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Localization Updates - builtin glyphs/shader compilation (#17458)
This commit is contained in:
parent
8c14a34263
commit
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@ -207,7 +207,8 @@ Installieren Sie entweder die fehlende Schriftart, oder wählen Sie eine andere
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Der angegebene Pixel-Shader kann nicht kompiliert werden.</value>
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<value>Fehler beim Kompilieren des Pixel-Shaders: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>Unerwarteter Fehler beim Renderer: {0}</value>
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<value>Unerwarteter Fehler beim Renderer: {0}</value>
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@ -223,7 +224,7 @@ Installieren Sie entweder die fehlende Schriftart, oder wählen Sie eine andere
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>Unerwarteter Rendererfehler: {0:#010x} {1}</value>
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<value>Unerwarteter Rendererfehler: {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>Der schreibgeschützte Modus ist aktiviert.</value>
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<value>Der schreibgeschützte Modus ist aktiviert.</value>
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@ -207,7 +207,8 @@ Instale la fuente que falta o elija otra.</value>
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>No se pudo compilar el sombreador de píxeles especificado.</value>
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<value>No se pudo compilar el sombreador de píxeles: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>El representador encontró un error inesperado: {0}</value>
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<value>El representador encontró un error inesperado: {0}</value>
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@ -223,7 +224,7 @@ Instale la fuente que falta o elija otra.</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>El representador encontró un error inesperado: {0:#010x} {1}</value>
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<value>El representador encontró un error inesperado: {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>El modo de solo lectura está habilitado.</value>
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<value>El modo de solo lectura está habilitado.</value>
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@ -207,7 +207,8 @@ Installez la police manquante ou choisissez-en une autre.</value>
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Désolé... Nous ne pouvons pas compiler le convertisseur de pixels spécifié.</value>
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<value>La compilation du nuanceur de pixels a échoué : {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>Le convertisseur a rencontré une erreur inattendue : {0}</value>
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<value>Le convertisseur a rencontré une erreur inattendue : {0}</value>
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@ -223,7 +224,7 @@ Installez la police manquante ou choisissez-en une autre.</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>Le convertisseur a rencontré une erreur inattendue : {0:#010x} {1}</value>
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<value>Le convertisseur a rencontré une erreur inattendue : {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>Le mode lecture seule est activé.</value>
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<value>Le mode lecture seule est activé.</value>
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@ -207,7 +207,8 @@ Installare il tipo di carattere mancante o sceglierne un altro.</value>
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Non è possibile compilare il pixel shader specifico.</value>
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<value>Non è stato possibile compilare il pixel shader: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>Il renderer ha rilevato un errore imprevisto: {0}</value>
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<value>Il renderer ha rilevato un errore imprevisto: {0}</value>
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@ -223,7 +224,7 @@ Installare il tipo di carattere mancante o sceglierne un altro.</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>Errore imprevisto del renderer: {0:#010x} {1}</value>
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<value>Errore imprevisto del renderer: {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>La modalità di sola lettura è abilitata.</value>
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<value>La modalità di sola lettura è abilitata.</value>
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@ -207,7 +207,8 @@
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>指定されたピクセル シェーダーをコンパイルできません。</value>
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<value>ピクセル シェーダーをコンパイルできませんでした: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>レンダラーで予期しないエラーが発生しました: {0}</value>
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<value>レンダラーで予期しないエラーが発生しました: {0}</value>
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@ -223,7 +224,7 @@
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>レンダラーで予期しないエラーが発生しました: {0:#010x} {1}</value>
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<value>レンダラーで予期しないエラーが発生しました: {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>読み取り専用モードが有効になっています。</value>
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<value>読み取り専用モードが有効になっています。</value>
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@ -207,7 +207,8 @@
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>지정 픽셀 셰이더를 컴파일할 수 없습니다.</value>
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<value>픽셀 셰이더를 컴파일하지 못함: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0}</value>
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<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0}</value>
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@ -223,7 +224,7 @@
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0:#010x} {1}</value>
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<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>읽기 전용 모드가 사용 설정됩니다.</value>
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<value>읽기 전용 모드가 사용 설정됩니다.</value>
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@ -207,7 +207,8 @@ Instale a fonte ausente ou escolha outra.</value>
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Não foi possível compilar o sombreador de pixel especificado.</value>
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<value>O sombreador de pixel não pôde ser compilado: {0}</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>O renderizador encontrou um erro inesperado: {0}</value>
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<value>O renderizador encontrou um erro inesperado: {0}</value>
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@ -223,7 +224,7 @@ Instale a fonte ausente ou escolha outra.</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>O renderizador encontrou um erro inesperado: {0:#010x} {1}</value>
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<value>O renderizador encontrou um erro inesperado: {0:#010x} {1}</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>O modo somente leitura está habilitado.</value>
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<value>O modo somente leitura está habilitado.</value>
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@ -207,7 +207,8 @@
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
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<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
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<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
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<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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@ -207,7 +207,8 @@
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
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<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
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<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
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<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
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</data>
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</data>
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<data name="RendererErrorOther" xml:space="preserve">
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<data name="RendererErrorOther" xml:space="preserve">
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<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
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<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
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<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
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</data>
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</data>
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<data name="TermControlReadOnly" xml:space="preserve">
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<data name="TermControlReadOnly" xml:space="preserve">
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<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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<comment>{0} is a file name</comment>
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<comment>{0} is a file name</comment>
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</data>
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</data>
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<data name="PixelShaderCompileFailed" xml:space="preserve">
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<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
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<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
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<comment>{0} is the error message generated by the compiler</comment>
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</data>
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</data>
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<data name="UnexpectedRendererError" xml:space="preserve">
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<data name="UnexpectedRendererError" xml:space="preserve">
|
||||||
<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
|
<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
|
||||||
@ -223,7 +224,7 @@
|
|||||||
</data>
|
</data>
|
||||||
<data name="RendererErrorOther" xml:space="preserve">
|
<data name="RendererErrorOther" xml:space="preserve">
|
||||||
<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
|
<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
|
||||||
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
|
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="TermControlReadOnly" xml:space="preserve">
|
<data name="TermControlReadOnly" xml:space="preserve">
|
||||||
<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
|
<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
|
||||||
|
|||||||
@ -207,7 +207,8 @@
|
|||||||
<comment>{0} is a file name</comment>
|
<comment>{0} is a file name</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
||||||
<value>Не удается скомпилировать указанный построитель текстуры.</value>
|
<value>Не удалось скомпилировать шейдер: {0}</value>
|
||||||
|
<comment>{0} is the error message generated by the compiler</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="UnexpectedRendererError" xml:space="preserve">
|
<data name="UnexpectedRendererError" xml:space="preserve">
|
||||||
<value>Произошла непредвиденная ошибка обработчика: {0}</value>
|
<value>Произошла непредвиденная ошибка обработчика: {0}</value>
|
||||||
@ -223,7 +224,7 @@
|
|||||||
</data>
|
</data>
|
||||||
<data name="RendererErrorOther" xml:space="preserve">
|
<data name="RendererErrorOther" xml:space="preserve">
|
||||||
<value>В обработчике произошла непредвиденная ошибка: {0:#010x} {1}</value>
|
<value>В обработчике произошла непредвиденная ошибка: {0:#010x} {1}</value>
|
||||||
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
|
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="TermControlReadOnly" xml:space="preserve">
|
<data name="TermControlReadOnly" xml:space="preserve">
|
||||||
<value>Включен режим только для чтения.</value>
|
<value>Включен режим только для чтения.</value>
|
||||||
|
|||||||
@ -207,7 +207,8 @@
|
|||||||
<comment>{0} is a file name</comment>
|
<comment>{0} is a file name</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
||||||
<value>无法编译指定的像素着色器。</value>
|
<value>像素着色器无法编译: {0}</value>
|
||||||
|
<comment>{0} is the error message generated by the compiler</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="UnexpectedRendererError" xml:space="preserve">
|
<data name="UnexpectedRendererError" xml:space="preserve">
|
||||||
<value>呈现器遇到意外错误: {0}</value>
|
<value>呈现器遇到意外错误: {0}</value>
|
||||||
@ -223,7 +224,7 @@
|
|||||||
</data>
|
</data>
|
||||||
<data name="RendererErrorOther" xml:space="preserve">
|
<data name="RendererErrorOther" xml:space="preserve">
|
||||||
<value>呈现器遇到错误: {0:#010x} {1}</value>
|
<value>呈现器遇到错误: {0:#010x} {1}</value>
|
||||||
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
|
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="TermControlReadOnly" xml:space="preserve">
|
<data name="TermControlReadOnly" xml:space="preserve">
|
||||||
<value>只读模式已启用。</value>
|
<value>只读模式已启用。</value>
|
||||||
|
|||||||
@ -207,7 +207,8 @@
|
|||||||
<comment>{0} is a file name</comment>
|
<comment>{0} is a file name</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
<data name="PixelShaderCompileFailed" xml:space="preserve">
|
||||||
<value>無法組建指定的像素著色器。</value>
|
<value>像素著色器無法編譯: {0}</value>
|
||||||
|
<comment>{0} is the error message generated by the compiler</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="UnexpectedRendererError" xml:space="preserve">
|
<data name="UnexpectedRendererError" xml:space="preserve">
|
||||||
<value>轉譯器發生意外的錯誤:{0}</value>
|
<value>轉譯器發生意外的錯誤:{0}</value>
|
||||||
@ -223,7 +224,7 @@
|
|||||||
</data>
|
</data>
|
||||||
<data name="RendererErrorOther" xml:space="preserve">
|
<data name="RendererErrorOther" xml:space="preserve">
|
||||||
<value>轉譯器發生意外的錯誤: {0:#010x} {1}</value>
|
<value>轉譯器發生意外的錯誤: {0:#010x} {1}</value>
|
||||||
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
|
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="TermControlReadOnly" xml:space="preserve">
|
<data name="TermControlReadOnly" xml:space="preserve">
|
||||||
<value>已啟用唯讀模式。</value>
|
<value>已啟用唯讀模式。</value>
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Feldzeichnungszeichen, anstatt die Schriftart zu verwenden. Dieses Feature ist nicht verfügbar, wenn Direct2D als Grafik-API verwendet wird.</value>
|
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Rahmenelementzeichen, anstatt die Schriftart zu verwenden.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente. Esta característica no está disponible cuando se usa Direct2D como API de gráficos.</value>
|
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Lorsque cette option est activée, le terminal dessine des glyphes personnalisés pour les éléments de bloc et les caractères de dessin de boîte au lieu d’utiliser la police. Cette fonctionnalité n’est pas disponible lors de l’utilisation de Direct2D comme API Graphics.</value>
|
<value>Lorsque cette option est activée, le terminal trace des glyphes personnalisés pour les éléments de bloc et pour les caractères de dessin de boîte au lieu d'utiliser la police de caractère.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Se abilitata, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere. Questa funzionalità non è disponibile quando si usa Direct2D come API grafica.</value>
|
<value>Se abilitato, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。グラフィックス API として Direct2D を使用している場合、この機能は使用できません。</value>
|
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다. Direct2D를 그래픽 API로 사용할 때는 이 기능을 사용할 수 없습니다.</value>
|
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Quando habilitado, o terminal desenha glifos personalizados para caracteres de desenho de elemento de bloco e caixa em vez de usar a fonte. Esse recurso não está disponível ao usar o Direct2D como a API de Gráficos.</value>
|
<value>Quando habilitado, o terminal desenha glifos personalizados para elementos de bloco e caracteres de desenho de caixa em vez de usar a fonte.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта. Эта функция недоступна при использовании Direct2D в качестве API графики.</value>
|
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта.</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>启用后,终端会使用自定义字形来绘制块元素和框线绘图字符,而不是使用字体。使用 Direct2D 作为图形 API 时,此功能不可用。</value>
|
<value>启用后,终端会使用自定义字形来绘制块元素和框线绘图字符,而不是使用字体。</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
@ -931,7 +931,7 @@
|
|||||||
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
|
||||||
<value>啟用時,終端機會為區塊元素和方塊繪圖字元繪製自訂字符,而非使用字型。此功能無法在使用 Direct2D 做為圖形 API 時使用。</value>
|
<value>啟用時,終端機會為區塊元素和方塊繪圖字元繪製自訂字符,而非使用字型。</value>
|
||||||
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
|
||||||
</data>
|
</data>
|
||||||
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user