A couple of small simplifications

This commit is contained in:
Anders Hejlsberg 2017-05-01 09:10:51 -07:00
parent 25a01c0423
commit ceb78f9607

View File

@ -3051,7 +3051,7 @@ namespace ts {
buildSymbolDisplay(parent, writer, enclosingDeclaration, SymbolFlags.Type, SymbolFormatFlags.None, nextFlags);
// In a literal enum type with a single member E { A }, E and E.A denote the
// same type. We always display this type simply as E.
if (getDeclaredTypeOfSymbol(parent).flags & TypeFlags.Union) {
if (getDeclaredTypeOfSymbol(parent) !== type) {
writePunctuation(writer, SyntaxKind.DotToken);
appendSymbolNameOnly(type.symbol, writer);
}
@ -4958,9 +4958,7 @@ namespace ts {
for (const member of (<EnumDeclaration>declaration).members) {
const memberType = getLiteralType(getEnumMemberValue(member), enumCount, getSymbolOfNode(member));
getSymbolLinks(getSymbolOfNode(member)).declaredType = memberType;
if (!contains(memberTypeList, memberType)) {
memberTypeList.push(memberType);
}
memberTypeList.push(memberType);
}
}
}