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Adds new fastlane lanes: - `fastlane lint` which checks the linters - `fastlane autocorrect` which applies the linters which can autocorrect (Rubocop, SwiftFormat) Adds a build step to the Codegen abstract target which runs SwiftFormat in lint mode, pointing out what it's going to change when run. Applies SwiftFormat to nearly all code -- exempts a few externally-sourced files and generated code.
137 lines
4.8 KiB
Swift
137 lines
4.8 KiB
Swift
import Alamofire
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import KeychainAccess
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import MBProgressHUD
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import PromiseKit
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import Shared
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import UIKit
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import UserNotifications
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import UserNotificationsUI
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enum NotificationCategories: String {
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case map
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case map1
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case map2
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case map3
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case map4
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case camera
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case camera1
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case camera2
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case camera3
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case camera4
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}
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class NotificationViewController: UIViewController, UNNotificationContentExtension {
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var activeViewController: (UIViewController & NotificationCategory)? {
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willSet {
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activeViewController?.willMove(toParent: nil)
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newValue.flatMap { addChild($0) }
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}
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didSet {
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oldValue?.view.removeFromSuperview()
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oldValue?.removeFromParent()
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if let viewController = activeViewController {
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view.addSubview(viewController.view)
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viewController.view.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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viewController.view.topAnchor.constraint(equalTo: view.topAnchor),
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viewController.view.leadingAnchor.constraint(equalTo: view.leadingAnchor),
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viewController.view.trailingAnchor.constraint(equalTo: view.trailingAnchor),
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viewController.view.bottomAnchor.constraint(equalTo: view.bottomAnchor),
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])
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viewController.didMove(toParent: self)
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}
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}
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}
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func didReceive(_ notification: UNNotification) {
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let catID = notification.request.content.categoryIdentifier.lowercased()
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guard let category = NotificationCategories(rawValue: catID) else {
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Current.Log.warning("Unknown category \(notification.request.content.categoryIdentifier)")
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return
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}
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Current.Log.verbose("Received a \(category) notif with userInfo \(notification.request.content.userInfo)")
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let controller: UIViewController & NotificationCategory
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switch category {
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case .camera, .camera1, .camera2, .camera3, .camera4:
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controller = CameraViewController()
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case .map, .map1, .map2, .map3, .map4:
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controller = MapViewController()
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}
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let hud: MBProgressHUD? = {
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guard controller.mediaPlayPauseButtonType == .none else {
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// don't show the HUD for a screen that has pause/play because it already acts like a loading indicator
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return nil
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}
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let hud = MBProgressHUD.showAdded(to: self.view, animated: true)
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let loadTxt = L10n.Extensions.NotificationContent.Hud.loading(category.rawValue)
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hud.offset = CGPoint(x: 0, y: -MBProgressMaxOffset + 50)
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hud.detailsLabel.text = loadTxt
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return hud
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}()
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activeViewController = controller
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controller.didReceive(
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notification: notification,
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extensionContext: extensionContext
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).ensure {
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hud?.hide(animated: true)
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}.catch { [weak self] error in
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Current.Log.error("finally failed: \(error)")
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self?.activeViewController = NotificationErrorViewController(error: error)
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}
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}
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var mediaPlayPauseButtonType: UNNotificationContentExtensionMediaPlayPauseButtonType {
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activeViewController?.mediaPlayPauseButtonType ?? .none
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}
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var mediaPlayPauseButtonFrame: CGRect {
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CGRect(
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x: view.bounds.width / 2.0 - 22,
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y: view.bounds.height / 2.0 - 22,
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width: 44,
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height: 44
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)
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}
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public func mediaPlay() {
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activeViewController?.mediaPlay()
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}
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public func mediaPause() {
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activeViewController?.mediaPause()
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}
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}
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protocol NotificationCategory: NSObjectProtocol {
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// This will be called to send the notification to be displayed by
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// the extension. If the extension is being displayed and more related
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// notifications arrive (eg. more messages for the same conversation)
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// the same method will be called for each new notification.
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func didReceive(
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notification: UNNotification,
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extensionContext: NSExtensionContext?
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) -> Promise<Void>
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// Implementing this method and returning a button type other that "None" will
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// make the notification attempt to draw a play/pause button correctly styled
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// for that type.
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var mediaPlayPauseButtonType: UNNotificationContentExtensionMediaPlayPauseButtonType { get }
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// Implementing this method and returning a non-empty frame will make
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// the notification draw a button that allows the user to play and pause
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// media content embedded in the notification.
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var mediaPlayPauseButtonFrame: CGRect? { get }
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// Called when the user taps the play or pause button.
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func mediaPlay()
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func mediaPause()
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}
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