hyperlinkEndIter.Pos() };
break;
}
}
iter += dir == SearchDirection::Forward ? 1 : -1;
}
// 3. Select the hyperlink, if one exists
if (!result.has_value())
{
return;
}
auto selection{ _selection.write() };
wil::hide_name _selection;
selection->start = result->first;
selection->pivot = result->first;
selection->end = result->second;
_selectionIsTargetingUrl = true;
_selectionEndpoint = SelectionEndpoint::End;
// 4. Scroll to the selected area (if necessary)
_ScrollToPoint(selection->end);
}
Terminal::UpdateSelectionParams Terminal::ConvertKeyEventToUpdateSelectionParams(const ControlKeyStates mods, const WORD vkey) const noexcept
{
if ((_selectionMode == SelectionInteractionMode::Mark || mods.IsShiftPressed()) && !mods.IsAltPressed())
{
if (mods.IsCtrlPressed())
{
// Ctrl + Shift + _
// (Mark Mode) Ctrl + _
switch (vkey)
{
case VK_LEFT:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Left, SelectionExpansion::Word };
case VK_RIGHT:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Right, SelectionExpansion::Word };
case VK_HOME:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Left, SelectionExpansion::Buffer };
case VK_END:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Right, SelectionExpansion::Buffer };
default:
break;
}
}
else
{
// Shift + _
// (Mark Mode) Just the vkeys
switch (vkey)
{
case VK_HOME:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Left, SelectionExpansion::Viewport };
case VK_END:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Right, SelectionExpansion::Viewport };
case VK_PRIOR:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Up, SelectionExpansion::Viewport };
case VK_NEXT:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Down, SelectionExpansion::Viewport };
case VK_LEFT:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Left, SelectionExpansion::Char };
case VK_RIGHT:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Right, SelectionExpansion::Char };
case VK_UP:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Up, SelectionExpansion::Char };
case VK_DOWN:
return UpdateSelectionParams{ std::in_place, SelectionDirection::Down, SelectionExpansion::Char };
default:
break;
}
}
}
return std::nullopt;
}
// Method Description:
// - updates the selection endpoints based on a direction and expansion mode. Primarily used for keyboard selection.
// Arguments:
// - direction: the direction to move the selection endpoint in
// - mode: the type of movement to be performed (i.e. move by word)
// - mods: the key modifiers pressed when performing this update
void Terminal::UpdateSelection(SelectionDirection direction, SelectionExpansion mode, ControlKeyStates mods)
{
// This is a special variable used to track if we should move the cursor when in mark mode.
// We have special functionality where if you use the "switchSelectionEndpoint" action
// when in mark mode (moving the cursor), we anchor an endpoint and you can use the
// plain arrow keys to move the endpoint. This way, you don't have to hold shift anymore!
const bool shouldMoveBothEndpoints = _selectionMode == SelectionInteractionMode::Mark && !_anchorInactiveSelectionEndpoint && !mods.IsShiftPressed();
// 1. Figure out which endpoint to update
// [Mark Mode]
// - shift pressed --> only move "end" (or "start" if "pivot" == "end")
// - otherwise --> move both "start" and "end" (moving cursor)
// [Quick Edit]
// - just move "end" (or "start" if "pivot" == "end")
_selectionEndpoint = static_cast<SelectionEndpoint>(0);
if (shouldMoveBothEndpoints)
{
WI_SetAllFlags(_selectionEndpoint, SelectionEndpoint::Start | SelectionEndpoint::End);
}
else if (_selection->start == _selection->pivot)
{
WI_SetFlag(_selectionEndpoint, SelectionEndpoint::End);
}
else if (_selection->end == _selection->pivot)
{
WI_SetFlag(_selectionEndpoint, SelectionEndpoint::Start);
}
auto targetPos{ WI_IsFlagSet(_selectionEndpoint, SelectionEndpoint::Start) ? _selection->start : _selection->end };
// 2. Perform the movement
switch (mode)
{
case SelectionExpansion::Char:
_MoveByChar(direction, targetPos);
break;
case SelectionExpansion::Word:
_MoveByWord(direction, targetPos);
break;
case SelectionExpansion::Viewport:
_MoveByViewport(direction, targetPos);
break;
case SelectionExpansion::Buffer:
_MoveByBuffer(direction, targetPos);
break;
}
// 3. Actually modify the selection state
_selectionIsTargetingUrl = false;
_selectionMode = std::max(_selectionMode, SelectionInteractionMode::Keyboard);
auto selection{ _selection.write() };
wil::hide_name _selection;
if (shouldMoveBothEndpoints)
{
// [Mark Mode] + shift unpressed --> move all three (i.e. just use arrow keys)
selection->start = targetPos;
selection->end = targetPos;
selection->pivot = targetPos;
}
else
{
// [Mark Mode] + shift --> updating a standard selection
// This is also standard quick-edit modification
bool targetStart = false;
std::tie(selection->start, selection->end) = _PivotSelection(targetPos, targetStart);
// IMPORTANT! Pivoting the selection here might have changed which endpoint we're targeting.
// So let's set the targeted endpoint again.
WI_UpdateFlag(_selectionEndpoint, SelectionEndpoint::Start, targetStart);
WI_UpdateFlag(_selectionEndpoint, SelectionEndpoint::End, !targetStart);
}
// 4. Scroll (if necessary)
_ScrollToPoint(targetPos);
}
void Terminal::SelectAll()
{
const auto bufferSize{ _activeBuffer().GetSize() };
const til::point end{ bufferSize.RightInclusive(), _GetMutableViewport().BottomInclusive() };
*_selection.write() = SelectionInfo{
.start = bufferSize.Origin(),
.end = end,
.pivot = end,
.blockSelection = false,
.active = true,
};
_selectionMode = SelectionInteractionMode::Keyboard;
_selectionIsTargetingUrl = false;
_ScrollToPoint(_selection->start);
}
void Terminal::_MoveByChar(SelectionDirection direction, til::point& pos)
{
switch (direction)
{
case SelectionDirection::Left:
_activeBuffer().MoveToPreviousGlyph2(pos);
break;
case SelectionDirection::Right:
// We need the limit to be the mutable viewport here,
// otherwise we're allowed to navigate by character past the mutable bottom
_activeBuffer().MoveToNextGlyph2(pos, _GetMutableViewport().BottomInclusiveRightExclusive());
break;
case SelectionDirection::Up:
{
const auto bufferSize{ _activeBuffer().GetSize() };
const auto newY{ pos.y - 1 };
pos = newY < bufferSize.Top() ? bufferSize.Origin() : til::point{ pos.x, newY };
break;
}
case SelectionDirection::Down:
{
const auto bufferSize{ _activeBuffer().GetSize() };
const auto mutableBottom{ _GetMutableViewport().BottomInclusive() };
const auto newY{ pos.y + 1 };
pos = newY > mutableBottom ? til::point{ bufferSize.RightExclusive(), mutableBottom } : til::point{ pos.x, newY };
break;
}
}
}
void Terminal::_MoveByWord(SelectionDirection direction, til::point& pos)
{
const auto& buffer = _activeBuffer();
switch (direction)
{
case SelectionDirection::Left:
{
auto nextPos = pos;
nextPos = buffer.GetWordStart2(nextPos, _wordDelimiters, true);
if (nextPos == pos)
{
// didn't move because we're already at the beginning of a word,
// so move to the beginning of the previous word
buffer.GetSize().DecrementInExclusiveBounds(nextPos);
nextPos = buffer.GetWordStart2(nextPos, _wordDelimiters, true);
}
pos = nextPos;
break;
}
case SelectionDirection::Right:
{
const auto mutableViewportEndExclusive = _GetMutableViewport().BottomInclusiveRightExclusive();
auto nextPos = pos;
nextPos = buffer.GetWordEnd2(nextPos, _wordDelimiters, true, mutableViewportEndExclusive);
if (nextPos == pos)
{
// didn't move because we're already at the end of a word,
// so move to the end of the next word
buffer.GetSize().IncrementInExclusiveBounds(nextPos);
nextPos = buffer.GetWordEnd2(nextPos, _wordDelimiters, true, mutableViewportEndExclusive);
}
pos = nextPos;
break;
}
case SelectionDirection::Up:
_MoveByChar(direction, pos);
pos = buffer.GetWordStart2(pos, _wordDelimiters, true);
break;
case SelectionDirection::Down:
_MoveByChar(direction, pos);
pos = buffer.GetWordEnd2(pos, _wordDelimiters, true);
break;
}
}
void Terminal::_MoveByViewport(SelectionDirection direction, til::point& pos) noexcept
{
const auto bufferSize{ _activeBuffer().GetSize() };
switch (direction)
{
case SelectionDirection::Left:
pos = { bufferSize.Left(), pos.y };
break;
case SelectionDirection::Right:
pos = { bufferSize.RightExclusive(), pos.y };
break;
case SelectionDirection::Up:
{
const auto viewportHeight{ _GetMutableViewport().Height() };
const auto newY{ pos.y - viewportHeight };
pos = newY < bufferSize.Top() ? bufferSize.Origin() : til::point{ pos.x, newY };
break;
}
case SelectionDirection::Down:
{
const auto viewportHeight{ _GetMutableViewport().Height() };
const auto mutableBottom{ _GetMutableViewport().BottomInclusive() };
const auto newY{ pos.y + viewportHeight };
pos = newY > mutableBottom ? til::point{ bufferSize.RightExclusive(), mutableBottom } : til::point{ pos.x, newY };
break;
}
}
}
void Terminal::_MoveByBuffer(SelectionDirection direction, til::point& pos) noexcept
{
const auto bufferSize{ _activeBuffer().GetSize() };
switch (direction)
{
case SelectionDirection::Left:
case SelectionDirection::Up:
pos = bufferSize.Origin();
break;
case SelectionDirection::Right:
case SelectionDirection::Down:
pos = { bufferSize.RightExclusive(), _GetMutableViewport().BottomInclusive() };
break;
}
}
// Method Description:
// - clear selection data and disable rendering it
#pragma warning(disable : 26440) // changing this to noexcept would require a change to ConHost's selection model
void Terminal::ClearSelection()
{
_assertLocked();
_selection.write()->active = false;
_selectionMode = SelectionInteractionMode::None;
_selectionIsTargetingUrl = false;
_selectionEndpoint = static_cast<SelectionEndpoint>(0);
_anchorInactiveSelectionEndpoint = false;
}
// Method Description:
// - Get text from highlighted portion of text buffer
// - Optionally, get the highlighted text in HTML and RTF formats
// Arguments:
// - singleLine: collapse all of the text to one line. (Turns off trailing whitespace trimming)
// - withControlSequences: if enabled, the copied plain text contains color/style ANSI escape codes from the selection
// - html: also get text in HTML format
// - rtf: also get text in RTF format
// Return Value:
// - Plain and formatted selected text from buffer. Empty string represents no data for that format.
// - If extended to multiple lines, each line is separated by \r\n
Terminal::TextCopyData Terminal::RetrieveSelectedTextFromBuffer(const bool singleLine, const bool withControlSequences, const bool html, const bool rtf) const
{
TextCopyData data;
if (!IsSelectionActive())
{
return data;
}
const auto GetAttributeColors = [&](const auto& attr) {
const auto [fg, bg] = _renderSettings.GetAttributeColors(attr);
const auto ul = _renderSettings.GetAttributeUnderlineColor(attr);
return std::tuple{ fg, bg, ul };
};
const auto& textBuffer = _activeBuffer();
const auto req = TextBuffer::CopyRequest::FromConfig(textBuffer, _selection->start, _selection->end, singleLine, _selection->blockSelection, _trimBlockSelection);
if (withControlSequences)
{
data.plainText = textBuffer.GetWithControlSequences(req);
}
else
{
data.plainText = textBuffer.GetPlainText(req);
}
if (html || rtf)
{
const auto bgColor = _renderSettings.GetAttributeColors({}).second;
const auto isIntenseBold = _renderSettings.GetRenderMode(::Microsoft::Console::Render::RenderSettings::Mode::IntenseIsBold);
const auto fontSizePt = _fontInfo.GetUnscaledSize().height; // already in points
const auto& fontName = _fontInfo.GetFaceName();
if (html)
{
data.html = textBuffer.GenHTML(req, fontSizePt, fontName, bgColor, isIntenseBold, GetAttributeColors);
}
if (rtf)
{
data.rtf = textBuffer.GenRTF(req, fontSizePt, fontName, bgColor, isIntenseBold, GetAttributeColors);
}
}
return data;
}
// Method Description:
// - convert viewport position to the corresponding location on the buffer
// Arguments:
// - viewportPos: a coordinate on the viewport
// - allowRightExclusive: if true, clamp to the right exclusive boundary of the buffer.
// Careful! This position doesn't point to any data in the buffer!
// Return Value:
// - the corresponding location on the buffer
til::point Terminal::_ConvertToBufferCell(const til::point viewportPos, bool allowRightExclusive) const
{
const auto yPos = _VisibleStartIndex() + viewportPos.y;
til::point bufferPos = { viewportPos.x, yPos };
const auto bufferSize = _activeBuffer().GetSize();
bufferPos.x = std::clamp(bufferPos.x, bufferSize.Left(), allowRightExclusive ? bufferSize.RightExclusive() : bufferSize.RightInclusive());
bufferPos.y = std::clamp(bufferPos.y, bufferSize.Top(), bufferSize.BottomInclusive());
return bufferPos;
}
// Method Description:
// - if necessary, scroll the viewport such that the given point is visible
// Arguments:
// - pos: a coordinate relative to the buffer (not viewport)
void Terminal::_ScrollToPoint(const til::point pos)
{
if (const auto visibleViewport = _GetVisibleViewport(); !visibleViewport.IsInExclusiveBounds(pos))
{
if (const auto amtAboveView = visibleViewport.Top() - pos.y; amtAboveView > 0)
{
// anchor is above visible viewport, scroll by that amount
_scrollOffset += amtAboveView;
}
else
{
// anchor is below visible viewport, scroll by that amount
const auto amtBelowView = pos.y - visibleViewport.BottomInclusive();
_scrollOffset -= amtBelowView;
}
_NotifyScrollEvent();
_activeBuffer().TriggerScroll();
}
}