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## Summary of the Pull Request This PR introduces basic support for the Sixel graphics protocol in conhost, limited to the GDI renderer. ## References and Relevant Issues This is a first step towards supporting Sixel graphics in Windows Terminal (#448), but that will first require us to have some form of ConPTY passthrough (#1173). ## Detailed Description of the Pull Request / Additional comments There are three main parts to the architecture: * The `SixelParser` class takes care of parsing the incoming Sixel `DCS` sequence. * The resulting image content is stored in the text buffer in a series of `ImageSlice` objects, which represent per-row image content. * The renderer then takes care of painting those image slices for each affected row. The parser is designed to support multiple conformance levels so we can one day provide strict compatibility with the original DEC hardware. But for now the default behavior is intended to work with more modern Sixel applications. This is essentially the equivalent of a VT340 with 256 colors, so it should still work reasonably well as a VT340 emulator too. ## Validation Steps Performed Thanks to the work of @hackerb9, who has done extensive testing on a real VT340, we now have a fairly good understanding of how the original Sixel hardware terminals worked, and I've tried to make sure that our implementation matches that behavior as closely as possible. I've also done some testing with modern Sixel libraries like notcurses and jexer, but those typically rely on the terminal implementing certain proprietary Xterm query sequences which I haven't included in this PR. --------- Co-authored-by: Dustin L. Howett <dustin@howett.net>
897 lines
36 KiB
C++
897 lines
36 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include "precomp.h"
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#include "directio.h"
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#include "_output.h"
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#include "output.h"
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#include "input.h"
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#include "dbcs.h"
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#include "handle.h"
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#include "misc.h"
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#include "readDataDirect.hpp"
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#include "ApiRoutines.h"
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#include "../types/inc/convert.hpp"
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#include "../types/inc/GlyphWidth.hpp"
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#include "../types/inc/viewport.hpp"
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#include "../interactivity/inc/ServiceLocator.hpp"
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#pragma hdrstop
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using namespace Microsoft::Console::Types;
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using Microsoft::Console::Interactivity::ServiceLocator;
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// Routine Description:
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// - This routine reads or peeks input events. In both cases, the events
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// are copied to the user's buffer. In the read case they are removed
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// from the input buffer and in the peek case they are not.
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// Arguments:
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// - pInputBuffer - The input buffer to take records from to return to the client
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// - outEvents - The storage location to fill with input events
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// - eventReadCount - The number of events to read
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// - pInputReadHandleData - A structure that will help us maintain
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// some input context across various calls on the same input
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// handle. Primarily used to restore the "other piece" of partially
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// returned strings (because client buffer wasn't big enough) on the
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// next call.
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// - IsUnicode - Whether to operate on Unicode characters or convert
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// on the current Input Codepage.
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// - IsPeek - If this is a peek operation (a.k.a. do not remove
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// characters from the input buffer while copying to client buffer.)
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// - ppWaiter - If we have to wait (not enough data to fill client
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// buffer), this contains context that will allow the server to
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// restore this call later.
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// Return Value:
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// - STATUS_SUCCESS - If data was found and ready for return to the client.
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// - CONSOLE_STATUS_WAIT - If we didn't have enough data or needed to
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// block, this will be returned along with context in *ppWaiter.
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// - Or an out of memory/math/string error message in NTSTATUS format.
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[[nodiscard]] HRESULT ApiRoutines::GetConsoleInputImpl(IConsoleInputObject& inputBuffer,
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InputEventQueue& outEvents,
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const size_t eventReadCount,
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INPUT_READ_HANDLE_DATA& readHandleState,
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const bool IsUnicode,
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const bool IsPeek,
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std::unique_ptr<IWaitRoutine>& waiter) noexcept
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{
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try
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{
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waiter.reset();
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if (eventReadCount == 0)
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{
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return STATUS_SUCCESS;
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}
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LockConsole();
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auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
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const auto Status = inputBuffer.Read(outEvents,
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eventReadCount,
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IsPeek,
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true,
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IsUnicode,
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false);
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if (CONSOLE_STATUS_WAIT == Status)
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{
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// If we're told to wait until later, move all of our context
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// to the read data object and send it back up to the server.
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waiter = std::make_unique<DirectReadData>(&inputBuffer,
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&readHandleState,
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eventReadCount);
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}
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return Status;
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}
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CATCH_RETURN();
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}
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// Routine Description:
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// - Writes events to the input buffer
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// Arguments:
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// - context - the input buffer to write to
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// - events - the events to written
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// - written - on output, the number of events written
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// - append - true if events should be written to the end of the input
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// buffer, false if they should be written to the front
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// Return Value:
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// - HRESULT indicating success or failure
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[[nodiscard]] static HRESULT _WriteConsoleInputWImplHelper(InputBuffer& context,
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const std::span<const INPUT_RECORD>& events,
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size_t& written,
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const bool append) noexcept
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{
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try
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{
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written = 0;
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// add to InputBuffer
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if (append)
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{
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written = context.Write(events);
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}
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else
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{
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written = context.Prepend(events);
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}
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return S_OK;
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}
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CATCH_RETURN();
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}
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// Routine Description:
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// - Writes events to the input buffer, translating from codepage to unicode first
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// Arguments:
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// - context - the input buffer to write to
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// - buffer - the events to written
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// - written - on output, the number of events written
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// - append - true if events should be written to the end of the input
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// buffer, false if they should be written to the front
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// Return Value:
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// - HRESULT indicating success or failure
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[[nodiscard]] HRESULT ApiRoutines::WriteConsoleInputAImpl(InputBuffer& context,
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const std::span<const INPUT_RECORD> buffer,
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size_t& written,
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const bool append) noexcept
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try
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{
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written = 0;
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if (buffer.empty())
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{
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return S_OK;
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}
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LockConsole();
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auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
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const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
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InputEventQueue events;
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auto it = buffer.begin();
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const auto end = buffer.end();
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// Check out the loop below. When a previous call ended on a leading DBCS we store it for
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// the next call to WriteConsoleInputAImpl to join it with the now available trailing DBCS.
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if (context.IsWritePartialByteSequenceAvailable())
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{
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auto lead = context.FetchWritePartialByteSequence();
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const auto& trail = *it;
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if (trail.EventType == KEY_EVENT)
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{
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const char narrow[2]{
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lead.Event.KeyEvent.uChar.AsciiChar,
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trail.Event.KeyEvent.uChar.AsciiChar,
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};
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wchar_t wide[2];
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const auto length = MultiByteToWideChar(gci.CP, 0, &narrow[0], 2, &wide[0], 2);
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for (int i = 0; i < length; i++)
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{
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lead.Event.KeyEvent.uChar.UnicodeChar = wide[i];
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events.push_back(lead);
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}
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++it;
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}
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}
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for (; it != end; ++it)
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{
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if (it->EventType != KEY_EVENT)
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{
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events.push_back(*it);
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continue;
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}
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auto lead = *it;
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char narrow[2]{ lead.Event.KeyEvent.uChar.AsciiChar };
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int narrowLength = 1;
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if (IsDBCSLeadByteConsole(lead.Event.KeyEvent.uChar.AsciiChar, &gci.CPInfo))
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{
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++it;
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if (it == end)
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{
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// Missing trailing DBCS -> Store the lead for the next call to WriteConsoleInputAImpl.
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context.StoreWritePartialByteSequence(lead);
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break;
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}
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const auto& trail = *it;
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if (trail.EventType != KEY_EVENT)
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{
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// Invalid input -> Skip.
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continue;
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}
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narrow[1] = trail.Event.KeyEvent.uChar.AsciiChar;
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narrowLength = 2;
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}
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wchar_t wide[2];
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const auto length = MultiByteToWideChar(gci.CP, 0, &narrow[0], narrowLength, &wide[0], 2);
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for (int i = 0; i < length; i++)
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{
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lead.Event.KeyEvent.uChar.UnicodeChar = wide[i];
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events.push_back(lead);
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}
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}
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return _WriteConsoleInputWImplHelper(context, events, written, append);
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}
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CATCH_RETURN();
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// Routine Description:
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// - Writes events to the input buffer
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// Arguments:
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// - context - the input buffer to write to
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// - buffer - the events to written
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// - written - on output, the number of events written
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// - append - true if events should be written to the end of the input
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// buffer, false if they should be written to the front
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// Return Value:
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// - HRESULT indicating success or failure
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[[nodiscard]] HRESULT ApiRoutines::WriteConsoleInputWImpl(InputBuffer& context,
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const std::span<const INPUT_RECORD> buffer,
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size_t& written,
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const bool append) noexcept
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{
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written = 0;
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LockConsole();
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auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
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try
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{
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return _WriteConsoleInputWImplHelper(context, buffer, written, append);
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}
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CATCH_RETURN();
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}
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// Routine Description:
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// - This is used when the app is reading output as cells and needs them converted
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// into a particular codepage on the way out.
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// Arguments:
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// - codepage - The relevant codepage for translation
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// - buffer - This is the buffer containing all of the character data to be converted
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// - rectangle - This is the rectangle describing the region that the buffer covers.
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// Return Value:
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// - Generally S_OK. Could be a memory or math error code.
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[[nodiscard]] static HRESULT _ConvertCellsToAInplace(const UINT codepage,
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const std::span<CHAR_INFO> buffer,
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const Viewport rectangle) noexcept
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{
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try
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{
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const auto size = rectangle.Dimensions();
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auto outIter = buffer.begin();
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for (til::CoordType i = 0; i < size.height; ++i)
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{
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for (til::CoordType j = 0; j < size.width; ++j, ++outIter)
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{
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auto& in1 = *outIter;
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// If .AsciiChar and .UnicodeChar have the same offset (since they're a union),
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// we can just write the latter with a byte-sized value to set the former
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// _and_ simultaneously clear the upper byte of .UnicodeChar to 0. Nice!
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static_assert(offsetof(CHAR_INFO, Char.AsciiChar) == offsetof(CHAR_INFO, Char.UnicodeChar));
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// Any time we see the lead flag, we presume there will be a trailing one following it.
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// Giving us two bytes of space (one per cell in the ascii part of the character union)
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// to fill with whatever this Unicode character converts into.
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if (WI_IsFlagSet(in1.Attributes, COMMON_LVB_LEADING_BYTE))
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{
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// As long as we're not looking at the exact last column of the buffer...
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if (j < size.width - 1)
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{
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// Walk forward one because we're about to consume two cells.
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++j;
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++outIter;
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auto& in2 = *outIter;
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// Try to convert the unicode character (2 bytes) in the leading cell to the codepage.
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CHAR AsciiDbcs[2]{};
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ConvertToOem(codepage, &in1.Char.UnicodeChar, 1, &AsciiDbcs[0], 2);
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// Fill the 1 byte (AsciiChar) portion of the leading and trailing cells with each of the bytes returned.
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// We have to be bit careful here not to directly write the CHARs, because CHARs are signed whereas wchar_t isn't
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// and we don't want any sign-extension. We want a 1:1 copy instead, so cast it to an unsigned char first.
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in1.Char.UnicodeChar = std::bit_cast<uint8_t>(AsciiDbcs[0]);
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in2.Char.UnicodeChar = std::bit_cast<uint8_t>(AsciiDbcs[1]);
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}
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else
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{
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// When we're in the last column with only a leading byte, we can't return that without a trailing.
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// Instead, replace the output data with just a space and clear all flags.
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in1.Char.UnicodeChar = UNICODE_SPACE;
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WI_ClearAllFlags(in1.Attributes, COMMON_LVB_SBCSDBCS);
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}
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}
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else if (WI_AreAllFlagsClear(in1.Attributes, COMMON_LVB_SBCSDBCS))
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{
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// If there are no leading/trailing pair flags, then we only have 1 ascii byte to try to fit the
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// 2 byte UTF-16 character into. Give it a go.
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CHAR asciiChar{};
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ConvertToOem(codepage, &in1.Char.UnicodeChar, 1, &asciiChar, 1);
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in1.Char.UnicodeChar = std::bit_cast<uint8_t>(asciiChar);
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}
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}
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}
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return S_OK;
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}
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CATCH_RETURN();
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}
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// Routine Description:
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// - This is used when the app writes oem to the output buffer we want
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// UnicodeOem or Unicode in the buffer, depending on font
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// Arguments:
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// - codepage - The relevant codepage for translation
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// - buffer - This is the buffer containing all of the character data to be converted
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// - rectangle - This is the rectangle describing the region that the buffer covers.
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// Return Value:
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// - Generally S_OK. Could be a memory or math error code.
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[[nodiscard]] HRESULT _ConvertCellsToWInplace(const UINT codepage,
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std::span<CHAR_INFO> buffer,
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const Viewport& rectangle) noexcept
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{
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try
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{
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const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
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const auto size = rectangle.Dimensions();
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auto outIter = buffer.begin();
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for (til::CoordType i = 0; i < size.height; ++i)
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{
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for (til::CoordType j = 0; j < size.width; ++j, ++outIter)
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{
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// Clear lead/trailing flags. We'll determine it for ourselves versus the given codepage.
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auto& in1 = *outIter;
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WI_ClearAllFlags(in1.Attributes, COMMON_LVB_SBCSDBCS);
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// If the 1 byte given is a lead in this codepage, we likely need two cells for the width.
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if (IsDBCSLeadByteConsole(in1.Char.AsciiChar, &gci.OutputCPInfo))
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{
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// If we're not on the last column, we have two cells to use.
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if (j < size.width - 1)
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{
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// Mark we're consuming two cells.
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++outIter;
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++j;
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// Just as above - clear the flags, as we're setting them ourselves.
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auto& in2 = *outIter;
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WI_ClearAllFlags(in2.Attributes, COMMON_LVB_SBCSDBCS);
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// Grab the lead/trailing byte pair from this cell and the next one forward.
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CHAR AsciiDbcs[2];
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AsciiDbcs[0] = in1.Char.AsciiChar;
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AsciiDbcs[1] = in2.Char.AsciiChar;
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// Convert it to UTF-16.
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wchar_t wch = UNICODE_SPACE;
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ConvertOutputToUnicode(codepage, &AsciiDbcs[0], 2, &wch, 1);
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// Store the actual character in the first available position.
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in1.Char.UnicodeChar = wch;
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WI_SetFlag(in1.Attributes, COMMON_LVB_LEADING_BYTE);
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// Put a padding character in the second position.
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in2.Char.UnicodeChar = wch;
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WI_SetFlag(in2.Attributes, COMMON_LVB_TRAILING_BYTE);
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}
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else
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{
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// If we were on the last column, put in a space.
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in1.Char.UnicodeChar = UNICODE_SPACE;
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}
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}
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else
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{
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// If it's not detected as a lead byte of a pair, then just convert it in place and move on.
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wchar_t wch = UNICODE_SPACE;
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ConvertOutputToUnicode(codepage, &in1.Char.AsciiChar, 1, &wch, 1);
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in1.Char.UnicodeChar = wch;
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}
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}
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}
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return S_OK;
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}
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CATCH_RETURN();
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}
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[[nodiscard]] static std::vector<CHAR_INFO> _ConvertCellsToMungedW(std::span<CHAR_INFO> buffer, const Viewport& rectangle)
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{
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std::vector<CHAR_INFO> result;
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result.reserve(buffer.size());
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const auto size = rectangle.Dimensions();
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auto bufferIter = buffer.begin();
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for (til::CoordType i = 0; i < size.height; i++)
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{
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for (til::CoordType j = 0; j < size.width; j++)
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{
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// Prepare a candidate charinfo on the output side copying the colors but not the lead/trail information.
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auto candidate = *bufferIter;
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WI_ClearAllFlags(candidate.Attributes, COMMON_LVB_SBCSDBCS);
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// If the glyph we're given is full width, it needs to take two cells.
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if (IsGlyphFullWidth(candidate.Char.UnicodeChar))
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{
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// If we're not on the final cell of the row...
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if (j < size.width - 1)
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{
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// Mark that we're consuming two cells.
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j++;
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// Fill one cell with a copy of the color and character marked leading
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WI_SetFlag(candidate.Attributes, COMMON_LVB_LEADING_BYTE);
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result.push_back(candidate);
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// Fill a second cell with a copy of the color marked trailing and a padding character.
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WI_ClearFlag(candidate.Attributes, COMMON_LVB_LEADING_BYTE);
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WI_SetFlag(candidate.Attributes, COMMON_LVB_TRAILING_BYTE);
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}
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else
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{
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// If we're on the final cell, this won't fit. Replace with a space.
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candidate.Char.UnicodeChar = UNICODE_SPACE;
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}
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}
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// Push our candidate in.
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result.push_back(candidate);
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// Advance to read the next item.
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++bufferIter;
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}
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}
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return result;
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}
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[[nodiscard]] static HRESULT _ReadConsoleOutputWImplHelper(const SCREEN_INFORMATION& context,
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std::span<CHAR_INFO> targetBuffer,
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const Microsoft::Console::Types::Viewport& requestRectangle,
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Microsoft::Console::Types::Viewport& readRectangle) noexcept
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{
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try
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{
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const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
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const auto& storageBuffer = context.GetActiveBuffer().GetTextBuffer();
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const auto storageSize = storageBuffer.GetSize().Dimensions();
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const auto targetSize = requestRectangle.Dimensions();
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// If either dimension of the request is too small, return an empty rectangle as read and exit early.
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if (targetSize.width <= 0 || targetSize.height <= 0)
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{
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readRectangle = Viewport::FromDimensions(requestRectangle.Origin(), { 0, 0 });
|
|
return S_OK;
|
|
}
|
|
|
|
// The buffer given should be big enough to hold the dimensions of the request.
|
|
const auto targetArea = targetSize.area<size_t>();
|
|
RETURN_HR_IF(E_INVALIDARG, targetArea < targetBuffer.size());
|
|
|
|
// Clip the request rectangle to the size of the storage buffer
|
|
auto clip = requestRectangle.ToExclusive();
|
|
clip.right = std::min(clip.right, storageSize.width);
|
|
clip.bottom = std::min(clip.bottom, storageSize.height);
|
|
|
|
// Find the target point (where to write the user's buffer)
|
|
// It will either be 0,0 or offset into the buffer by the inverse of the negative values.
|
|
til::point targetPoint;
|
|
targetPoint.x = clip.left < 0 ? -clip.left : 0;
|
|
targetPoint.y = clip.top < 0 ? -clip.top : 0;
|
|
|
|
// The clipped rect must be inside the buffer size, so it has a minimum value of 0. (max of itself and 0)
|
|
clip.left = std::max(clip.left, 0);
|
|
clip.top = std::max(clip.top, 0);
|
|
|
|
// The final "request rectangle" or the area inside the buffer we want to read, is the clipped dimensions.
|
|
const auto clippedRequestRectangle = Viewport::FromExclusive(clip);
|
|
|
|
// We will start reading the buffer at the point of the top left corner (origin) of the (potentially adjusted) request
|
|
const auto sourcePoint = clippedRequestRectangle.Origin();
|
|
|
|
// Get an iterator to the beginning of the return buffer
|
|
// We might have to seek this forward or skip around if we clipped the request.
|
|
auto targetIter = targetBuffer.begin();
|
|
til::point targetPos;
|
|
const auto targetLimit = Viewport::FromDimensions(targetPoint, clippedRequestRectangle.Dimensions());
|
|
|
|
// Get an iterator to the beginning of the request inside the screen buffer
|
|
// This should walk exactly along every cell of the clipped request.
|
|
auto sourceIter = storageBuffer.GetCellDataAt(sourcePoint, clippedRequestRectangle);
|
|
|
|
// Walk through every cell of the target, advancing the buffer.
|
|
// Validate that we always still have a valid iterator to the backing store,
|
|
// that we always are writing inside the user's buffer (before the end)
|
|
// and we're always targeting the user's buffer inside its original bounds.
|
|
while (sourceIter && targetIter < targetBuffer.end())
|
|
{
|
|
// If the point we're trying to write is inside the limited buffer write zone...
|
|
if (targetLimit.IsInBounds(targetPos))
|
|
{
|
|
// Copy the data into position...
|
|
*targetIter = gci.AsCharInfo(*sourceIter);
|
|
// ... and advance the read iterator.
|
|
++sourceIter;
|
|
}
|
|
|
|
// Always advance the write iterator, we might have skipped it due to clipping.
|
|
++targetIter;
|
|
|
|
// Increment the target
|
|
targetPos.x++;
|
|
if (targetPos.x >= targetSize.width)
|
|
{
|
|
targetPos.x = 0;
|
|
targetPos.y++;
|
|
}
|
|
}
|
|
|
|
// Reply with the region we read out of the backing buffer (potentially clipped)
|
|
readRectangle = clippedRequestRectangle;
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputAImpl(const SCREEN_INFORMATION& context,
|
|
std::span<CHAR_INFO> buffer,
|
|
const Microsoft::Console::Types::Viewport& sourceRectangle,
|
|
Microsoft::Console::Types::Viewport& readRectangle) noexcept
|
|
{
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
|
|
const auto codepage = gci.OutputCP;
|
|
|
|
RETURN_IF_FAILED(_ReadConsoleOutputWImplHelper(context, buffer, sourceRectangle, readRectangle));
|
|
|
|
LOG_IF_FAILED(_ConvertCellsToAInplace(codepage, buffer, readRectangle));
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputWImpl(const SCREEN_INFORMATION& context,
|
|
std::span<CHAR_INFO> buffer,
|
|
const Microsoft::Console::Types::Viewport& sourceRectangle,
|
|
Microsoft::Console::Types::Viewport& readRectangle) noexcept
|
|
{
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
RETURN_IF_FAILED(_ReadConsoleOutputWImplHelper(context, buffer, sourceRectangle, readRectangle));
|
|
|
|
if (!context.GetActiveBuffer().GetCurrentFont().IsTrueTypeFont())
|
|
{
|
|
// For compatibility reasons, we must maintain the behavior that munges the data if we are writing while a raster font is enabled.
|
|
// This can be removed when raster font support is removed.
|
|
UnicodeRasterFontCellMungeOnRead(buffer);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] static HRESULT _WriteConsoleOutputWImplHelper(SCREEN_INFORMATION& context,
|
|
std::span<CHAR_INFO> buffer,
|
|
const Viewport& requestRectangle,
|
|
Viewport& writtenRectangle) noexcept
|
|
{
|
|
try
|
|
{
|
|
auto& storageBuffer = context.GetActiveBuffer();
|
|
const auto storageRectangle = storageBuffer.GetBufferSize();
|
|
const auto storageSize = storageRectangle.Dimensions();
|
|
|
|
const auto sourceSize = requestRectangle.Dimensions();
|
|
|
|
// If either dimension of the request is too small, return an empty rectangle as the read and exit early.
|
|
if (sourceSize.width <= 0 || sourceSize.height <= 0)
|
|
{
|
|
writtenRectangle = Viewport::FromDimensions(requestRectangle.Origin(), { 0, 0 });
|
|
return S_OK;
|
|
}
|
|
|
|
// If the top and left of the destination we're trying to write it outside the buffer,
|
|
// give the original request rectangle back and exit early OK.
|
|
if (requestRectangle.Left() >= storageSize.width || requestRectangle.Top() >= storageSize.height)
|
|
{
|
|
writtenRectangle = requestRectangle;
|
|
return S_OK;
|
|
}
|
|
|
|
// Do clipping according to the legacy patterns.
|
|
auto writeRegion = requestRectangle.ToInclusive();
|
|
til::inclusive_rect sourceRect;
|
|
if (writeRegion.right > storageSize.width - 1)
|
|
{
|
|
writeRegion.right = storageSize.width - 1;
|
|
}
|
|
sourceRect.right = writeRegion.right - writeRegion.left;
|
|
if (writeRegion.bottom > storageSize.height - 1)
|
|
{
|
|
writeRegion.bottom = storageSize.height - 1;
|
|
}
|
|
sourceRect.bottom = writeRegion.bottom - writeRegion.top;
|
|
|
|
if (writeRegion.left < 0)
|
|
{
|
|
sourceRect.left = -writeRegion.left;
|
|
writeRegion.left = 0;
|
|
}
|
|
else
|
|
{
|
|
sourceRect.left = 0;
|
|
}
|
|
|
|
if (writeRegion.top < 0)
|
|
{
|
|
sourceRect.top = -writeRegion.top;
|
|
writeRegion.top = 0;
|
|
}
|
|
else
|
|
{
|
|
sourceRect.top = 0;
|
|
}
|
|
|
|
if (sourceRect.left > sourceRect.right || sourceRect.top > sourceRect.bottom)
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
const auto writeRectangle = Viewport::FromInclusive(writeRegion);
|
|
|
|
auto target = writeRectangle.Origin();
|
|
|
|
// For every row in the request, create a view into the clamped portion of just the one line to write.
|
|
// This allows us to restrict the width of the call without allocating/copying any memory by just making
|
|
// a smaller view over the existing big blob of data from the original call.
|
|
for (; target.y < writeRectangle.BottomExclusive(); target.y++)
|
|
{
|
|
// We find the offset into the original buffer by the dimensions of the original request rectangle.
|
|
const auto rowOffset = (target.y - requestRectangle.Top()) * requestRectangle.Width();
|
|
const auto colOffset = target.x - requestRectangle.Left();
|
|
const auto totalOffset = rowOffset + colOffset;
|
|
|
|
// Now we make a subspan starting from that offset for as much of the original request as would fit
|
|
const auto subspan = buffer.subspan(totalOffset, writeRectangle.Width());
|
|
|
|
// Convert to a CHAR_INFO view to fit into the iterator
|
|
const auto charInfos = std::span<const CHAR_INFO>(subspan.data(), subspan.size());
|
|
|
|
// Make the iterator and write to the target position.
|
|
OutputCellIterator it(charInfos);
|
|
storageBuffer.Write(it, target);
|
|
}
|
|
|
|
// If we've overwritten image content, it needs to be erased.
|
|
ImageSlice::EraseBlock(storageBuffer.GetTextBuffer(), writeRectangle.ToExclusive());
|
|
|
|
// Since we've managed to write part of the request, return the clamped part that we actually used.
|
|
writtenRectangle = writeRectangle;
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleOutputAImpl(SCREEN_INFORMATION& context,
|
|
std::span<CHAR_INFO> buffer,
|
|
const Viewport& requestRectangle,
|
|
Viewport& writtenRectangle) noexcept
|
|
{
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
|
|
const auto codepage = gci.OutputCP;
|
|
LOG_IF_FAILED(_ConvertCellsToWInplace(codepage, buffer, requestRectangle));
|
|
|
|
RETURN_IF_FAILED(_WriteConsoleOutputWImplHelper(context, buffer, requestRectangle, writtenRectangle));
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleOutputWImpl(SCREEN_INFORMATION& context,
|
|
std::span<CHAR_INFO> buffer,
|
|
const Viewport& requestRectangle,
|
|
Viewport& writtenRectangle) noexcept
|
|
{
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
if (!context.GetActiveBuffer().GetCurrentFont().IsTrueTypeFont())
|
|
{
|
|
// For compatibility reasons, we must maintain the behavior that munges the data if we are writing while a raster font is enabled.
|
|
// This can be removed when raster font support is removed.
|
|
auto translated = _ConvertCellsToMungedW(buffer, requestRectangle);
|
|
RETURN_IF_FAILED(_WriteConsoleOutputWImplHelper(context, translated, requestRectangle, writtenRectangle));
|
|
}
|
|
else
|
|
{
|
|
RETURN_IF_FAILED(_WriteConsoleOutputWImplHelper(context, buffer, requestRectangle, writtenRectangle));
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputAttributeImpl(const SCREEN_INFORMATION& context,
|
|
const til::point origin,
|
|
std::span<WORD> buffer,
|
|
size_t& written) noexcept
|
|
{
|
|
written = 0;
|
|
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
const auto attrs = ReadOutputAttributes(context.GetActiveBuffer(), origin, buffer.size());
|
|
std::copy(attrs.cbegin(), attrs.cend(), buffer.begin());
|
|
written = attrs.size();
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputCharacterAImpl(const SCREEN_INFORMATION& context,
|
|
const til::point origin,
|
|
std::span<char> buffer,
|
|
size_t& written) noexcept
|
|
{
|
|
written = 0;
|
|
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
const auto chars = ReadOutputStringA(context.GetActiveBuffer(),
|
|
origin,
|
|
buffer.size());
|
|
|
|
// for compatibility reasons, if we receive more chars than can fit in the buffer
|
|
// then we don't send anything back.
|
|
if (chars.size() <= buffer.size())
|
|
{
|
|
std::copy(chars.cbegin(), chars.cend(), buffer.begin());
|
|
written = chars.size();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputCharacterWImpl(const SCREEN_INFORMATION& context,
|
|
const til::point origin,
|
|
std::span<wchar_t> buffer,
|
|
size_t& written) noexcept
|
|
{
|
|
written = 0;
|
|
|
|
LockConsole();
|
|
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
|
|
|
|
try
|
|
{
|
|
const auto chars = ReadOutputStringW(context.GetActiveBuffer(),
|
|
origin,
|
|
buffer.size());
|
|
|
|
// Only copy if the whole result will fit.
|
|
if (chars.size() <= buffer.size())
|
|
{
|
|
std::copy(chars.cbegin(), chars.cend(), buffer.begin());
|
|
written = chars.size();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
CATCH_RETURN();
|
|
}
|
|
|
|
// There used to be a text mode and a graphics mode flag.
|
|
// Text mode was used for regular applications like CMD.exe.
|
|
// Graphics mode was used for bitmap VDM buffers and is no longer supported.
|
|
// OEM console font mode used to represent rewriting the entire buffer into codepage 437 so the renderer could handle it with raster fonts.
|
|
// But now the entire buffer is always kept in Unicode and the renderer asks for translation when/if necessary for raster fonts only.
|
|
// We keep these definitions here so the API can enforce that the only one we support any longer is the original text mode.
|
|
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ms682122(v=vs.85).aspx
|
|
#define CONSOLE_TEXTMODE_BUFFER 1
|
|
//#define CONSOLE_GRAPHICS_BUFFER 2
|
|
//#define CONSOLE_OEMFONT_DISPLAY 4
|
|
|
|
[[nodiscard]] NTSTATUS ConsoleCreateScreenBuffer(std::unique_ptr<ConsoleHandleData>& handle,
|
|
_In_ PCONSOLE_API_MSG /*Message*/,
|
|
_In_ PCD_CREATE_OBJECT_INFORMATION Information,
|
|
_In_ PCONSOLE_CREATESCREENBUFFER_MSG a)
|
|
{
|
|
const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
|
|
|
|
// If any buffer type except the one we support is set, it's invalid.
|
|
if (WI_IsAnyFlagSet(a->Flags, ~CONSOLE_TEXTMODE_BUFFER))
|
|
{
|
|
// We no longer support anything other than a textmode buffer
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
const auto HandleType = ConsoleHandleData::HandleType::Output;
|
|
|
|
const auto& siExisting = gci.GetActiveOutputBuffer();
|
|
|
|
// Create new screen buffer.
|
|
auto WindowSize = siExisting.GetViewport().Dimensions();
|
|
const auto& existingFont = siExisting.GetCurrentFont();
|
|
SCREEN_INFORMATION* ScreenInfo = nullptr;
|
|
auto Status = SCREEN_INFORMATION::CreateInstance(WindowSize,
|
|
existingFont,
|
|
WindowSize,
|
|
siExisting.GetAttributes(),
|
|
siExisting.GetAttributes(),
|
|
Cursor::CURSOR_SMALL_SIZE,
|
|
&ScreenInfo);
|
|
|
|
if (FAILED_NTSTATUS(Status))
|
|
{
|
|
goto Exit;
|
|
}
|
|
|
|
Status = NTSTATUS_FROM_HRESULT(ScreenInfo->AllocateIoHandle(HandleType,
|
|
Information->DesiredAccess,
|
|
Information->ShareMode,
|
|
handle));
|
|
|
|
if (FAILED_NTSTATUS(Status))
|
|
{
|
|
goto Exit;
|
|
}
|
|
|
|
SCREEN_INFORMATION::s_InsertScreenBuffer(ScreenInfo);
|
|
|
|
Exit:
|
|
if (FAILED_NTSTATUS(Status))
|
|
{
|
|
delete ScreenInfo;
|
|
}
|
|
|
|
return Status;
|
|
}
|