Files
server/util/Seeder/Scenes/UserDeviceScene.cs
Matt Gibson bf9bc84da4 Existing device scene (#7155)
* Existing device scene

* Prefer usings

* Require namespaces

* Return the device id that is created
2026-03-10 09:33:46 +01:00

48 lines
1.4 KiB
C#

using System.ComponentModel.DataAnnotations;
using Bit.Core.Enums;
using Bit.Core.Repositories;
using Bit.Seeder.Factories;
using Bit.Seeder.Services;
namespace Bit.Seeder.Scenes;
public class UserDeviceScene(IUserRepository userRepository, IDeviceRepository deviceRepository, IManglerService manglerService) : IScene<UserDeviceScene.Request, UserDeviceScene.Result>
{
public class Request
{
[Required]
public required Guid UserId { get; set; }
[Required]
public required DeviceType Type { get; set; }
[Required]
public required string Name { get; set; }
[Required]
public required string Identifier { get; set; }
public string? PushToken { get; set; }
}
public class Result
{
public Guid DeviceId { get; init; }
}
public async Task<SceneResult<Result>> SeedAsync(Request request)
{
var user = await userRepository.GetByIdAsync(request.UserId);
if (user == null)
{
throw new Exception($"User with ID {request.UserId} not found.");
}
var device = DeviceSeeder.Create(request.UserId, request.Type, request.Name, request.Identifier, request.PushToken);
await deviceRepository.CreateAsync(device);
return new SceneResult<Result>(
result: new Result
{
DeviceId = device.Id,
},
mangleMap: manglerService.GetMangleMap());
}
}