#ifndef ODB_SOURCE_INMEMORY_H #define ODB_SOURCE_INMEMORY_H #include "odb/source.h" struct oidtree; /* * An inmemory source that you can write objects to that shall be made * available for reading, but that shouldn't ever be persisted to disk. Note * that any objects written to this source will be stored in memory, so the * number of objects you can store is limited by available system memory. */ struct odb_source_inmemory { struct odb_source base; struct oidtree *objects; }; /* Create a new in-memory object database source. */ struct odb_source_inmemory *odb_source_inmemory_new(struct object_database *odb); /* * Cast the given object database source to the inmemory backend. This will * cause a BUG in case the source doesn't use this backend. */ static inline struct odb_source_inmemory *odb_source_inmemory_downcast(struct odb_source *source) { if (source->type != ODB_SOURCE_INMEMORY) BUG("trying to downcast source of type '%d' to inmemory", source->type); return container_of(source, struct odb_source_inmemory, base); } #endif