iOS/Sources/Shared/Environment/AppDatabaseUpdater.swift
Bruno Pantaleão Gonçalves d03515f537
Simplify database updates by replacing upserts with full deletes (#4267)
Refactors area, entity, and device registry persistence methods to
delete all existing records for a server before inserting fresh data,
instead of performing upserts and differential deletes. This simplifies
the logic and ensures data consistency by always replacing old data in a
single transaction.

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Documentation: home-assistant/companion.home-assistant#

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2026-01-28 13:23:46 +01:00

812 lines
34 KiB
Swift

import Foundation
import GRDB
import HAKit
import UIKit
// MARK: - AppDatabaseUpdater
/// AppDatabaseUpdater coordinates fetching data from servers and persisting it into the local database.
/// It ensures only one update per server runs at a time (different servers can update concurrently),
/// applies per-server throttling with backoff, and performs careful cancellation and batched DB writes.
public protocol AppDatabaseUpdaterProtocol {
func stop()
func update(server: Server, forceUpdate: Bool)
}
final class AppDatabaseUpdater: AppDatabaseUpdaterProtocol {
enum UpdateError: Error {
case noAPI
}
// MARK: - Cancellation Helper
/// Centralized cancellation check that can be customized in the future.
/// Returns `true` if the current task has been cancelled or the app is no longer in the foreground.
private func isUpdateCancelled() -> Bool {
Task.isCancelled || !Current.isForegroundApp()
}
/// Represents each step in the server update process
enum UpdateStep: Int, CaseIterable {
case entities = 1
case entitiesRegistryListForDisplay = 2
case entitiesRegistry = 3
case devicesRegistry = 4
case areas = 5
/// The total number of update steps
static var totalSteps: Int {
allCases.count
}
/// Human-readable description of the step
var description: String {
switch self {
case .entities:
return "Fetching entities"
case .entitiesRegistryListForDisplay:
return "Fetching entity display data"
case .entitiesRegistry:
return "Fetching entity registry"
case .devicesRegistry:
return "Fetching device registry"
case .areas:
return "Fetching areas"
}
}
}
// Actor for thread-safe task management and queuing
private actor TaskCoordinator {
private var currentUpdateTasks: [String: Task<Void, Never>] = [:]
private var updateQueue: [(serverId: String, task: () async -> Void)] = []
private var isProcessingQueue = false
func getTask(for serverId: String) -> Task<Void, Never>? {
currentUpdateTasks[serverId]
}
func setTask(_ task: Task<Void, Never>, for serverId: String) {
currentUpdateTasks[serverId] = task
}
func removeTask(for serverId: String) {
currentUpdateTasks.removeValue(forKey: serverId)
}
func cancelAllTasks() {
for (_, task) in currentUpdateTasks {
task.cancel()
}
currentUpdateTasks.removeAll()
updateQueue.removeAll()
isProcessingQueue = false
}
/// Enqueues a server update task to be processed sequentially
func enqueueUpdate(serverId: String, task: @escaping () async -> Void) {
// Check if this server is already in the queue
if updateQueue.contains(where: { $0.serverId == serverId }) {
Current.Log.verbose("Update for server \(serverId) already queued, skipping duplicate")
return
}
updateQueue.append((serverId: serverId, task: task))
// Start processing if not already running
if !isProcessingQueue {
Task {
await processQueue()
}
}
}
/// Processes queued updates one at a time
private func processQueue() async {
guard !isProcessingQueue else { return }
isProcessingQueue = true
while !updateQueue.isEmpty {
let queuedUpdate = updateQueue.removeFirst()
Current.Log.verbose("Processing queued update for server: \(queuedUpdate.serverId)")
await queuedUpdate.task()
}
isProcessingQueue = false
}
}
private let taskCoordinator = TaskCoordinator()
// Simple adaptive throttling/backoff
// - Tracks consecutive failures per server to increase delay between attempts.
// - Tracks per-server last successful (or attempted) update times to avoid over-fetching.
private var consecutiveFailuresByServer: [String: Int] = [:]
private var perServerLastUpdate: [String: Date] = [:]
// Base throttle applied to all servers; backoff is added on top of this.
private let baseThrottleSeconds: TimeInterval = 120
static var shared = AppDatabaseUpdater()
init() {
NotificationCenter.default.addObserver(
self,
selector: #selector(enterBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil
)
}
@objc private func enterBackground() {
stop()
}
/// Cancels any in-flight work and clears transient state.
/// Called when app enters background or when we need to abort updates early.
func stop() {
Task {
await taskCoordinator.cancelAllTasks()
}
// Reset backoff tracking to free memory and avoid stale penalties
consecutiveFailuresByServer.removeAll()
}
/// Starts an update for a specific server in the background.
/// This method returns immediately and does not block the caller.
/// - Parameter server: The specific server to update.
/// - Parameter forceUpdate: Forces update regardless of other conditions
/// - Server updates are queued and processed sequentially, one at a time.
/// - Applies per-server throttling with exponential backoff on failures.
func update(server: Server, forceUpdate: Bool) {
// Explicitly detach from the calling context to ensure we don't block the main thread
// Returns immediately while work continues in the background
Task.detached(priority: .userInitiated) { [weak self] in
guard let self else { return }
let serverId = server.identifier.rawValue
// Enqueue the update to be processed sequentially
await taskCoordinator.enqueueUpdate(serverId: serverId) { [weak self] in
guard let self else { return }
Current.Log.verbose("Updating database for server \(server.info.name)\(forceUpdate ? " (forced)" : "")")
// Show toast indicating update has started
await showUpdateToast(for: server)
// Launch the server-specific update task
let updateTask = Task { [weak self] in
guard let self else { return }
defer {
// Hide toast and clean up task reference when complete
Task {
await self.hideUpdateToast(for: server)
await self.taskCoordinator.removeTask(for: serverId)
}
}
await performSingleServerUpdate(server: server, forceUpdate: forceUpdate)
}
// Store the task for this server
await taskCoordinator.setTask(updateTask, for: serverId)
await updateTask.value
}
}
}
/// Determines if a specific server should be updated based on connection and throttle rules.
private func shouldUpdateServer(_ server: Server, forceUpdate: Bool) -> Bool {
guard server.info.connection.activeURL() != nil else { return false }
if isUpdateCancelled() { return false }
// Skip throttle checks if forceUpdate is true
if forceUpdate {
return true
}
// Per-server throttle with exponential backoff
if let last = perServerLastUpdate[server.identifier.rawValue] {
let failures = consecutiveFailuresByServer[server.identifier.rawValue] ?? 0
let backoff = min(pow(2.0, Double(failures)) * 10.0, 300.0) // 10s, 20s, 40s... up to 5m
let threshold = -(baseThrottleSeconds + backoff)
return last.timeIntervalSinceNow <= threshold
}
return true
}
/// Performs an update for a single specific server.
private func performSingleServerUpdate(server: Server, forceUpdate: Bool) async {
guard !isUpdateCancelled() else { return }
guard shouldUpdateServer(server, forceUpdate: forceUpdate) else {
Current.Log.verbose("Skipping update for server \(server.info.name) - throttled")
return
}
let success = await safeUpdateServer(server: server)
updateServerTracking(serverId: server.identifier.rawValue, success: success)
}
/// Updates per-server tracking after an update attempt completes.
private func updateServerTracking(serverId: String, success: Bool) {
if success {
perServerLastUpdate[serverId] = Date()
consecutiveFailuresByServer[serverId] = 0
} else {
consecutiveFailuresByServer[serverId, default: 0] += 1
}
}
/// Wraps a per-server update with cancellation checks and returns whether it succeeded.
/// This allows the scheduler to apply backoff on failures and update last-run times on success.
private func safeUpdateServer(server: Server) async -> Bool {
if isUpdateCancelled() { return false }
await updateServer(server: server)
if isUpdateCancelled() { return false }
return true
}
/// Runs the full update pipeline for a single server in sequence.
/// Each phase checks for cancellation to bail out quickly when needed.
private func updateServer(server: Server) async {
guard !isUpdateCancelled() else { return }
let totalTimer = ProfilingTimer("Starting full update for server: \(server.info.name)")
// Step 1: Entities (fetch_states)
await updateToastStep(for: server, step: .entities)
do {
let timer = ProfilingTimer("Step 1 (Entities)")
await updateEntitiesDatabase(server: server)
timer.end()
}
if isUpdateCancelled() { return }
// Step 2: Entities registry list for display
await updateToastStep(for: server, step: .entitiesRegistryListForDisplay)
do {
let timer = ProfilingTimer("Step 2 (Entities Registry List For Display)")
await updateEntitiesRegistryListForDisplay(server: server)
timer.end()
}
if isUpdateCancelled() { return }
// Step 3: Entities registry
await updateToastStep(for: server, step: .entitiesRegistry)
do {
let timer = ProfilingTimer("Step 3 (Entities Registry)")
await updateEntitiesRegistry(server: server)
timer.end()
}
if isUpdateCancelled() { return }
// Step 4: Devices registry
await updateToastStep(for: server, step: .devicesRegistry)
do {
let timer = ProfilingTimer("Step 4 (Devices Registry)")
await updateDevicesRegistry(server: server)
timer.end()
}
if isUpdateCancelled() { return }
// Step 5: Areas with their entities
// IMPORTANT: This must be executed after entities and device registry
// since we rely on that data to map entities to areas
await updateToastStep(for: server, step: .areas)
do {
let timer = ProfilingTimer("Step 5 (Areas)")
await updateAreasDatabase(server: server)
timer.end()
}
totalTimer.end()
Current.Log.info("✅ [Profiling] Full update for server \(server.info.name) completed")
}
/// Fetches entities' states from the API and forwards results to persistence.
/// Early-exits on cancellation and resumes continuations to avoid leaks.
private func updateEntitiesDatabase(server: Server) async {
guard !isUpdateCancelled() else { return }
await withCheckedContinuation { (continuation: CheckedContinuation<Void, Never>) in
guard let api = Current.api(for: server) else {
Current.Log.error("No API available for server \(server.info.name)")
continuation.resume()
return
}
// If cancelled after acquiring API, resume the continuation to avoid hanging.
if self.isUpdateCancelled() {
continuation.resume()
return
}
api.connection.send(HATypedRequest<[HAEntity]>.fetchStates()) { result in
switch result {
case let .success(entities):
Current.appEntitiesModel().updateModel(Set(entities), server: server)
case let .failure(error):
Current.Log.error("Failed to fetch states: \(error)")
Current.clientEventStore.addEvent(.init(
text: "Failed to fetch states on server \(server.info.name)",
type: .networkRequest,
payload: [
"error": error.localizedDescription,
]
))
}
continuation.resume()
}
}
}
/// Fetches entity registry from the API and forwards results to persistence.
/// Early-exits on cancellation and resumes continuations to avoid leaks.
private func updateEntitiesRegistry(server: Server) async {
guard !isUpdateCancelled() else { return }
let registryEntries: [EntityRegistryEntry]? =
await withCheckedContinuation { (continuation: CheckedContinuation<
[EntityRegistryEntry]?,
Never
>) in
guard let api = Current.api(for: server) else {
Current.Log.error("No API available for server \(server.info.name)")
continuation.resume(returning: nil)
return
}
// If cancelled after acquiring API, resume the continuation to avoid hanging.
if self.isUpdateCancelled() {
continuation.resume(returning: nil)
return
}
api.connection.send(.configEntityRegistryList()) { result in
switch result {
case let .success(entries):
Current.Log.verbose("Successfully fetched entity registry for server \(server.info.name)")
continuation.resume(returning: entries)
case let .failure(error):
Current.Log.error("Failed to fetch entity registry: \(error)")
Current.clientEventStore.addEvent(.init(
text: "Failed to fetch entity registry on server \(server.info.name)",
type: .networkRequest,
payload: [
"error": error.localizedDescription,
]
))
continuation.resume(returning: nil)
}
}
}
if let registryEntries {
await saveEntityRegistry(registryEntries, serverId: server.identifier.rawValue)
}
}
/// Fetches device registry from the API and forwards results to persistence.
/// Early-exits on cancellation and resumes continuations to avoid leaks.
private func updateDevicesRegistry(server: Server) async {
guard !isUpdateCancelled() else { return }
let registryEntries: [DeviceRegistryEntry]? =
await withCheckedContinuation { (continuation: CheckedContinuation<
[DeviceRegistryEntry]?,
Never
>) in
guard let api = Current.api(for: server) else {
Current.Log.error("No API available for server \(server.info.name)")
continuation.resume(returning: nil)
return
}
// If cancelled after acquiring API, resume the continuation to avoid hanging.
if self.isUpdateCancelled() {
continuation.resume(returning: nil)
return
}
api.connection.send(.configDeviceRegistryList()) { result in
switch result {
case let .success(entries):
Current.Log.verbose("Successfully fetched device registry for server \(server.info.name)")
continuation.resume(returning: entries)
case let .failure(error):
Current.Log.error("Failed to fetch device registry: \(error)")
Current.clientEventStore.addEvent(.init(
text: "Failed to fetch device registry on server \(server.info.name)",
type: .networkRequest,
payload: [
"error": error.localizedDescription,
]
))
continuation.resume(returning: nil)
}
}
}
if let registryEntries {
await saveDeviceRegistry(registryEntries, serverId: server.identifier.rawValue)
}
}
/// Fetches entity registry list-for-display from the API and forwards results to persistence.
/// Early-exits on cancellation and resumes continuations to avoid leaks.
private func updateEntitiesRegistryListForDisplay(server: Server) async {
guard !isUpdateCancelled() else { return }
let response: EntityRegistryListForDisplay? =
await withCheckedContinuation { (continuation: CheckedContinuation<
EntityRegistryListForDisplay?,
Never
>) in
guard let api = Current.api(for: server) else {
Current.Log.error("No API available for server \(server.info.name)")
continuation.resume(returning: nil)
return
}
// If cancelled after acquiring API, resume the continuation to avoid hanging.
if self.isUpdateCancelled() {
continuation.resume(returning: nil)
return
}
api.connection.send(
HATypedRequest<EntityRegistryListForDisplay>.configEntityRegistryListForDisplay()
) { result in
switch result {
case let .success(response):
continuation.resume(returning: response)
case let .failure(error):
Current.Log.error("Failed to fetch EntityRegistryListForDisplay: \(error)")
Current.clientEventStore.addEvent(.init(
text: "Failed to fetch EntityRegistryListForDisplay on server \(server.info.name)",
type: .networkRequest,
payload: [
"error": error.localizedDescription,
]
))
continuation.resume(returning: nil)
}
}
}
if let response {
await saveEntityRegistryListForDisplay(response, serverId: server.identifier.rawValue)
}
}
private func updateAreasDatabase(server: Server) async {
// Ensure this work happens off the main thread
await Task.detached(priority: .utility) {
let fetchTimer = ProfilingTimer("Step 5.1: fetchAreasAndItsEntities")
let areasAndEntities = await Current.areasProvider().fetchAreasAndItsEntities(for: server)
fetchTimer.end()
guard let areas = Current.areasProvider().areas[server.identifier.rawValue] else {
Current.Log.verbose("No areas found for server \(server.info.name)")
return
}
let saveTimer = ProfilingTimer("Step 5.2: saveAreasToDatabase (count: \(areas.count))")
await self.saveAreasToDatabase(
areas: areas,
areasAndEntities: areasAndEntities,
serverId: server.identifier.rawValue
)
saveTimer.end()
}.value
}
/// Persists areas and their entity relationships for a server.
/// Deletes all existing areas for the server and inserts fresh data in a single transaction.
private func saveAreasToDatabase(
areas: [HAAreasRegistryResponse],
areasAndEntities: [String: Set<String>],
serverId: String
) async {
// Check for cancellation before starting database work
guard !isUpdateCancelled() else {
Current.Log.verbose("Skipping areas database save - task cancelled")
return
}
// Ensure model building happens off the main thread
let appAreas = await Task.detached(priority: .utility) {
let modelTimer = ProfilingTimer("Step 5.2.1: Building AppArea models (count: \(areas.count))")
let result = areas.map { area in
AppArea(
from: area,
serverId: serverId,
entities: areasAndEntities[area.areaId]
)
}
modelTimer.end()
return result
}.value
do {
let dbTimer = ProfilingTimer("Step 5.2.2: Database write transaction")
try await withCheckedThrowingContinuation { (continuation: CheckedContinuation<Void, Error>) in
Current.database().asyncWrite { db in
// Delete all existing areas for this server
try AppArea
.filter(Column(DatabaseTables.AppArea.serverId.rawValue) == serverId)
.deleteAll(db)
// Insert fresh areas
for area in appAreas {
try area.insert(db)
}
} completion: { _, result in
switch result {
case .success:
continuation.resume()
case let .failure(error):
continuation.resume(throwing: error)
}
}
}
dbTimer.end()
Current.Log.verbose("Successfully saved \(appAreas.count) areas for server \(serverId)")
} catch is CancellationError {
Current.Log.verbose("Areas database save cancelled for server \(serverId)")
} catch {
Current.Log.error("Failed to save areas in database, error: \(error.localizedDescription)")
Current.clientEventStore.addEvent(.init(
text: "Failed to save areas in database, error on serverId \(serverId)",
type: .database,
payload: [
"error": error.localizedDescription,
]
))
assertionFailure("Failed to save areas in database: \(error)")
}
}
/// Persists the entity registry list-for-display for a server.
/// Deletes all existing records for the server and inserts fresh data in a single transaction.
private func saveEntityRegistryListForDisplay(_ response: EntityRegistryListForDisplay, serverId: String) async {
// Check for cancellation before starting database work
guard !isUpdateCancelled() else {
Current.Log.verbose("Skipping EntityRegistryListForDisplay database save - task cancelled")
return
}
var entitiesListForDisplay: [AppEntityRegistryListForDisplay] = []
entitiesListForDisplay.reserveCapacity(response.entities.count)
for registry in response.entities {
if registry.decimalPlaces != nil || registry.entityCategory != nil {
entitiesListForDisplay.append(
AppEntityRegistryListForDisplay(
id: ServerEntity.uniqueId(serverId: serverId, entityId: registry.entityId),
serverId: serverId,
entityId: registry.entityId,
registry: registry
)
)
}
}
do {
try await withCheckedThrowingContinuation { [weak self] (continuation: CheckedContinuation<Void, Error>) in
guard let self else {
continuation.resume(throwing: CancellationError())
return
}
guard !isUpdateCancelled() else {
continuation.resume(throwing: CancellationError())
return
}
Current.database().asyncWrite { [entitiesListForDisplay] db in
// Delete all existing records for this server
try AppEntityRegistryListForDisplay
.filter(Column(DatabaseTables.AppEntityRegistryListForDisplay.serverId.rawValue) == serverId)
.deleteAll(db)
// Insert fresh records
for record in entitiesListForDisplay {
try record.insert(db)
}
} completion: { _, result in
switch result {
case .success:
continuation.resume()
case let .failure(error):
continuation.resume(throwing: error)
}
}
}
} catch is CancellationError {
Current.Log.verbose("EntityRegistryListForDisplay database save cancelled for server \(serverId)")
} catch {
Current.Log
.error("Failed to save EntityRegistryListForDisplay in database, error: \(error.localizedDescription)")
Current.clientEventStore.addEvent(.init(
text: "Failed to save EntityRegistryListForDisplay in database, error on serverId \(serverId)",
type: .database,
payload: [
"error": error.localizedDescription,
]
))
assertionFailure("Failed to save EntityRegistryListForDisplay in database: \(error)")
}
}
/// Persists the entity registry for a server.
/// Deletes all existing records for the server and inserts fresh data in a single transaction.
private func saveEntityRegistry(_ registryEntries: [EntityRegistryEntry], serverId: String) async {
// If cancelled before touching the DB, bail out early to avoid unnecessary work.
guard !isUpdateCancelled() else {
Current.Log.verbose("Skipping entity registry database save - task cancelled")
return
}
let appEntityRegistries = registryEntries.map { entry in
AppEntityRegistry(serverId: serverId, registry: entry)
}
do {
try await withCheckedThrowingContinuation { [weak self] (continuation: CheckedContinuation<Void, Error>) in
guard let self else {
continuation.resume(throwing: CancellationError())
return
}
guard !isUpdateCancelled() else {
continuation.resume(throwing: CancellationError())
return
}
Current.database().asyncWrite { db in
// Delete all existing registry entries for this server
try AppEntityRegistry
.filter(Column(DatabaseTables.EntityRegistry.serverId.rawValue) == serverId)
.deleteAll(db)
// Insert fresh registry entries
for registry in appEntityRegistries {
try registry.insert(db)
}
} completion: { _, result in
switch result {
case .success:
continuation.resume()
case let .failure(error):
continuation.resume(throwing: error)
}
}
}
Current.Log
.verbose(
"Successfully saved \(appEntityRegistries.count) entity registry entries for server \(serverId)"
)
} catch is CancellationError {
Current.Log.verbose("Entity registry database save cancelled for server \(serverId)")
} catch {
Current.Log.error("Failed to save entity registry in database, error: \(error.localizedDescription)")
Current.clientEventStore.addEvent(.init(
text: "Failed to save entity registry in database, error on serverId \(serverId)",
type: .database,
payload: [
"error": error.localizedDescription,
]
))
assertionFailure("Failed to save entity registry in database: \(error)")
}
}
/// Persists the device registry for a server.
/// Deletes all existing records for the server and inserts fresh data in a single transaction.
private func saveDeviceRegistry(_ registryEntries: [DeviceRegistryEntry], serverId: String) async {
// If cancelled before touching the DB, bail out early to avoid unnecessary work.
guard !isUpdateCancelled() else {
Current.Log.verbose("Skipping device registry database save - task cancelled")
return
}
let appDeviceRegistries = registryEntries.map { entry in
AppDeviceRegistry(serverId: serverId, registry: entry)
}
do {
try await withCheckedThrowingContinuation { [weak self] (continuation: CheckedContinuation<Void, Error>) in
guard let self else {
continuation.resume(throwing: CancellationError())
return
}
guard !isUpdateCancelled() else {
continuation.resume(throwing: CancellationError())
return
}
Current.database().asyncWrite { db in
// Delete all existing device registry entries for this server
try AppDeviceRegistry
.filter(Column(DatabaseTables.DeviceRegistry.serverId.rawValue) == serverId)
.deleteAll(db)
// Insert fresh registry entries
for registry in appDeviceRegistries {
try registry.insert(db)
}
} completion: { _, result in
switch result {
case .success:
continuation.resume()
case let .failure(error):
continuation.resume(throwing: error)
}
}
}
Current.Log
.verbose(
"Successfully saved \(appDeviceRegistries.count) device registry entries for server \(serverId)"
)
} catch is CancellationError {
Current.Log.verbose("Device registry database save cancelled for server \(serverId)")
} catch {
Current.Log.error("Failed to save device registry in database, error: \(error.localizedDescription)")
Current.clientEventStore.addEvent(.init(
text: "Failed to save device registry in database, error on serverId \(serverId)",
type: .database,
payload: [
"error": error.localizedDescription,
]
))
assertionFailure("Failed to save device registry in database: \(error)")
}
}
// MARK: - Toast Management
/// Generates a unique toast identifier for a server update.
@MainActor
private func toastId(for server: Server) -> String {
"server-update-\(server.identifier.rawValue)"
}
/// Shows a toast notification indicating a server update is in progress.
@MainActor
private func showUpdateToast(for server: Server, step: UpdateStep? = nil) {
if #available(iOS 18, *) {
let message: String
if let step {
message = L10n.DatabaseUpdater.Toast.syncingWithProgress(step.rawValue, UpdateStep.totalSteps)
} else {
message = L10n.DatabaseUpdater.Toast.syncing
}
ToastManager.shared.show(
id: toastId(for: server),
symbol: "arrow.triangle.2.circlepath.circle.fill",
symbolForegroundStyle: (.white, .blue),
title: L10n.DatabaseUpdater.Toast.title(server.info.name),
message: message
)
}
}
/// Updates the toast notification with the current step.
@MainActor
private func updateToastStep(for server: Server, step: UpdateStep) {
showUpdateToast(for: server, step: step)
}
/// Hides the toast notification for a completed server update.
@MainActor
private func hideUpdateToast(for server: Server) {
if #available(iOS 18, *) {
ToastManager.shared.hide(id: toastId(for: server))
}
}
}
// MARK: - Profiling Helper
/// A simple timing helper that works across iOS versions
private struct ProfilingTimer {
private let startTime: CFAbsoluteTime
private let label: String
init(_ label: String) {
self.label = label
self.startTime = CFAbsoluteTimeGetCurrent()
Current.Log.info("🔍 [Profiling] \(label)")
}
func end() {
let duration = CFAbsoluteTimeGetCurrent() - startTime
Current.Log.info("⏱️ [Profiling] \(label) completed in \(String(format: "%.3f", duration))s")
}
}