The exception thrown by Node.js's fs.statSync function contains a stack trace that can be expensive to compute. Since this exception isn't used by fileSystemEntryExists, we can safely set Error.stackTraceLimit to 0 without a change in behavior. --- A significant performance improvement was noticed with this change while profiling tsserver on packages within a proprietary monorepo. Specifically, my team saw high self time percentages for Node.js's uvException and handleErrorFromBinding internal functions. These functions are executed within fs.statSync when it fails to find the given path. https://user-images.githubusercontent.com/906558/90183227-220cb800-dd81-11ea-8d61-f41f89481f46.png fs.statSync: https://github.com/nodejs/node/blob/v14.4.0/lib/fs.js#L1030-L1037 handleErrorFromBinding: https://github.com/nodejs/node/blob/v14.4.0/lib/internal/fs/utils.js#L254-L269 uvException: https://github.com/nodejs/node/blob/v14.4.0/lib/internal/errors.js#L390-L443 ## Measurements After adding Error.stackTraceLimit = 0, we saw: - For a large configured project with 12,565 files, tsserver reached the projectLoadingFinish event 48.78% faster. (~46.786s vs ~31.447s) - For a medium project with 7,064 files, tsserver was 25.75% faster. (~20.897s vs ~16.618s) - For a small project with 796 files, tsserver was only a negligible 3.00% faster. (~3.545s vs ~3.442) Measurements were taken on macOS 10.15.6, Node.js 14.4.0, and a recent master commit of TypeScript (610fa28d). The average of 3 runs before and after this change were taken. I would normally include .cpuprofile and isolate-*-*-*.log files, but can't post them publicly in this case. If there's any other summaries the TypeScript team would be curious about I can report them. ## fs.statSync Misses Within our monorepo, the fs.statSync misses were mostly searches for alternative file extensions of module imports. - For node_modules imports, a lot of .ts/.tsx lookups failed until the .d.ts file was found. - Within projects with a lot of JSX files, .ts files were looked for before finding the .tsx version. - In the medium scale project mentioned above, a total of 38,515 non-existent files were queried during createProgram.
TypeScript
TypeScript is a language for application-scale JavaScript. TypeScript adds optional types to JavaScript that support tools for large-scale JavaScript applications for any browser, for any host, on any OS. TypeScript compiles to readable, standards-based JavaScript. Try it out at the playground, and stay up to date via our blog and Twitter account.
Find others who are using TypeScript at our community page.
Installing
For the latest stable version:
npm install -g typescript
For our nightly builds:
npm install -g typescript@next
Contribute
There are many ways to contribute to TypeScript.
- Submit bugs and help us verify fixes as they are checked in.
- Review the source code changes.
- Engage with other TypeScript users and developers on StackOverflow.
- Help each other in the TypeScript Community Discord.
- Join the #typescript discussion on Twitter.
- Contribute bug fixes.
- Read the language specification (docx, pdf, md).
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Documentation
Building
In order to build the TypeScript compiler, ensure that you have Git and Node.js installed.
Clone a copy of the repo:
git clone https://github.com/microsoft/TypeScript.git
Change to the TypeScript directory:
cd TypeScript
Install Gulp tools and dev dependencies:
npm install -g gulp
npm install
Use one of the following to build and test:
gulp local # Build the compiler into built/local.
gulp clean # Delete the built compiler.
gulp LKG # Replace the last known good with the built one.
# Bootstrapping step to be executed when the built compiler reaches a stable state.
gulp tests # Build the test infrastructure using the built compiler.
gulp runtests # Run tests using the built compiler and test infrastructure.
# Some low-value tests are skipped when not on a CI machine - you can use the
# --skipPercent=0 command to override this behavior and run all tests locally.
# You can override the specific suite runner used or specify a test for this command.
# Use --tests=<testPath> for a specific test and/or --runner=<runnerName> for a specific suite.
# Valid runners include conformance, compiler, fourslash, project, user, and docker
# The user and docker runners are extended test suite runners - the user runner
# works on disk in the tests/cases/user directory, while the docker runner works in containers.
# You'll need to have the docker executable in your system path for the docker runner to work.
gulp runtests-parallel # Like runtests, but split across multiple threads. Uses a number of threads equal to the system
# core count by default. Use --workers=<number> to adjust this.
gulp baseline-accept # This replaces the baseline test results with the results obtained from gulp runtests.
gulp lint # Runs eslint on the TypeScript source.
gulp help # List the above commands.
Usage
node built/local/tsc.js hello.ts
Roadmap
For details on our planned features and future direction please refer to our roadmap.