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Account for custom cell sizes in launch size calculation (#18862)
When calculating the initial terminal window size, we weren't taking into account the line height and cell width settings, so the resulting number of rows and columns didn't match the requested launch size. Verification: Manually verified that the window is now correctly sized when using a custom line height and cell width. Closes #18582
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@ -2825,6 +2825,8 @@ namespace winrt::Microsoft::Terminal::Control::implementation
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const auto fontSize = settings.FontSize();
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const auto fontWeight = settings.FontWeight();
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const auto fontFace = settings.FontFace();
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const auto cellWidth = CSSLengthPercentage::FromString(settings.CellWidth().c_str());
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const auto cellHeight = CSSLengthPercentage::FromString(settings.CellHeight().c_str());
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const auto scrollState = settings.ScrollState();
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const auto padding = settings.Padding();
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@ -2836,6 +2838,7 @@ namespace winrt::Microsoft::Terminal::Control::implementation
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// not, but DX doesn't use that info at all.
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// The Codepage is additionally not actually used by the DX engine at all.
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FontInfoDesired desiredFont{ fontFace, 0, fontWeight.Weight, fontSize, CP_UTF8 };
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desiredFont.SetCellSize(cellWidth, cellHeight);
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FontInfo actualFont{ fontFace, 0, fontWeight.Weight, desiredFont.GetEngineSize(), CP_UTF8, false };
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// Create a DX engine and initialize it with our font and DPI. We'll
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