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## Summary
<!-- Provide a brief summary of the changes you have made and most
importantly what they aim to achieve -->
- `static let` plays nicely with modern Swift concurrency (async/await)
- `static let` makes it impossible to mutate the values - causing
undefined behavior in some cases
## Summary
Swift lint and swiftformat are outdated. This PR does update those +
applies the new formatting form swiftformat.
There is 1 swift file with a manual change:
`Sources/Vehicle/Templates/Areas/CarPlayAreasViewModel.swift`. This is
done because `swiftlint` did create the following swiftlint error:
`error: Cyclomatic Complexity Violation: Function should have complexity
10 or less; currently complexity is 11 (cyclomatic_complexity)`.
Because it does change a lot of files the question is if we want to
finetune the `swiftformat` rules.
## Screenshots
No user facing changes.
## Link to pull request in Documentation repository
NA
## Any other notes
NA
## Summary
When a server is deleted, we now update the identifiers of any locally-defined actions or complications to point to the first server. We want to avoid ever having a server identifier pointing to a deleted server so we can trust the identifiers more.
## Any other notes
Deleting in this case would be bad as it's an unexpected data loss. I can imagine someone deletes and re-adds the server (potentially the last one, too), or other maintenance tasks.
## Summary
Stores a zone from s1 in Realm like `s1/zone.name` rather than `zone.name` so it's distinct from `s2/zone.name`. This is most apparent for `zone.home` which universally conflicts.
## Any other notes
This does not yet extend to the other synced models as we use their identifier in persisted locations that aren't programmatically changeable (e.g. action IDs are stored in intents). Zones don't pose such a problem, and are the most likely suspect to even have duplicates right now; scenes, actions, and deprecated notification categories can be done after an external beta.
Starting in iOS 15, there's a number of crashes happening in the background with Realm. They don't appear to be due to the file lock in the shared app container, but this may help resolve them either way -- easy to see if the next beta doesn't crash a bunch.
## Summary
- Moves a few uses of `states` in the REST API into the WebSocket API.
- Zones and Scenes now update instantly as we're updated via the WebSocket subscription.
## Any other notes
- Moves the account row in Settings to be fully self-contained on user and avatar lookup, both through the same WebSocket API call for finding out what to show.
- Moves zone fetching's `get_zones` WebHook call into the WebSocket API cache for `get_states`.
- Moves scene's fetching `get_states` into the same WebSocket API cache.
- Moves Camera ID intents lookup.
Adds new fastlane lanes:
- `fastlane lint` which checks the linters
- `fastlane autocorrect` which applies the linters which can autocorrect (Rubocop, SwiftFormat)
Adds a build step to the Codegen abstract target which runs SwiftFormat in lint mode, pointing out what it's going to change when run.
Applies SwiftFormat to nearly all code -- exempts a few externally-sourced files and generated code.
- Reverts #1418 - there's enough logic that is relying on the single-threadedness of then/map-ing on a shared queue.
- Forces all `Current.api` access to be done not on a queue intentionally, to avoid thread jumping when we don't expect, which is the core crash that this was trying to fix.
- Moves our background refresh timing from every 5 minutes to every 15 minutes. Apple [documents this](https://developer.apple.com/documentation/clockkit/updating_your_complication) as:
> The system carefully budgets background refresh tasks. You can schedule only one refresh task at a time. If you have a complication on the active watch face, you can safely schedule four refresh tasks a hour.
- When we refresh the rendering data backing complications, we now immediately tell ClockKit to invalidate/refresh our active complications. I'm not sure what was triggering refreshes before, but they were highly irregular. With this change, I can reliably see (at the new timing above) my complications update at around :00, :15, :30, and :45 on the hour.
- Stops restricting complication rendering to only the active complication. This makes switching between watch faces have the most accurate data possible, and is a very small increase in the size of this request/response -- we're already doing a network call, and the biggest cost of a network call is doing one more than the JSON payload size (which is small).
- Reduces how often we do complication updates on the iPhone side of thing. This doesn't help as much as I had thought it did; we're restricted in how often we can push watch data updates, and since we're not (yet?) using the "update the complications" WatchConnectivity feature, we're not necessarily directly forcing an update anyway.
- Reduces minorly how often we execute syncs on startup. If there's any synced Actions or NotificationCategory, this ends up doing 2+ syncs on startup; removing this restriction does 0-1, depending on if there's any synced. It always occurs when changes are made.
This is somewhat in prep of being able to make the project file generated, but also just organizes things into more concrete directory structures.
This pulls out _all_ of the build settings from the root level, and most from the target level, into xcconfigs.
The new directory structure looks like:
- Sources
- App
- (everything from HomeAssistant/)
- WatchApp
- Shared
- MacBridge
- Extensions
- Intents
- NotificationContent
- NotificationService
- Share
- Today
- Watch
- Widgets
- Tests
- App
- UI
- Shared
Somewhat intentionally, the file structure under these is not yet standardized/organized.
The project targets are now:
- App
- WatchApp
- Shared-iOS
- Shared-watchOS
- MacBridge
- Tests-App
- Tests-UI
- Tests-Shared
- Extension-Intents
- Extension-NotificationContent
- Extension-NotificationService
- Extension-Share
- Extension-Today
- Extension-Widget
- WatchExtension-Watch
This does not yet clean up resources vs. sources, nor does it handle some of the "it's in Sources/App but it's part of Shared" crossover directory issues.