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These changes are purely a refactoring of the build files. There should be no difference to the compiled result or runtime behavior. Currently there are packages.config files in lots of directories, with those same projects referencing props/targets from packages/ with a version string in the path. This is frustrating because version changes or new dependencies require updating lots and lots of build files identically. There is also the possibility of error where locations are missed. With these changes there is a single canonical nuget configuration that takes effect for all of OpenConsole.sln. Updating version numbers should be limited to a single set of global files. The changes were done incrementally but the result is basically that dep\nuget\packages.config serves as the global NuGet dependency list. A pair of common build files (common.nugetversions.props and common.nugetversions.targets) were added to contain the various imports and error checks. There is also a special build target to ensure that the restore happens before builds even though a given directory doesn't have a packages.config for Visual Studio to observe. These new *.nugetversions.* files are imported in pretty much every vcxproj/csproj in the solution in the appropriate place to satisfy the need for packages. There are opt-in configuration values (e.g. `TerminalCppWinrt=true`) that must be set to opt into a given dependency. Adding a new dependency is just a matter of adding a new opt-in value. The ordering of include does matter, which was a difficult challenge to realize and address. There was also a preexisting issue in 3 test projects where cppwinrt.props was included but not cppwinrt.targets. By consolidating things globally that "error" was fixed, but broke the build in a way that was very confusing. Those projects don't need the cppwinrt targets so they were opted out of the cppwinrt build files entirely to fix the breaks and get back to previous behavior. There are two notable exceptions to this canonical versioning. The first is that there are dueling XAML 2.7 dependencies. I avoided that by leaving those as per-project package.config entries. The second is that any projects outside of the .sln (such as the Island samples) were not touched. ## Validation Steps Performed The primary validation is that the solution builds without errors. That is what I'm seeing (x64|Debug). I also ran `git clean -fdx` from the root of the repo to wipe it to clean and then opened the solution and was able to build successfully. The project F5 deploys and looks fine to me with just a cursory glance. The tests also largely pass (7418 pass, 188 fail, 14 other) which is as good or better than the baseline I established from a clean clone. Closes #12708
127 lines
3.6 KiB
Batchfile
127 lines
3.6 KiB
Batchfile
@echo off
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echo Setting up dev environment...
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rem Open Console build environment setup
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rem Adds msbuild to your path, and adds the open\tools directory as well
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rem This recreates what it's like to be an actual windows developer!
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rem skip the setup if we're already ready.
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if not "%OpenConBuild%" == "" goto :END
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rem Add Opencon build scripts to path
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set PATH=%PATH%;%~dp0;
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rem add some helper envvars - The Opencon root, and also the processor arch, for output paths
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set OPENCON_TOOLS=%~dp0
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rem The opencon root is at ...\open\tools\, without the last 7 chars ('\tools\')
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set OPENCON=%OPENCON_TOOLS:~0,-7%
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rem Add nuget to PATH
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set PATH=%PATH%%OPENCON%\dep\nuget;
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rem Run nuget restore so you can use vswhere
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nuget restore %OPENCON%\OpenConsole.sln -Verbosity quiet
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nuget restore %OPENCON%\dep\nuget\packages.config -Verbosity quiet
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:FIND_MSBUILD
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set MSBUILD=
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rem GH#1313: If msbuild is already on the path, we don't need to look for it.
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for %%X in (msbuild.exe) do (set MSBUILD=%%~$PATH:X)
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if defined MSBUILD (
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echo Using MsBuild at %MSBUILD% which was already on the path.
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goto :FOUND_MSBUILD
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)
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rem Find vswhere
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rem from https://github.com/microsoft/vs-setup-samples/blob/master/tools/vswhere.cmd
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for /f "usebackq delims=" %%I in (`dir /b /aD /o-N /s "%~dp0..\packages\vswhere*" 2^>nul`) do (
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for /f "usebackq delims=" %%J in (`where /r "%%I" vswhere.exe 2^>nul`) do (
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set VSWHERE=%%J
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)
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)
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if not defined VSWHERE (
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echo Could not find vswhere on your machine. Please set the VSWHERE variable to the location of vswhere.exe and run razzle again.
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goto :EXIT
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)
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rem Add path to MSBuild Binaries
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rem
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rem We're going to always prefer prerelease version of VS. This lets people who
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rem are using VS 2022 use that from the commandline over the 2019 version. This
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rem will use whatever the newest version of VS is, regardless if it's stable or
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rem not.
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rem
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for /f "usebackq tokens=*" %%B in (`%VSWHERE% -latest -prerelease -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe 2^>nul`) do (
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set MSBUILD=%%B
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)
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if not defined MSBUILD (
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echo Could not find MsBuild on your machine. Please set the MSBUILD variable to the location of MSBuild.exe and run razzle again.
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goto :EXIT
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)
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:FOUND_MSBUILD
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set PATH=%PATH%%MSBUILD%\..;
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if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
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set ARCH=x64
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set PLATFORM=x64
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) else (
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set ARCH=x86
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set PLATFORM=Win32
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)
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set DEFAULT_CONFIGURATION=Debug
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rem call .razzlerc - for your generic razzle environment stuff
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if exist "%OPENCON_TOOLS%\.razzlerc.cmd" (
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call %OPENCON_TOOLS%\.razzlerc.cmd
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) else (
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(
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echo @echo off
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echo.
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echo rem This is your razzlerc file. It can be used for default dev environment setup.
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) > %OPENCON_TOOLS%\.razzlerc.cmd
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)
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rem if there are args, run them. This can be used for additional env. customization,
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rem especially on a per shortcut basis.
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:ARGS_LOOP
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if (%1) == () goto :POST_ARGS_LOOP
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if (%1) == (dbg) (
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set DEFAULT_CONFIGURATION=Debug
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shift
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goto :ARGS_LOOP
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)
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if (%1) == (rel) (
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set DEFAULT_CONFIGURATION=Release
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shift
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goto :ARGS_LOOP
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)
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if (%1) == (x86) (
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set ARCH=x86
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set PLATFORM=Win32
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shift
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goto :ARGS_LOOP
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)
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if exist %1 (
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call %1
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) else (
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echo Could not locate "%1"
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)
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shift
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goto :ARGS_LOOP
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:POST_ARGS_LOOP
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set TAEF=%OPENCON%\packages\Microsoft.Taef.10.60.210621002\build\Binaries\%ARCH%\TE.exe
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rem Set this envvar so setup won't repeat itself
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set OpenConBuild=true
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:END
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echo The dev environment is ready to go!
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:EXIT
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