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synced 2025-12-10 00:48:23 -06:00
Remove command's knowledge of its keys (#17215)
With the move to Action IDs, it doesn't quite make sense anymore for a `Command` to know which keys map to it. This PR removes all `Keys` from `Command`, and any callers to that now instead query the `ActionMap` for that Command's keys. Closes #17160 Closes #13943
This commit is contained in:
parent
9317d42045
commit
d6b6aacb4f
1
.github/actions/spelling/allow/allow.txt
vendored
1
.github/actions/spelling/allow/allow.txt
vendored
@ -56,6 +56,7 @@ hyperlink
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hyperlinking
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hyperlinks
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iconify
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ID
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img
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inlined
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issuetitle
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3
.github/actions/spelling/expect/expect.txt
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3
.github/actions/spelling/expect/expect.txt
vendored
@ -822,6 +822,7 @@ idllib
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IDOK
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IDR
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idth
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IDTo
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IDXGI
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IEnd
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IEnum
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@ -1870,7 +1871,7 @@ unk
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unknwn
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UNORM
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unparseable
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unregistering
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Unregistering
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untextured
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UPDATEDISPLAY
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UPDOWN
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@ -18,11 +18,11 @@ using namespace winrt::Microsoft::Terminal::Settings::Model;
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namespace winrt::TerminalApp::implementation
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{
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ActionPaletteItem::ActionPaletteItem(const Microsoft::Terminal::Settings::Model::Command& command) :
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ActionPaletteItem::ActionPaletteItem(const Microsoft::Terminal::Settings::Model::Command& command, const winrt::hstring keyChordText) :
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_Command(command)
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{
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Name(command.Name());
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KeyChordText(command.KeyChordText());
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KeyChordText(keyChordText);
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Icon(command.IconPath());
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}
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}
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@ -11,7 +11,7 @@ namespace winrt::TerminalApp::implementation
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struct ActionPaletteItem : ActionPaletteItemT<ActionPaletteItem, PaletteItem>
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{
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ActionPaletteItem() = default;
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ActionPaletteItem(const Microsoft::Terminal::Settings::Model::Command& command);
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ActionPaletteItem(const Microsoft::Terminal::Settings::Model::Command& command, const winrt::hstring keyChordText);
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WINRT_PROPERTY(Microsoft::Terminal::Settings::Model::Command, Command, nullptr);
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@ -7,7 +7,7 @@ namespace TerminalApp
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{
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[default_interface] runtimeclass ActionPaletteItem : PaletteItem
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{
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ActionPaletteItem(Microsoft.Terminal.Settings.Model.Command command);
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ActionPaletteItem(Microsoft.Terminal.Settings.Model.Command command, String keyChordText);
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Microsoft.Terminal.Settings.Model.Command Command { get; };
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}
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@ -950,21 +950,27 @@ namespace winrt::TerminalApp::implementation
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void CommandPalette::SetActionMap(const Microsoft::Terminal::Settings::Model::IActionMapView& actionMap)
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{
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_actionMap = actionMap;
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_populateCommands();
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}
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void CommandPalette::SetCommands(const Collections::IVector<Command>& actions)
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void CommandPalette::_populateCommands()
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{
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_allCommands.Clear();
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for (const auto& action : actions)
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if (_actionMap)
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{
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auto actionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action) };
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auto filteredCommand{ winrt::make<FilteredCommand>(actionPaletteItem) };
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_allCommands.Append(filteredCommand);
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}
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const auto expandedCommands{ _actionMap.ExpandedCommands() };
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for (const auto& action : expandedCommands)
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{
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const auto keyChordText{ KeyChordSerialization::ToString(_actionMap.GetKeyBindingForAction(action.ID())) };
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auto actionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action, keyChordText) };
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auto filteredCommand{ winrt::make<FilteredCommand>(actionPaletteItem) };
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_allCommands.Append(filteredCommand);
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}
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if (Visibility() == Visibility::Visible && _currentMode == CommandPaletteMode::ActionMode)
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{
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_updateFilteredActions();
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if (Visibility() == Visibility::Visible && _currentMode == CommandPaletteMode::ActionMode)
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{
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_updateFilteredActions();
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}
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}
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}
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@ -1178,7 +1184,8 @@ namespace winrt::TerminalApp::implementation
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for (const auto& nameAndCommand : parentCommand.NestedCommands())
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{
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const auto action = nameAndCommand.Value();
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auto nestedActionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action) };
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// nested commands cannot have keys bound to them, so just pass in the command and no keys
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auto nestedActionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action, winrt::hstring{}) };
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auto nestedFilteredCommand{ winrt::make<FilteredCommand>(nestedActionPaletteItem) };
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_currentNestedCommands.Append(nestedFilteredCommand);
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}
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@ -31,7 +31,6 @@ namespace winrt::TerminalApp::implementation
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Windows::Foundation::Collections::IObservableVector<winrt::TerminalApp::FilteredCommand> FilteredActions();
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void SetCommands(const Windows::Foundation::Collections::IVector<Microsoft::Terminal::Settings::Model::Command>& actions);
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void SetTabs(const Windows::Foundation::Collections::IObservableVector<winrt::TerminalApp::TabBase>& tabs, const Windows::Foundation::Collections::IObservableVector<winrt::TerminalApp::TabBase>& mruTabs);
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void SetActionMap(const Microsoft::Terminal::Settings::Model::IActionMapView& actionMap);
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@ -81,6 +80,8 @@ namespace winrt::TerminalApp::implementation
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bool _lastFilterTextWasEmpty{ true };
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void _populateCommands();
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void _filterTextChanged(const Windows::Foundation::IInspectable& sender,
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const Windows::UI::Xaml::RoutedEventArgs& args);
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void _previewKeyDownHandler(const Windows::Foundation::IInspectable& sender,
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@ -20,8 +20,6 @@ namespace TerminalApp
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Windows.Foundation.Collections.IObservableVector<FilteredCommand> FilteredActions { get; };
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void SetCommands(Windows.Foundation.Collections.IVector<Microsoft.Terminal.Settings.Model.Command> actions);
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void SetTabs(Windows.Foundation.Collections.IObservableVector<TabBase> tabs, Windows.Foundation.Collections.IObservableVector<TabBase> mruTabs);
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void SetActionMap(Microsoft.Terminal.Settings.Model.IActionMapView actionMap);
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@ -508,7 +508,7 @@ namespace winrt::TerminalApp::implementation
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automationPeer.RaiseNotificationEvent(
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Automation::Peers::AutomationNotificationKind::ItemAdded,
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Automation::Peers::AutomationNotificationProcessing::MostRecent,
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paletteItem.Name() + L" " + paletteItem.KeyChordText(),
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paletteItem.Name(),
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L"SuggestionsControlSelectedItemChanged" /* unique name for this notification category */);
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}
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}
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@ -751,17 +751,13 @@ namespace winrt::TerminalApp::implementation
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return _filteredActions;
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}
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void SuggestionsControl::SetActionMap(const Microsoft::Terminal::Settings::Model::IActionMapView& actionMap)
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{
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_actionMap = actionMap;
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}
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void SuggestionsControl::SetCommands(const Collections::IVector<Command>& actions)
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{
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_allCommands.Clear();
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for (const auto& action : actions)
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{
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auto actionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action) };
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// key chords aren't relevant in the suggestions control, so make the palette item with just the command and no keys
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auto actionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action, winrt::hstring{}) };
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auto filteredCommand{ winrt::make<FilteredCommand>(actionPaletteItem) };
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_allCommands.Append(filteredCommand);
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}
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@ -915,7 +911,7 @@ namespace winrt::TerminalApp::implementation
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for (const auto& nameAndCommand : parentCommand.NestedCommands())
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{
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const auto action = nameAndCommand.Value();
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auto nestedActionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action) };
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auto nestedActionPaletteItem{ winrt::make<winrt::TerminalApp::implementation::ActionPaletteItem>(action, winrt::hstring{}) };
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auto nestedFilteredCommand{ winrt::make<FilteredCommand>(nestedActionPaletteItem) };
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_currentNestedCommands.Append(nestedFilteredCommand);
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}
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@ -24,7 +24,6 @@ namespace winrt::TerminalApp::implementation
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Windows::Foundation::Collections::IObservableVector<winrt::TerminalApp::FilteredCommand> FilteredActions();
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void SetCommands(const Windows::Foundation::Collections::IVector<Microsoft::Terminal::Settings::Model::Command>& actions);
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void SetActionMap(const Microsoft::Terminal::Settings::Model::IActionMapView& actionMap);
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bool OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down);
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@ -36,7 +36,6 @@ namespace TerminalApp
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SuggestionsMode Mode { get; set; };
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void SetCommands(Windows.Foundation.Collections.IVector<Microsoft.Terminal.Settings.Model.Command> actions);
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void SetActionMap(Microsoft.Terminal.Settings.Model.IActionMapView actionMap);
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void SelectNextItem(Boolean moveDown);
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void Open(SuggestionsMode mode, IVector<Microsoft.Terminal.Settings.Model.Command> commands, String filterText, Windows.Foundation.Point anchor, Windows.Foundation.Size space, Single characterHeight);
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@ -31,7 +31,6 @@
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MinHeight="0"
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Padding="16,0,12,0"
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HorizontalContentAlignment="Stretch"
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AutomationProperties.AcceleratorKey="{x:Bind Item.KeyChordText, Mode=OneWay}"
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AutomationProperties.Name="{x:Bind Item.Name, Mode=OneWay}"
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FontSize="12" />
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</DataTemplate>
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@ -123,7 +123,6 @@ namespace winrt::TerminalApp::implementation
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// to happen before the Settings UI is reloaded and tries to re-read those values.
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if (const auto p = CommandPaletteElement())
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{
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p.SetCommands(_settings.GlobalSettings().ActionMap().ExpandedCommands());
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p.SetActionMap(_settings.ActionMap());
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}
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@ -1828,7 +1827,6 @@ namespace winrt::TerminalApp::implementation
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{
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const auto p = FindName(L"CommandPaletteElement").as<CommandPalette>();
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p.SetCommands(_settings.GlobalSettings().ActionMap().ExpandedCommands());
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p.SetActionMap(_settings.ActionMap());
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// When the visibility of the command palette changes to "collapsed",
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@ -108,9 +108,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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if (cmdID == pair.first)
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{
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keysToReassign.insert_or_assign(key, inboxCmd->second.ID());
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// register the keys with the inbox action
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inboxCmd->second.RegisterKey(key);
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}
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}
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@ -239,7 +236,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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{
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if (!_NameMapCache)
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{
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if (!_CumulativeActionMapCache)
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if (_CumulativeIDToActionMapCache.empty())
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{
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_RefreshKeyBindingCaches();
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}
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@ -298,7 +295,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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// - nameMap: the nameMap we're populating, this maps the name (hstring) of a command to the command itself
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void ActionMap::_PopulateNameMapWithStandardCommands(std::unordered_map<hstring, Model::Command>& nameMap) const
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{
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for (const auto& [_, cmd] : _CumulativeActionMapCache)
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for (const auto& [_, cmd] : _CumulativeIDToActionMapCache)
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{
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const auto& name{ cmd.Name() };
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if (!name.empty())
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@ -318,22 +315,27 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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}
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// Method Description:
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// - Recursively populate keyBindingsMap with ours and our parents' key -> id pairs
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// - Recursively populate keyToActionMap with ours and our parents' key -> id pairs
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// - Recursively populate actionToKeyMap with ours and our parents' id -> key pairs
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// - This is a bottom-up approach
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// - Keybindings of the parents are overridden by the children
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void ActionMap::_PopulateCumulativeKeyMap(std::unordered_map<Control::KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality>& keyBindingsMap)
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// - Child's pairs override parents' pairs
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void ActionMap::_PopulateCumulativeKeyMaps(std::unordered_map<Control::KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality>& keyToActionMap, std::unordered_map<winrt::hstring, Control::KeyChord>& actionToKeyMap)
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{
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for (const auto& [keys, cmdID] : _KeyMap)
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{
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if (!keyBindingsMap.contains(keys))
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if (!keyToActionMap.contains(keys))
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{
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keyBindingsMap.emplace(keys, cmdID);
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keyToActionMap.emplace(keys, cmdID);
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}
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if (!actionToKeyMap.contains(cmdID))
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{
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actionToKeyMap.emplace(cmdID, keys);
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}
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}
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for (const auto& parent : _parents)
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{
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parent->_PopulateCumulativeKeyMap(keyBindingsMap);
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parent->_PopulateCumulativeKeyMaps(keyToActionMap, actionToKeyMap);
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}
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}
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@ -368,28 +370,29 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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IMapView<Control::KeyChord, Model::Command> ActionMap::KeyBindings()
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{
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if (!_ResolvedKeyActionMapCache)
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if (!_ResolvedKeyToActionMapCache)
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{
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_RefreshKeyBindingCaches();
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}
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return _ResolvedKeyActionMapCache.GetView();
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return _ResolvedKeyToActionMapCache.GetView();
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}
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void ActionMap::_RefreshKeyBindingCaches()
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{
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_CumulativeKeyToActionMapCache.clear();
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_CumulativeIDToActionMapCache.clear();
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_CumulativeActionToKeyMapCache.clear();
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std::unordered_map<KeyChord, Model::Command, KeyChordHash, KeyChordEquality> globalHotkeys;
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std::unordered_map<KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality> accumulatedKeybindingsMap;
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std::unordered_map<winrt::hstring, Model::Command> accumulatedActionsMap;
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std::unordered_map<KeyChord, Model::Command, KeyChordHash, KeyChordEquality> resolvedKeyActionMap;
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std::unordered_map<KeyChord, Model::Command, KeyChordHash, KeyChordEquality> resolvedKeyToActionMap;
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_PopulateCumulativeKeyMap(accumulatedKeybindingsMap);
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_PopulateCumulativeActionMap(accumulatedActionsMap);
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_PopulateCumulativeKeyMaps(_CumulativeKeyToActionMapCache, _CumulativeActionToKeyMapCache);
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_PopulateCumulativeActionMap(_CumulativeIDToActionMapCache);
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for (const auto& [keys, cmdID] : accumulatedKeybindingsMap)
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for (const auto& [keys, cmdID] : _CumulativeKeyToActionMapCache)
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{
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if (const auto idCmdPair = accumulatedActionsMap.find(cmdID); idCmdPair != accumulatedActionsMap.end())
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if (const auto idCmdPair = _CumulativeIDToActionMapCache.find(cmdID); idCmdPair != _CumulativeIDToActionMapCache.end())
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{
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resolvedKeyActionMap.emplace(keys, idCmdPair->second);
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resolvedKeyToActionMap.emplace(keys, idCmdPair->second);
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// Only populate GlobalHotkeys with actions whose
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// ShortcutAction is GlobalSummon or QuakeMode
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@ -400,9 +403,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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}
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}
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_CumulativeKeyMapCache = single_threaded_map(std::move(accumulatedKeybindingsMap));
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_CumulativeActionMapCache = single_threaded_map(std::move(accumulatedActionsMap));
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_ResolvedKeyActionMapCache = single_threaded_map(std::move(resolvedKeyActionMap));
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_ResolvedKeyToActionMapCache = single_threaded_map(std::move(resolvedKeyToActionMap));
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_GlobalHotkeysCache = single_threaded_map(std::move(globalHotkeys));
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}
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@ -446,7 +447,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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// - Adds a command to the ActionMap
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// Arguments:
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// - cmd: the command we're adding
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void ActionMap::AddAction(const Model::Command& cmd)
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void ActionMap::AddAction(const Model::Command& cmd, const Control::KeyChord& keys)
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{
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// _Never_ add null to the ActionMap
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if (!cmd)
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@ -455,11 +456,12 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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}
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// invalidate caches
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_CumulativeKeyToActionMapCache.clear();
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_CumulativeIDToActionMapCache.clear();
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_CumulativeActionToKeyMapCache.clear();
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_NameMapCache = nullptr;
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_GlobalHotkeysCache = nullptr;
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_CumulativeKeyMapCache = nullptr;
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_CumulativeActionMapCache = nullptr;
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_ResolvedKeyActionMapCache = nullptr;
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_ResolvedKeyToActionMapCache = nullptr;
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// Handle nested commands
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const auto cmdImpl{ get_self<Command>(cmd) };
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@ -486,7 +488,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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// Add the new keybinding to the _KeyMap
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_TryUpdateActionMap(cmd);
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_TryUpdateKeyChord(cmd);
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_TryUpdateKeyChord(cmd, keys);
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}
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// Method Description:
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@ -545,28 +547,17 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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// - Update our internal state with the key chord of the newly registered action
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// Arguments:
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// - cmd: the action we're trying to register
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void ActionMap::_TryUpdateKeyChord(const Model::Command& cmd)
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void ActionMap::_TryUpdateKeyChord(const Model::Command& cmd, const Control::KeyChord& keys)
|
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{
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// Example (this is a legacy case, where the keys are provided in the same block as the command):
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// { "command": "copy", "keys": "ctrl+c" } --> we are registering a new key chord
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// { "name": "foo", "command": "copy" } --> no change to keys, exit early
|
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const auto keys{ cmd.Keys() };
|
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if (!keys)
|
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{
|
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// the user is not trying to update the keys.
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return;
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}
|
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|
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// Handle collisions
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if (const auto foundCommand = _GetActionByKeyChordInternal(keys); foundCommand && *foundCommand)
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{
|
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// collision: the key chord is bound to some command, make sure that command erases
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// this key chord as we are about to overwrite it
|
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|
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const auto foundCommandImpl{ get_self<implementation::Command>(*foundCommand) };
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foundCommandImpl->EraseKey(keys);
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}
|
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|
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// Assign the new action in the _KeyMap
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// However, there's a strange edge case here - since we're parsing a legacy or modern block,
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// the user might have { "command": null, "id": "someID", "keys": "ctrl+c" }
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@ -670,12 +661,16 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
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// Return Value:
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// - the key chord that executes the given action
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// - nullptr if the action is not bound to a key chord
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Control::KeyChord ActionMap::GetKeyBindingForAction(const winrt::hstring& cmdID) const
|
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Control::KeyChord ActionMap::GetKeyBindingForAction(const winrt::hstring& cmdID)
|
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{
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// Check our internal state.
|
||||
if (const auto cmd{ _GetActionByID(cmdID) })
|
||||
if (!_ResolvedKeyToActionMapCache)
|
||||
{
|
||||
return cmd.Keys();
|
||||
_RefreshKeyBindingCaches();
|
||||
}
|
||||
|
||||
if (_CumulativeActionToKeyMapCache.contains(cmdID))
|
||||
{
|
||||
return _CumulativeActionToKeyMapCache.at(cmdID);
|
||||
}
|
||||
|
||||
// This key binding does not exist
|
||||
@ -711,11 +706,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
_KeyMap.insert_or_assign(oldKeys, L"");
|
||||
}
|
||||
|
||||
// make sure to update the Command with these changes
|
||||
const auto cmdImpl{ get_self<implementation::Command>(cmd) };
|
||||
cmdImpl->EraseKey(oldKeys);
|
||||
cmdImpl->RegisterKey(newKeys);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -753,10 +743,9 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
void ActionMap::RegisterKeyBinding(Control::KeyChord keys, Model::ActionAndArgs action)
|
||||
{
|
||||
auto cmd{ make_self<Command>() };
|
||||
cmd->RegisterKey(keys);
|
||||
cmd->ActionAndArgs(action);
|
||||
cmd->GenerateID();
|
||||
AddAction(*cmd);
|
||||
AddAction(*cmd, keys);
|
||||
}
|
||||
|
||||
// This is a helper to aid in sorting commands by their `Name`s, alphabetically.
|
||||
|
||||
@ -61,10 +61,10 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
// queries
|
||||
Model::Command GetActionByKeyChord(const Control::KeyChord& keys) const;
|
||||
bool IsKeyChordExplicitlyUnbound(const Control::KeyChord& keys) const;
|
||||
Control::KeyChord GetKeyBindingForAction(const winrt::hstring& cmdID) const;
|
||||
Control::KeyChord GetKeyBindingForAction(const winrt::hstring& cmdID);
|
||||
|
||||
// population
|
||||
void AddAction(const Model::Command& cmd);
|
||||
void AddAction(const Model::Command& cmd, const Control::KeyChord& keys);
|
||||
|
||||
// JSON
|
||||
static com_ptr<ActionMap> FromJson(const Json::Value& json, const OriginTag origin = OriginTag::None);
|
||||
@ -94,11 +94,11 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
void _PopulateNameMapWithSpecialCommands(std::unordered_map<hstring, Model::Command>& nameMap) const;
|
||||
void _PopulateNameMapWithStandardCommands(std::unordered_map<hstring, Model::Command>& nameMap) const;
|
||||
|
||||
void _PopulateCumulativeKeyMap(std::unordered_map<Control::KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality>& keyBindingsMap);
|
||||
void _PopulateCumulativeKeyMaps(std::unordered_map<Control::KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality>& keyToActionMap, std::unordered_map<winrt::hstring, Control::KeyChord>& actionToKeyMap);
|
||||
void _PopulateCumulativeActionMap(std::unordered_map<hstring, Model::Command>& actionMap);
|
||||
|
||||
void _TryUpdateActionMap(const Model::Command& cmd);
|
||||
void _TryUpdateKeyChord(const Model::Command& cmd);
|
||||
void _TryUpdateKeyChord(const Model::Command& cmd, const Control::KeyChord& keys);
|
||||
|
||||
Windows::Foundation::Collections::IMap<hstring, Model::ActionAndArgs> _AvailableActionsCache{ nullptr };
|
||||
Windows::Foundation::Collections::IMap<hstring, Model::Command> _NameMapCache{ nullptr };
|
||||
@ -111,8 +111,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
|
||||
bool _fixupsAppliedDuringLoad{ false };
|
||||
|
||||
void _AddKeyBindingHelper(const Json::Value& json, std::vector<SettingsLoadWarnings>& warnings);
|
||||
|
||||
// _KeyMap is the map of key chords -> action IDs defined in this layer
|
||||
// _ActionMap is the map of action IDs -> commands defined in this layer
|
||||
// These maps are the ones that we deserialize into when parsing the user json and vice-versa
|
||||
@ -120,14 +118,19 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
std::unordered_map<winrt::hstring, Model::Command> _ActionMap;
|
||||
|
||||
// _CumulativeKeyMapCache is the map of key chords -> action IDs defined in all layers, with child layers overriding parent layers
|
||||
Windows::Foundation::Collections::IMap<Control::KeyChord, winrt::hstring> _CumulativeKeyMapCache{ nullptr };
|
||||
std::unordered_map<Control::KeyChord, winrt::hstring, KeyChordHash, KeyChordEquality> _CumulativeKeyToActionMapCache;
|
||||
// _CumulativeActionMapCache is the map of action IDs -> commands defined in all layers, with child layers overriding parent layers
|
||||
Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command> _CumulativeActionMapCache{ nullptr };
|
||||
std::unordered_map<winrt::hstring, Model::Command> _CumulativeIDToActionMapCache;
|
||||
// _CumulativeActionKeyMapCache stores the same data as _CumulativeKeyMapCache, but in the other direction (actionID -> keyChord)
|
||||
// This is so we have O(1) lookup time when we want to get the keybinding for a specific action
|
||||
// Note that an action could have multiple keybindings, the one we store in this map is one of the user's ones if present,
|
||||
// otherwise the default one
|
||||
std::unordered_map<winrt::hstring, Control::KeyChord> _CumulativeActionToKeyMapCache;
|
||||
|
||||
// _ResolvedKeyActionMapCache is the map of key chords -> commands defined in all layers, with child layers overriding parent layers
|
||||
// This is effectively a combination of _CumulativeKeyMapCache and _CumulativeActionMapCache and its purpose is so that
|
||||
// we can give the SUI a view of the key chords and the commands they map to
|
||||
Windows::Foundation::Collections::IMap<Control::KeyChord, Model::Command> _ResolvedKeyActionMapCache{ nullptr };
|
||||
Windows::Foundation::Collections::IMap<Control::KeyChord, Model::Command> _ResolvedKeyToActionMapCache{ nullptr };
|
||||
|
||||
friend class SettingsModelUnitTests::KeyBindingsTests;
|
||||
friend class SettingsModelUnitTests::DeserializationTests;
|
||||
|
||||
@ -59,32 +59,52 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
// and we can call Command::FromJson on it (Command::FromJson can handle parsing both legacy or modern)
|
||||
|
||||
// if there is no "command" field, then it is a modern style keys block
|
||||
if (jsonBlock.isMember(JsonKey(CommandsKey)) || jsonBlock.isMember(JsonKey(ActionKey)))
|
||||
|
||||
// if there are keys, extract them first
|
||||
Control::KeyChord keys{ nullptr };
|
||||
if (withKeybindings && jsonBlock.isMember(JsonKey(KeysKey)))
|
||||
{
|
||||
AddAction(*Command::FromJson(jsonBlock, warnings, origin, withKeybindings));
|
||||
|
||||
// for non-nested non-iterable commands,
|
||||
// check if this is a legacy-style command block so we can inform the loader that fixups are needed
|
||||
if (jsonBlock.isMember(JsonKey(ActionKey)) && !jsonBlock.isMember(JsonKey(IterateOnKey)))
|
||||
const auto keysJson{ jsonBlock[JsonKey(KeysKey)] };
|
||||
if (keysJson.isArray() && keysJson.size() > 1)
|
||||
{
|
||||
if (jsonBlock.isMember(JsonKey(KeysKey)))
|
||||
{
|
||||
// there are keys in this command block - it's the legacy style
|
||||
_fixupsAppliedDuringLoad = true;
|
||||
}
|
||||
|
||||
if (origin == OriginTag::User && !jsonBlock.isMember(JsonKey(IDKey)))
|
||||
{
|
||||
// there's no ID in this command block - we will generate one for the user
|
||||
// inform the loader that the ID needs to be written into the json
|
||||
_fixupsAppliedDuringLoad = true;
|
||||
}
|
||||
warnings.push_back(SettingsLoadWarnings::TooManyKeysForChord);
|
||||
}
|
||||
else
|
||||
{
|
||||
JsonUtils::GetValueForKey(jsonBlock, KeysKey, keys);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// Now check if this is a command block
|
||||
if (jsonBlock.isMember(JsonKey(CommandsKey)) || jsonBlock.isMember(JsonKey(ActionKey)))
|
||||
{
|
||||
AddAction(*Command::FromJson(jsonBlock, warnings, origin), keys);
|
||||
|
||||
if (jsonBlock.isMember(JsonKey(KeysKey)))
|
||||
{
|
||||
// there are keys in this command block meaning this is the legacy style -
|
||||
// inform the loader that fixups are needed
|
||||
_fixupsAppliedDuringLoad = true;
|
||||
}
|
||||
|
||||
if (jsonBlock.isMember(JsonKey(ActionKey)) && !jsonBlock.isMember(JsonKey(IterateOnKey)) && origin == OriginTag::User && !jsonBlock.isMember(JsonKey(IDKey)))
|
||||
{
|
||||
// for non-nested non-iterable commands,
|
||||
// if there's no ID in the command block we will generate one for the user -
|
||||
// inform the loader that the ID needs to be written into the json
|
||||
_fixupsAppliedDuringLoad = true;
|
||||
}
|
||||
}
|
||||
else if (keys)
|
||||
{
|
||||
// this is not a command block, so it is a keybinding block
|
||||
_AddKeyBindingHelper(jsonBlock, warnings);
|
||||
|
||||
// if the "id" field doesn't exist in the json, then idJson will be an empty string which is fine
|
||||
winrt::hstring idJson;
|
||||
JsonUtils::GetValueForKey(jsonBlock, IDKey, idJson);
|
||||
|
||||
// any existing keybinding with the same keychord in this layer will get overwritten
|
||||
_KeyMap.insert_or_assign(keys, idJson);
|
||||
}
|
||||
}
|
||||
|
||||
@ -136,54 +156,4 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
|
||||
return keybindingsList;
|
||||
}
|
||||
|
||||
void ActionMap::_AddKeyBindingHelper(const Json::Value& json, std::vector<SettingsLoadWarnings>& warnings)
|
||||
{
|
||||
// There should always be a "keys" field
|
||||
// - If there is also an "id" field - we add the pair to our _KeyMap
|
||||
// - If there is no "id" field - this is an explicit unbinding, still add it to the _KeyMap,
|
||||
// when this key chord is queried for we will know it is an explicit unbinding
|
||||
const auto keysJson{ json[JsonKey(KeysKey)] };
|
||||
if (keysJson.isArray() && keysJson.size() > 1)
|
||||
{
|
||||
warnings.push_back(SettingsLoadWarnings::TooManyKeysForChord);
|
||||
return;
|
||||
}
|
||||
|
||||
Control::KeyChord keys{ nullptr };
|
||||
winrt::hstring idJson;
|
||||
if (!JsonUtils::GetValueForKey(json, KeysKey, keys))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// if these keys are already bound to some command,
|
||||
// we need to update that command to erase these keys as we are about to overwrite them
|
||||
if (const auto foundCommand = _GetActionByKeyChordInternal(keys); foundCommand && *foundCommand)
|
||||
{
|
||||
const auto foundCommandImpl{ get_self<implementation::Command>(*foundCommand) };
|
||||
foundCommandImpl->EraseKey(keys);
|
||||
}
|
||||
|
||||
// if the "id" field doesn't exist in the json, then idJson will be an empty string which is fine
|
||||
JsonUtils::GetValueForKey(json, IDKey, idJson);
|
||||
|
||||
// any existing keybinding with the same keychord in this layer will get overwritten
|
||||
_KeyMap.insert_or_assign(keys, idJson);
|
||||
|
||||
// make sure the command registers these keys
|
||||
if (!idJson.empty())
|
||||
{
|
||||
// TODO GH#17160
|
||||
// if the command with this id is only going to appear later during settings load
|
||||
// then this will return null, meaning that the command created later on will not register this keybinding
|
||||
// the keybinding will still work fine within the app, its just that the Command object itself won't know about this key mapping
|
||||
// we are going to move away from Command needing to know its key mappings in a followup, so this shouldn't matter for very long
|
||||
if (const auto cmd = _GetActionByID(idJson))
|
||||
{
|
||||
cmd.RegisterKey(keys);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -35,7 +35,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
command->_Origin = _Origin;
|
||||
command->_ID = _ID;
|
||||
command->_ActionAndArgs = *get_self<implementation::ActionAndArgs>(_ActionAndArgs)->Copy();
|
||||
command->_keyMappings = _keyMappings;
|
||||
command->_iconPath = _iconPath;
|
||||
command->_IterateOn = _IterateOn;
|
||||
|
||||
@ -139,70 +138,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Control::KeyChord> Command::KeyMappings() const noexcept
|
||||
{
|
||||
return _keyMappings;
|
||||
}
|
||||
|
||||
// Function Description:
|
||||
// - Add the key chord to the command's list of key mappings.
|
||||
// - If the key chord was already registered, move it to the back
|
||||
// of the line, and dispatch a notification that Command::Keys changed.
|
||||
// Arguments:
|
||||
// - keys: the new key chord that we are registering this command to
|
||||
// Return Value:
|
||||
// - <none>
|
||||
void Command::RegisterKey(const Control::KeyChord& keys)
|
||||
{
|
||||
if (!keys)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove the KeyChord and add it to the back of the line.
|
||||
// This makes it so that the main key chord associated with this
|
||||
// command is updated.
|
||||
EraseKey(keys);
|
||||
_keyMappings.push_back(keys);
|
||||
}
|
||||
|
||||
// Function Description:
|
||||
// - Remove the key chord from the command's list of key mappings.
|
||||
// Arguments:
|
||||
// - keys: the key chord that we are unregistering
|
||||
// Return Value:
|
||||
// - <none>
|
||||
void Command::EraseKey(const Control::KeyChord& keys)
|
||||
{
|
||||
_keyMappings.erase(std::remove_if(_keyMappings.begin(), _keyMappings.end(), [&keys](const Control::KeyChord& iterKey) {
|
||||
return keys.Modifiers() == iterKey.Modifiers() && keys.Vkey() == iterKey.Vkey();
|
||||
}),
|
||||
_keyMappings.end());
|
||||
}
|
||||
|
||||
// Function Description:
|
||||
// - Keys is the Command's identifying KeyChord. The command may have multiple keys associated
|
||||
// with it, but we'll only ever display the most recently added one externally. To do this,
|
||||
// _keyMappings stores all of the associated key chords, but ensures that the last entry
|
||||
// is the most recently added one.
|
||||
// Arguments:
|
||||
// - <none>
|
||||
// Return Value:
|
||||
// - the primary key chord associated with this Command
|
||||
Control::KeyChord Command::Keys() const noexcept
|
||||
{
|
||||
if (_keyMappings.empty())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return _keyMappings.back();
|
||||
}
|
||||
|
||||
hstring Command::KeyChordText() const noexcept
|
||||
{
|
||||
return KeyChordSerialization::ToString(Keys());
|
||||
}
|
||||
|
||||
hstring Command::IconPath() const noexcept
|
||||
{
|
||||
if (_iconPath.has_value())
|
||||
@ -276,8 +211,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
// - the newly constructed Command object.
|
||||
winrt::com_ptr<Command> Command::FromJson(const Json::Value& json,
|
||||
std::vector<SettingsLoadWarnings>& warnings,
|
||||
const OriginTag origin,
|
||||
const bool parseKeys)
|
||||
const OriginTag origin)
|
||||
{
|
||||
auto result = winrt::make_self<Command>();
|
||||
result->_Origin = origin;
|
||||
@ -333,26 +267,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
// create an "invalid" ActionAndArgs
|
||||
result->_ActionAndArgs = make<implementation::ActionAndArgs>();
|
||||
}
|
||||
|
||||
if (parseKeys)
|
||||
{
|
||||
// GH#4239 - If the user provided more than one key
|
||||
// chord to a "keys" array, warn the user here.
|
||||
// TODO: GH#1334 - remove this check.
|
||||
const auto keysJson{ json[JsonKey(KeysKey)] };
|
||||
if (keysJson.isArray() && keysJson.size() > 1)
|
||||
{
|
||||
warnings.push_back(SettingsLoadWarnings::TooManyKeysForChord);
|
||||
}
|
||||
else
|
||||
{
|
||||
Control::KeyChord keys{ nullptr };
|
||||
if (JsonUtils::GetValueForKey(json, KeysKey, keys))
|
||||
{
|
||||
result->RegisterKey(keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If an iterable command doesn't have a name set, we'll still just
|
||||
|
||||
@ -48,8 +48,7 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
|
||||
static winrt::com_ptr<Command> FromJson(const Json::Value& json,
|
||||
std::vector<SettingsLoadWarnings>& warnings,
|
||||
const OriginTag origin,
|
||||
const bool parseKeys = true);
|
||||
const OriginTag origin);
|
||||
|
||||
static void ExpandCommands(Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command>& commands,
|
||||
Windows::Foundation::Collections::IVectorView<Model::Profile> profiles,
|
||||
@ -73,12 +72,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
void GenerateID();
|
||||
bool IDWasGenerated();
|
||||
|
||||
Control::KeyChord Keys() const noexcept;
|
||||
hstring KeyChordText() const noexcept;
|
||||
std::vector<Control::KeyChord> KeyMappings() const noexcept;
|
||||
void RegisterKey(const Control::KeyChord& keys);
|
||||
void EraseKey(const Control::KeyChord& keys);
|
||||
|
||||
hstring IconPath() const noexcept;
|
||||
void IconPath(const hstring& val);
|
||||
|
||||
@ -94,7 +87,6 @@ namespace winrt::Microsoft::Terminal::Settings::Model::implementation
|
||||
private:
|
||||
Json::Value _originalJson;
|
||||
Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command> _subcommands{ nullptr };
|
||||
std::vector<Control::KeyChord> _keyMappings;
|
||||
std::optional<std::wstring> _name;
|
||||
std::wstring _ID;
|
||||
bool _IDWasGenerated{ false };
|
||||
|
||||
@ -38,9 +38,6 @@ namespace Microsoft.Terminal.Settings.Model
|
||||
String Name { get; };
|
||||
String ID { get; };
|
||||
ActionAndArgs ActionAndArgs { get; };
|
||||
Microsoft.Terminal.Control.KeyChord Keys { get; };
|
||||
void RegisterKey(Microsoft.Terminal.Control.KeyChord keys);
|
||||
String KeyChordText { get; };
|
||||
|
||||
String IconPath;
|
||||
|
||||
|
||||
@ -1997,7 +1997,6 @@ namespace SettingsModelUnitTests
|
||||
// Verify NameMap returns correct value
|
||||
const auto& cmd{ nameMap.TryLookup(L"bar") };
|
||||
VERIFY_IS_NOT_NULL(cmd);
|
||||
VERIFY_IS_NULL(cmd.Keys());
|
||||
VERIFY_ARE_EQUAL(L"bar", cmd.Name());
|
||||
}
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user