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The oidtree data structure is currently only used to store object IDs, without any associated data. So consequently, it can only really be used to track which object IDs exist, and we can use the tree structure to efficiently operate on OID prefixes. But there are valid use cases where we want to both: - Store object IDs in a sorted order. - Associated arbitrary data with them. Refactor the oidtree interface so that it allows us to store arbitrary payloads within the respective nodes. This will be used in the next commit. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
#ifndef OIDTREE_H
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#define OIDTREE_H
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#include "cbtree.h"
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#include "hash.h"
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#include "mem-pool.h"
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/*
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* OID trees are an efficient storage for object IDs that use a critbit tree
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* internally. Common prefixes are duplicated and object IDs are stored in a
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* way that allow easy iteration over the objects in lexicographic order. As a
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* consequence, operations that want to enumerate all object IDs that match a
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* given prefix can be answered efficiently.
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*
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* Note that it is not (yet) possible to store data other than the object IDs
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* themselves in this tree.
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*/
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struct oidtree {
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struct cb_tree tree;
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struct mem_pool mem_pool;
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};
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/* Initialize the oidtree so that it is ready for use. */
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void oidtree_init(struct oidtree *ot);
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/*
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* Release all memory associated with the oidtree and reinitialize it for
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* subsequent use.
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*/
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void oidtree_clear(struct oidtree *ot);
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/*
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* Insert the object ID into the tree and store the given pointer alongside
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* with it. The data pointer of any preexisting entry will be overwritten.
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*/
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void oidtree_insert(struct oidtree *ot, const struct object_id *oid,
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void *data);
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/* Check whether the tree contains the given object ID. */
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bool oidtree_contains(struct oidtree *ot, const struct object_id *oid);
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/* Get the payload stored with the given object ID. */
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void *oidtree_get(struct oidtree *ot, const struct object_id *oid);
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/*
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* Callback function used for `oidtree_each()`. Returning a non-zero exit code
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* will cause iteration to stop. The exit code will be propagated to the caller
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* of `oidtree_each()`.
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*/
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typedef int (*oidtree_each_cb)(const struct object_id *oid,
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void *node_data,
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void *cb_data);
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/*
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* Iterate through all object IDs in the tree whose prefix matches the given
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* object ID prefix and invoke the callback function on each of them.
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*
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* Returns any non-zero exit code from the provided callback function.
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*/
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int oidtree_each(struct oidtree *ot,
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const struct object_id *prefix, size_t prefix_hex_len,
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oidtree_each_cb cb, void *cb_data);
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#endif /* OIDTREE_H */
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