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shaders: fix setting name in README.md (#8926)
Example shows attribute `experimental.pixelShaderEffect`, should be `experimental.pixelShaderPath`
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@ -49,7 +49,7 @@ float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
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Save this file as `C:\temp\invert.hlsl`, then update a profile with the setting:
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```
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"experimental.pixelShaderEffect": "C:\\temp\\invert.hlsl"
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"experimental.pixelShaderPath": "C:\\temp\\invert.hlsl"
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```
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Once the settings file is saved, open a terminal with the changed profile. It should now invert the colors of the screen!
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