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Fix window count going out of sync when headless
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@ -251,8 +251,30 @@ void WindowEmperor::CreateNewWindow(winrt::TerminalApp::WindowRequestedArgs args
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auto host = std::make_shared<AppHost>(this, _app.Logic(), std::move(args));
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host->Initialize();
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_windowCount += 1;
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_windows.emplace_back(std::move(host));
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if (_windows.size() == 1)
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{
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// The first CoreWindow is created implicitly by XAML and parented to the
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// first XAML island. We parent it to our initial window for 2 reasons:
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// * On Windows 10 the CoreWindow will show up as a visible window on the taskbar
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// due to a WinUI bug, and this will hide it, because our initial window is hidden.
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// * When we DestroyWindow() the island it will destroy the CoreWindow,
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// and it's not possible to recreate it. That's also a WinUI bug.
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//
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// Note that this must be done after the first window (= first island) is created.
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if (const auto coreWindow = winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread())
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{
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if (const auto interop = coreWindow.try_as<ICoreWindowInterop>())
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{
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HWND coreHandle = nullptr;
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if (SUCCEEDED(interop->get_WindowHandle(&coreHandle)) && coreHandle)
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{
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SetParent(coreHandle, _window.get());
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}
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}
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}
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}
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}
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AppHost* WindowEmperor::_mostRecentWindow() const noexcept
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@ -395,24 +417,6 @@ void WindowEmperor::HandleCommandlineArgs(int nCmdShow)
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LOG_IF_WIN32_BOOL_FALSE(SetCurrentDirectoryW(system32.c_str()));
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}
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// The first CoreWindow is created implicitly by XAML and parented to the
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// first XAML island. We parent it to our initial window for 2 reasons:
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// * On Windows 10 the CoreWindow will show up as a visible window on the taskbar
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// due to a WinUI bug, and this will hide it, because our initial window is hidden.
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// * When we DestroyWindow() the island it will destroy the CoreWindow,
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// and it's not possible to recreate it. That's also a WinUI bug.
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if (const auto coreWindow = winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread())
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{
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if (const auto interop = coreWindow.try_as<ICoreWindowInterop>())
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{
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HWND coreHandle = nullptr;
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if (SUCCEEDED(interop->get_WindowHandle(&coreHandle)) && coreHandle)
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{
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SetParent(coreHandle, _window.get());
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}
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}
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}
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{
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TerminalConnection::ConptyConnection::NewConnection([this](TerminalConnection::ConptyConnection conn) {
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TerminalApp::CommandlineArgs args;
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@ -803,14 +807,18 @@ void WindowEmperor::_createMessageWindow(const wchar_t* className)
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StringCchCopy(_notificationIcon.szTip, ARRAYSIZE(_notificationIcon.szTip), appNameLoc.c_str());
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}
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bool WindowEmperor::_shouldPostQuitMessage() const noexcept
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{
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return _windows.empty() &&
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_messageBoxCount <= 0 &&
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!_app.Logic().Settings().GlobalSettings().AllowHeadless();
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}
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// Posts a WM_QUIT as soon as we have no reason to exist anymore.
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// That basically means no windows and no message boxes.
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void WindowEmperor::_postQuitMessageIfNeeded() const
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{
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if (
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_messageBoxCount <= 0 &&
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_windowCount <= 0 &&
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!_app.Logic().Settings().GlobalSettings().AllowHeadless())
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if (_shouldPostQuitMessage())
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{
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PostQuitMessage(0);
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}
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@ -848,16 +856,13 @@ LRESULT WindowEmperor::_messageHandler(HWND window, UINT const message, WPARAM c
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// Keep the last window in the array so that we can persist it on exit.
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// We check for AllowHeadless(), as that being true prevents us from ever quitting in the first place.
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// (= If we avoided closing the last window you wouldn't be able to reach a headless state.)
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const auto shouldKeepWindow =
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const auto keepWindowForPersistence =
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_windows.size() == 1 &&
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globalSettings.ShouldUsePersistedLayout() &&
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!globalSettings.AllowHeadless();
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if (!shouldKeepWindow)
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if (!keepWindowForPersistence)
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{
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// Did the window counter get out of sync? It shouldn't.
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assert(_windowCount == gsl::narrow_cast<int32_t>(_windows.size()));
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const auto host = reinterpret_cast<AppHost*>(lParam);
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auto it = _windows.begin();
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const auto end = _windows.end();
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@ -873,9 +878,10 @@ LRESULT WindowEmperor::_messageHandler(HWND window, UINT const message, WPARAM c
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}
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}
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// Counterpart specific to CreateNewWindow().
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_windowCount -= 1;
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_postQuitMessageIfNeeded();
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if (keepWindowForPersistence || _shouldPostQuitMessage())
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{
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PostQuitMessage(0);
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}
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return 0;
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}
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case WM_MESSAGE_BOX_CLOSED:
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@ -81,7 +81,6 @@ private:
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bool _needsPersistenceCleanup = false;
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SafeDispatcherTimer _persistStateTimer;
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std::optional<bool> _currentSystemThemeIsDark;
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int32_t _windowCount = 0;
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int32_t _messageBoxCount = 0;
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#ifdef NDEBUG
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