//// [castingTuple.ts]
interface I { }
class A { a = 10; }
class C implements I { c };
class D implements I { d };
class E extends A { e };
class F extends A { f };
enum E1 { one }
enum E2 { one }

// no error
var numStrTuple: [number, string] = [5, "foo"];
var emptyObjTuple = <[{}, {}]>numStrTuple;
var numStrBoolTuple = <[number, string, boolean]>numStrTuple;
var classCDTuple: [C, D] = [new C(), new D()];
var interfaceIITuple = <[I, I]>classCDTuple;
var classCDATuple = <[C, D, A]>classCDTuple;
var eleFromCDA1 = classCDATuple[2]; // A
var eleFromCDA2 = classCDATuple[5]; // {}
var t10: [E1, E2] = [E1.one, E2.one];
var t11 = <[number, number]>t10;
var array1 = <{}[]>emptyObjTuple;

// error
var t3 = <[number, number]>numStrTuple;
var t9 = <[A, I]>classCDTuple;
var array1 = <number[]>numStrTuple;
t4[2] = 10;

//// [castingTuple.js]
var __extends = this.__extends || function (d, b) {
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
    function __() { this.constructor = d; }
    __.prototype = b.prototype;
    d.prototype = new __();
};
var A = (function () {
    function A() {
        this.a = 10;
    }
    return A;
})();
var C = (function () {
    function C() {
    }
    return C;
})();
;
var D = (function () {
    function D() {
    }
    return D;
})();
;
var E = (function (_super) {
    __extends(E, _super);
    function E() {
        _super.apply(this, arguments);
    }
    return E;
})(A);
;
var F = (function (_super) {
    __extends(F, _super);
    function F() {
        _super.apply(this, arguments);
    }
    return F;
})(A);
;
var E1;
(function (E1) {
    E1[E1["one"] = 0] = "one";
})(E1 || (E1 = {}));
var E2;
(function (E2) {
    E2[E2["one"] = 0] = "one";
})(E2 || (E2 = {}));
// no error
var numStrTuple = [5, "foo"];
var emptyObjTuple = numStrTuple;
var numStrBoolTuple = numStrTuple;
var classCDTuple = [new C(), new D()];
var interfaceIITuple = classCDTuple;
var classCDATuple = classCDTuple;
var eleFromCDA1 = classCDATuple[2]; // A
var eleFromCDA2 = classCDATuple[5]; // {}
var t10 = [0 /* one */, 0 /* one */];
var t11 = t10;
var array1 = emptyObjTuple;
// error
var t3 = numStrTuple;
var t9 = classCDTuple;
var array1 = numStrTuple;
t4[2] = 10;
