Added calls to syncNetworkInformation() at the start of various
perform() methods for AppIntents and widget controls to ensure
up-to-date connectivity data before executing actions. Also refactored
ConnectivityWrapper to support async network info synchronization.
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## Summary
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---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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## Summary
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This PR adds option in the debug section to receive debug notifications,
this is a debugging tool only and it is not visible to the user unless
it open the debugging tool hidden panel.
First use case: Receive notification when location fails to update ein
brackground.
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To leverage the features from the legacy iOS Actions, this PR adds
triggerSource to all service calls in the app so users can automate
based on which device (watch/phone/car) triggered that.
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Since an entity not always reflect its state right away after being
toggled and at the same time refreshing the widget through push
notification is not something reliable at the moment in iOS, this PR
does the best effort to reflect the state in the widget after an
interaction by adding a delay.
"Haptic" was also added.
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CC: @Penait1
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## Summary
Changed the implementation of `getEntities(matching string: String? =
nil)` to return an array of key values pairs instead of a dictioniary.
The intent of the function seems to return a sorted list of entities
grouped by server name since the servers are sorted
`Current.servers.all.sorted(by: { $0.info.name < $1.info.name })`. A
dictioniary does not guarantee order, resulting in unpredicting results
in my `Sensor` widget configure window. Sometimes one server is first,
the next time the other.
Apple also recommends using a KeyValuePair when order is important:
https://developer.apple.com/documentation/swift/keyvaluepairs
`Use a KeyValuePairs instance when you need an ordered collection of
key-value pairs and don’t require the fast key lookup that
the Dictionary type provides.`
Because there are typically (I think?) not many servers configured the
loss of fast lookup seems acceptable to me.
## Screenshots
Here an overview of the `getEntities` function while debugging showing
the problem. I adjusted the function slightly to temp store the values,
`servers` contains the value of `Current.servers.all.sorted(by: {
$0.info.name < $1.info.name })` The entitiesPerSever does not have the
same order as the `servers` variable, while they should have

## Any other notes
This is also an issue for other widgets like the script widget. I only
fixed the function in `IntentSensorsAppEntity` though
, they have the same problem in the calling function because they return
an dictionary not preserving order;
`private func getScriptEntities(matching string: String? = nil) ->
[Server: [IntentScriptEntity]] {`
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Pending:
- Allow color customisation
- Choose to receive or not notification confirmation
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