Never elaborate errors when relating from intersections.

This commit is contained in:
Daniel Rosenwasser 2016-02-23 20:18:35 -08:00
parent db678493c1
commit 7e4532f4a3

View File

@ -5521,8 +5521,20 @@ namespace ts {
// on either side that need to be prioritized. For example, A | B = (A | B) & (C | D) or
// A & B = (A & B) | (C & D).
if (source.flags & TypeFlags.Intersection) {
// If target is a union type the following check will report errors so we suppress them here
if (result = someTypeRelatedToType(<IntersectionType>source, target, reportErrors && !(target.flags & (TypeFlags.Union | TypeFlags.ObjectType)))) {
// Check to see if any constituents of the intersection are immediately related to the target.
//
// Don't report errors though. Checking whether a constituent is related to the source is not actually
// useful and leads to some confusing error messages. Instead it is better to let the below checks
// take care of this, or to not elaborate at all. For instance,
//
// - For an object type (such as 'C = A & B'), users are usually more interested in structural errors.
//
// - For a union type (such as '(A | B) = (C & D)'), it's better to hold onto the whole intersection
// than to report that 'D' is not assignable to 'A' or 'B'.
//
// - For a primitive type or type parameter (such as 'number = A & B') there is no point in
// breaking the intersection apart.
if (result = someTypeRelatedToType(<IntersectionType>source, target, /*reportErrors*/ false)) {
return result;
}
}