# Codebase overview Audacity 4's codebase consists of 3 main parts: Audacity 3 code invoked through a wrapper, Audacity 4 code, and the Muse Framework. Audacity 3 code in the main `au3/` folder is unused; it's merely kept to make copypasting bits into the active `src/` somewhat more easy. Active Audacity 3 code may be found in some subdirectories of `src/`. Muse Framework code is not part of the Audacity repo, and can be found [here ](https://github.com/musescore/framework_tmp)(or eventually [here](https://github.com/musescore/muse_framework)). It provides elements common to Audacity and MuseScore Studio, most notably low-level functionality, buttons and graphics, the preferences system, and things like that. At the time of writing, active development of the framework happens in the musescore/musescore repo, with updates to the framework repo being extracted from there - though this will change soon, probably. {% hint style="info" %} Architectural information on the Muse Framework can be found at the [framework's Github wiki.](https://github.com/musescore/muse_framework/wiki/Architecture-bricks) {% endhint %} Audacity 4-specific code can be found in [`src/`](https://github.com/audacity/audacity/tree/master/src). On a high level, it is structured as follows: ## Contents of src/ * `app/` contains the base of the program, including default configurations and theme configuration. * `appshell/` contains various dialogs and pages, such as the preferences. * `au3audio/` contains the PortAudio-based audio engine found in Audacity 3. It is scheduled for replacement with a new engine. * `au3wrap/` contains the wrapper for old Audacity 3 code. You'll find au3/ subdirectories in various other places, this is what makes it run within Audacity 4. * `context/` contains the different contexts actions can exist in. * `effects/` contains effects and plugin implementations. * `importexport/` contains importing and exporting code. * `playback/` contains everything needed for playback, including device configuration and meters. * `project/` contains code related to the project itself, so anything that loads/writes to/modifies AUP3 files. * `projectscene/` contains all of the stuff needed to show what a project contais - clips, tracks, etc. * `record/` contains everything needed for recording. * `trackedit/` contains everything related to editing and modifying audio clips and tracks. ### Internal structure The directories in src/ contain subdirectories with some separation of concerns: * `internal/` contains the internal calculations, generally only relevant within the directory its in. * `qml/` contains QML files - ie layouts for various components. * `tests/` contains unit tests. New code should have at least 80% unit test coverage. * `types/` contains custom types and data structures needed in that area. * `view/` contains the things data which should be displayed by the QML above. {% hint style="info" %} Note: In addition to this separation of concerns, Audacity also uses the Model-View-Controller model. {% endhint %}