In 436a42215e (max_tree_depth: lower it for clangarm64 on Windows,
2025-04-23), I provided a work-around for a nasty issue with clangarm
builds, where the stack is exhausted before the maximal tree depth is
reached, and the resulting error cannot easily be handled by Git
(because it would require Windows-specific handling).
Turns out that this is not at all limited to ARM64. In my tests with
CLANG64 in MSYS2 on the GitHub Actions runners, the test t6700.4 failed
in the exact same way. What's worse: The limit needs to be quite a bit
lower for x86_64 than for aarch64. In aforementioned tests, the breaking
point was 1232: With 1231 it still worked as expected, with 1232 it
would fail with the `STATUS_STACK_OVERFLOW` incorrectly mapped to exit
code 127. For comparison, in my tests on GitHub Actions' Windows/ARM64
runners, the breaking point was 1439 instead.
Therefore the condition needs to be adapted once more, to accommodate
(with some safety margin) both aarch64 and x86_64 in clang-based builds
on Windows, to let that test pass.
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
The source files for libgit.a have been moved into a new "lib/"
directory to clean up the top-level directory and clearly separate
library code.
* ps/libgit-in-subdir:
Move libgit.a sources into separate "lib/" directory
t/helper: prepare "test-example-tap.c" for introduction of "lib/"
The Git project is not exactly the easiest project to get started in:
it's written in C and POSIX shell, with bits of Perl, Rust and other
languages sprinkled into it. On top of that, the project has grown
somewhat organically over time, making the codebase hard to navigate.
These are problems that we're aware of, and there have been and still
are efforts to clean up some of the technical debt that is natural to
exist an a project that is more than 20 years old. Furthermore, we
provide resources to newcomers that help them out like our coding
guidelines, code of conduct or "MyFirstContribution.adoc".
But there is a rather practical problem: finding your way around in our
project's tree is not easy. Doing a directory listing in the top-level
directory will present you with more than 550 files, which makes it
extremely hard for a newcomer to figure out what files they are even
supposed to look at. This makes the onboarding experience somewhat
harder than it really needs to be. This isn't only a problem for
newcomers though, as I myself struggle to find the files I am looking
for because of the sheer number of files.
Besides the problem of discoverability it also creates a problem of
structure. It is not obvious at all which files are part of "libgit.a"
and which files are only linked into our final executables. So while we
have this split in our build systems, that split is not evident at all
in our tree.
Introduce a new "lib/" directory and move all of our sources for
"libgit.a" into it to fix these issues. It makes the split we have
evident and reduces the number of files in our top-level tree from 550
files to ~80 files.
This is still a lot of files, but it's significantly easier to navigate
already. Furthermore, we can further iterate after this step and think
about introducing a better structure for remaining files, as well.
Signed-off-by: Patrick Steinhardt <ps@pks.im>
Signed-off-by: Junio C Hamano <gitster@pobox.com>